UberWaffe

Mods by UberWaffe

Cheaper Ammo... Maybe?


Makes ammo 'cheaper', though arguably not 'cheaper' until oil processing kicks in.

Tweaks
16 days ago
0.13 - 2.0
333

Science stinks


Science labs produce insane amounts (adjustable) of pollution while researching. Measure science in biter waves per minute. Have a reason to leave Nauvis as fast as possible. Note: This will make the game harder. Note: Before you click, ask yourself, 'Do I REALLY need that research?' Note: Efficiency modules are a thing. Note: You can turn the pollution up if you want warptorio levels of pollution.

Tweaks
14 days ago
2.0
133
Combat Enemies

Fulgora extended


Adds more content to Fulgora and tweaks it in various ways to make it more intriguing. Places a greater focus on ruin salvage, scrap and byproduct production chains, and even ways to source small amounts of uranium. Will have the biggest impact if you are using the 'any-planet-start' (https://mods.factorio.com/mod/any-planet-start) mod and start on Fulgora. Note: Ice is scarce. Raiding ruins is your best source of ice, but scrap sorting still gives a tiny trickle. Notable features: Improved ways of obtaining holmium directly later on (requires forge technology). Expanded recycling from scrap with more useful outputs (We have infinite heavy oil. No need for solid fuel from scrap). Extended ruin raiding. A lot of larger ruins now have multiple levels to be fully mined. Fully mining the biggest ruins can get you some foundations and science packs. Deep oil oceans renamed to deep sludge abyss, with a new fluid an related recipes, and is impassible (also less of it on the map). You can dump items in deep sludge abyss (like lava) but don't inhale while doing so.

Content
a day ago
2.0
124
Environment Power

UberSprinkles Mod


UberWaffe's tweaks to various nearly vanilla gameplay things. (Personal tweaks mod.)

Tweaks
15 hours ago
1.1 - 2.0
56

Science is unstable


Science beakers spoil into thermonuclear detonations after 20 min (adjustable). Lose half your base to scientific hubris! Donate nearly decayed science packs to biter bases! Watch the most nervous spaceship captains in existence ship science packs around! Beautify planets with science craters! Hint:Higher quality science packs take longer to spoil. Note: For performance reasons (total freeze) when stacks of science packs exploding at once, scientific bada booms do not have the same atomic shockwave effects as atomic rockets. We all weep for our loss.

Tweaks
7 days ago
2.0
21
Combat Enemies

ScienceCostTweaker Mod deprecated


Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers.

7 years ago
0.14 - 0.15
64