Planet Foliax

by Crethor

No mineable resources, only plant-based resource generation.

Content
17 hours ago
2.0
7.92K
Factorio: Space Age Icon Space Age Mod
Planets Enemies Environment Manufacturing

b Compat with BZ_Tin and BZ Lead

a day ago
(updated a day ago)

Ive got some strangely duplication of entities with bz tin and bz lead installed. (or probably while combined with hot metals or scrappy industry)
https://freeimage.host/i/BDRz0wx

the problem is that bz mods rewires vanilla recipes whuile also allowing (tin and lead) ore spawn on Nauvis that can be smelted into plates, while foliax adds similar "solder" entity that is made out of bars which cannot be made from ore/plates locking progression since solder from my screenshot (BZ variant) is now rarely used and some really unevitable recipes like underground pipe or chemical plants are now requiring Floiax solder which is impossible to obtain if Foliax is not a starting planet.

My suggestions (variants) how to fix it:
1) inherit BZ intermediates variants if intalled
2) do not replace bz solder in recipes in your "mod-compat.lua" and make aternative recipes instead
3) replace foliax bars with plates
4) add recipes to make barts from plates (or better in both ways)

Obviously i prefer firsrt way, however i think you made it intentionally due to cost balancing :(

a day ago

That is hot metals, I can look into it. Normally bztin changes arent even noticed but that mod creates another item.

17 hours ago

Thanks for the feedback, I'm uploading a new release that will use bztin's solder (but retain my icons).

10 hours ago

Great! I've updated mod and seem like everything is working smoothely now. I wasnt even required to reset recipes in working machines.

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