Ive got some strangely duplication of entities with bz tin and bz lead installed. (or probably while combined with hot metals or scrappy industry)
https://freeimage.host/i/BDRz0wx
the problem is that bz mods rewires vanilla recipes whuile also allowing (tin and lead) ore spawn on Nauvis that can be smelted into plates, while foliax adds similar "solder" entity that is made out of bars which cannot be made from ore/plates locking progression since solder from my screenshot (BZ variant) is now rarely used and some really unevitable recipes like underground pipe or chemical plants are now requiring Floiax solder which is impossible to obtain if Foliax is not a starting planet.
My suggestions (variants) how to fix it:
1) inherit BZ intermediates variants if intalled
2) do not replace bz solder in recipes in your "mod-compat.lua" and make aternative recipes instead
3) replace foliax bars with plates
4) add recipes to make barts from plates (or better in both ways)
Obviously i prefer firsrt way, however i think you made it intentionally due to cost balancing :(