Foliax (planet)

by Crethor

No mineable resources, only plant-based resource generation.

Content
3 days ago
2.0
1.47K
Factorio: Space Age Icon Space Age Mod
Planets Enemies Environment Manufacturing

Changelog

Version: 0.5.3
  Additions:
    - New Supplements drink for biochamber, 5x more energy than nutrients, uses iron/copper/zinc/calcite biomass as ingredients.
  Changes:
    - Removed all (4) nutrients unlocks from foliax tech tree, supplements drink is now the intended fuel for biochambers on foliax.
    - Removed nutrients, added supplements in foliax fish breeding recipe.
    - Removed nutrients from all tier 3 bar recipe results, added a chance to get spoiled bioflux and fresh seed of the corresponding plant.
    - Brimfruit now has a fuel rating of 10MJ (same as jellynut).
    - Brimfruit paste now has a fuel rating of 3MJ.
    - Research catalyst now has a fuel rating of 3MJ.
    - Foliax biochamber recipe: removed nutrients and scrap biomass. added rubber crumb, latex pulp and scrap bar. adjusted amounts.
Version: 0.5.2
  Fixes:
    - K2SO, foliax recyclers will now properly produce k2 glass.
  Changes:
    - K2SO, rare metals chance added to foliax scrap recipe 2 and 3.
    - K2SO, imersite chance added to foliax scrap recipe 3.
    - Foliax recycler now has module slots and base 20% productivity bonus.
  Fluff:
    - Crafting tints added for glass bottle recipes.
Version: 0.5.1
  Changes:
    - Changed foliax plant's surface requirements to allow them to be planted on more modded planets.
  Additions:
    - Long handed burner inserter.
  Fluff:
    - New foliax planet graphics.
Version: 0.5.0
  Changes:
    - Plant/materials research tier 2 now crafted in mixing station (was chemical plant).
  Fluff:
    - Custom fuel indicators and wordage for burner biolab added.
Version: 0.4.9
  Additions:
    - Two new empty glass bottles, one for drinks and one for research.
    - Both bottles recipes require 1 glass and output 4 bottles.
    - Both bottles can be thrown for minimal damage and consumed by the burner biolab (at a depressingly low power rating).
    - Frozen graphic and heating requirement added to mixing station.
    - Winter setting, embrace the holiday spirit! Changes foliax's surface generation to snow/ice variants (cosmetic only, default = false).
  Changes:
    - Foliax drinks will now spoil into empty glass bottle (was glass).
    - Removed heavy oil from plants/material research.
    - Every research recipe now requires empty research bottles, in the amount the recipe produces research packs.
  Fixes:
    - Added a check to verify lower tier research recipes are disabled, for save/load shenanigans.
    - Map gen starting area implemented, no more chance to start in water or goofy runtime terrain editing on new games!
Version: 0.4.8
  Changes:
    - Reduced the amount of bars in each research recipe to 2 (from 5).
    - New fluid, research catalyst, added to each research recipe.
    - Glass added to each research recipe.
    - Plant/materials research recipes now use fruit juice (removed yumako, jellynut, brimfruit).
    - Optimization research recipes now use arcane gear wheel (removed arcane cube).
    - Research recipes that were previously crafted in assembling machines are now crafted in mixing station.
    - Enemy well explosion sound changed to ash cloud (from nuke explosion).
    - Fruit juice is now a capsule and comes with speed/health regen when consumed by player.
    - Brass tacks, reduced speed and cost of foliax variant bolted flange recipe.
    - Corrected various names/flavor texts.
  Additions:
    - New research mod setting (default=true), when disabled will revert to previous research recipes.
    - Two new drinks (burner biolab fuel) that give player bonuses when consumed.
Version: 0.4.7
  Additions:
    - New mixing station, for making delicious drinks (more to come, later).
  Changes:
    - Burner biolabs now enjoys mixed drinks over eating coal or spoilage.
Version: 0.4.6
  Additions:
    - Enemies setting added (default=false)
    - Merged companion mod foliax-enemies, safe to delete foliax-enemies.
    - Foliax variant explosives recipe.
    - Foliax variant land mine recipe.
    - New recipe, bitumen bar to light oil (similar output and time as cracking, using one building).
    - New recipe, bitumen bar to petroleum gas (similar output and time as cracking, using one building).
    - Foliax research tech added, trigger craft burner biolab, unlocks foliax science packs (originally in Welcome to Foliax tech).
  Changed:
    - Reorganized the beginning of the foliax tech tree, so that science packs are unlocked after electronic circuit.
    - Moved recipe unlocks in (planet discovery foliax) tech to (welcome to foliax) tech, changed (welcome to foliax) trigger to mine foliax willow.
    - Foliax variant cliff explosives recipe adjusted to use explosives.
    - Poison laser turret and foliax variant laser turret recipes, ingredient arcane cube changed to arcane gear wheel.
  Fluff:
    - Reskinned burner biolab.
    - Moved poison laser turret to arcane row in foliax tab (when enemies setting is disabled).
    - Moved foliax fertilizer to tiles row in foliax tab.
Version: 0.4.5
  Changes:
    - Transportation research 3 recipe, corrected iron bar to 5 (was incorrectly 1).
Version: 0.4.4
  Fluff:
    - Converted (visually) all biomass items into either bark, pods, barbs or corals (depending on origin tree).
    - Organized machines not at the top of foliax tab into the second row of the foliax tab.
    - Added and modified descriptions for various items.
    - Moved promethium powders to their respective metal rows (iron powder to iron row) in foliax tab.
    - Moved remaining promethium chain items/recipes to fruit row in foliax tab.
Version: 0.4.3
  Fluff:
    - Crafting tints added to foliax brimfruit/yumako/jellynut/bioflux/fish breeding recipes.
    - Recolored tungsten plant.
    - Removed tungsten tree from map generation.
  Changes:
    - K2SO, reduced output of foliax rare metals processing to 5 rare metal bars and 0 nutrients.
    - K2SO, reduced output of foliax imersite processing to 5 imersite and 0 nutrients.
    - K2SO, rare metal and imersite seed recipe results set to max freshness.
Version: 0.4.2
  Changes:
    - K2SO, biolflux prerequisite added to foliax processing unit technology, rare metals processing uses bioflux.
    - Higher tier foliax research (science pack) recipes, when unlocked, will lock/hide recipes of lower tier.
  Fluff:
    - Craftings tints added for biology research 2 and 3.
  zNotes:
    - The research recipe locking change is implemented because technically one could build a small starting factory and afk/brute force research all the way to space on foliax.  Instead of adding new/different research packs, higher tiers offer more science packs for one extra ingredient and sometimes a different crafting machine.
Version: 0.4.1
  Changes:
    - Moved radar to vehicles row in foliax tab.
    - Created foliax recipe variant for night vision equipment and replaced recipe unlock in appropriate tech.
  Fluff:
    - Crafting tints added to black and green marsh brick recipes.
Version: 0.4.0
  Changes:
    - Moved foliax k2so sulfur battery to lithium row.
    - Moved foliax k2so crusher recipe to k2so materials row.
    - Removed foliax k2so electrolysis plant recipe.
    - Added k2so water separation recipe to foliax space platform thrusters tech (can be used in electromagnetic plant).
  Fixes:
    - BZtin solder should finally be erased from existence (in recycling recipes).
  Fluff:
    - Plate smelter colored smoke effect added to smelting machine.
    - Crafting tints added to all foliax smelting machine recipes.
Version: 0.3.9
  Compat (K2SO):
    - Removed previous ways to obtain rare metals and imersite.
    - Created 2 new trees for rare metals and imersite.
    - Created 2 new recipes to produce seeds for rare metals and imersite trees.
    - Moved exotic materials tech behind processing unit and bioflux, unlocks imersite tree seed, imersite processing, biomass and mineral water recipes.
    - Created foliax atmospheric condensation tech, unlocks atmospheric condenser, hydrogen, oxygen, nitrogen and nitric acid recipes.
    - Created foliax crusher tech, unlocks foliax variant crusher and sand recipes.
    - Created foliax imersium processing tech, unlocks imersite powder, imersite crystal, imersium plate, imersium beam and imersium gear wheel recipes.
    - Created foliax advanced chemical plant tech, unlocks advanced chemical plant and steel pipe recipes.
    - Created foliax control units tech, unlocks energy control unit, foliax variant sulfur battery and ai core recipes.
    - Created foliax advanced assembling machine tech, unlocks advanced assembling machine recipe.
    - Created foliax advanced furnace tech, unlocks advanced furnace recipe.
    - Created foliax logistics (superior) tech, unlocks foliax variants of belt, spliiter, underground and (aai) loader; and superior inserter/long inserter recipes.
    - Created foliax electrolysis plant recipe and added to foliax space platform thrusters tech.
    - Created foliax logistics network (advanced) tech, unlocks small and big roboport recipes.
    - Created foliax energy storage (advanced) tech, unlocks energy storage recipe.
    - Created foliax power distribution (superior substation)tech, unlocks superior substation recipe.
    - Created foliax singularity beacon tech, unlocks singularity beacon recipe.
  Fix:
    - Seed recycling recipes no longer have unknown key names.
  Changes:
    - Adjust foliax logistics (turbo) belt stack size bonus to 3 and increased research cost.
    - Moved foliax brass bar to zinc row when Brass Tacks Legacy is not active.
  Additions:
    - Created foliax mech armor tech, unlocks mech armor recipe.
    - New mod setting for starting on foliax (default=true).
    - New plate smelter, unlocked after final recycling tech, that will convert foliax bars into plates.
Version: 0.3.8
  Compat:
    - Brass Tacks (hard mode), added foliax flywheel recipe.
    - Brass Tacks, changed iron gear wheel result in scrap recycling to brass gear wheel.
    - BZtin, changed casting solder recipe to output foliax solder.
    - BZtin, changed solder result in scrap recycling to foliax solder.
    - BZtin, changed solder recycling recipe to 1:1 recycle to foliax solder.
Version: 0.3.7
  Fix:
    - Error with bronze bar, when bztin was not installed or not set to extra intermediates.
Version: 0.3.6
  Changes:
    - Moved aluminum row under arcane row in foliax tab.
    - Recolored some bars and seeds, to visually separate them from the others.
    - Resource plant icons changed to their respective bar, rearranged order in factoriopedia.
    - Increased molten aluminum in casting arcane gear wheel recipe to 20 (from 10).
    - Burner assembling machine speed increased to .75.
    - Foliax bars productivity technology, corrected the recipes included.
    - Fixed brass tacks name in dependency list.
    - Added stone path to decorative removal when placed script.
  Additions:
    - Zinc bar with 3 tiers of processing from biomass and its own row in foliax tab.
    - Brass bar recipe, copper/zinc bar input.
  Removed:
    - Direct copper/zinc biomass to brass bar recipes.
  Compat:
    - Brass Tacks, created brass recipes specific to fulgora, gleba, vulcanus, aquilo (brass tacks is not fully compatible with space age, this adds a bandaid so brass items can be made on each planet).
    - Brass Tacks (hard mode), added foliax recipe for galvanized steel plate.
    - Brass Tacks (hard mode), added foliax recipe for hardened hull (with check for extra intermediates from bztin, to add bronze bar).
    - Brass Tacks (hard mode), added foliax recipe for articulated mechanism.
    - Brass Tacks (hard mode), added bolted flange to foliax pipe, pump, storage tank recipes.
    - Brass Tacks (hard mode), added bearing to foliax steam turbine recipe.
    - Brass Tacks (hard mode), added hardened hull to foliax storage tank, nuclear reactor, fusion reactor recipes.
    - BZ Tin (extra intermediates), added foliax recipe/item for bronze bar.
    - BZ Tin (extra intermediates), added foliax recipe for tinned cable.
    - BZ Tin (extra intermediates), added bronze bar to fast, bulk and long handed inserter recipes.
    - BZ Tin (extra intermediates), added bronze bar to assembling machine 2/3 recipes.
Version: 0.3.5
  Compat:
    - Brass Tacks, created brass gear wheel item/recipe.
    - Brass Tacks, Converted all iron gear recipe ingredients to use brass gear.
    - Brass Tacks, note: brass tacks just coated "iron-gear-wheel" with brass wording/images. this fixes issues with space age recipes, since brass tacks isn't fully compatible with space age yet.
    - BzTin, non foliax solder recipe will output foliax solder item.
  Changes:
    - Foliax splitter recipe, removed arcane cube, add arcane gear wheel.
    - Foliax loader recipe, removed arcane cube.
    - Foliax pump recipe, swapped steel to brass bar.
    - Foliax power switch, programmable speaker and display panel recipes, swapped iron bar to brass bar.
    - Foliax exoskeleton and personal roboport recipes, swapped steel to aluminum bar.
    - Foliax acuumulator and solar panel recipes, reduced crafting time to 10 sec (from 15), swapped iron bar to tin bar, added aluminum bar.
    - Foliax lamp recipe, swapped tungsten bar to aluminum bar.
    - Foliax storage tank recipe, swapped steel to brass bar, changed category to crafting.
    - Foliax fluid pump recipe, added brass bar.
    - Foliax fluorine barrel recipe, changed to only require barrel, rubber, fluorine fluid.
  Additions:
    - Foliax specific assembling machine 3 recipe.
    - Empty fluorine barrel recipe.
Version: 0.3.4
  Changes:
    - Removed debugging tool.
    - Marked bztin, bzlead, brass tacks new recipes hidden until researched.
Version: 0.3.3
  Additions:
    - Debug setting to create recipes for items that do not have an official foliax recipe (default=false).
    - New bauxite tree, processing and bars for aluminum.
    - New zinc tree, processing and bars for brass.
    - New tin tree, processing and bars for tin.
    - New lead tree, processing and bars for lead.
    - New technology unlocks for each of the new trees.
    - Solder added, tin/lead.
    - New foliax recipes for advanced circuit and processing unit, adjust productivity tech to those recipes.
    - Modified foliax advanced circuit and processing unit recipes when k2so is active.
    - New molten aluminum fluid and recipe, for new foliax low density structure casting recipe.
    - New casting recipe for arcane gear wheel, using molten aluminum.
  Changes:
    - Box of gears removed, replaced with arcane gear wheel (migration added).
    - Box of machine arms removed, replaced with arcane machine arm (migration added).
    - Moved around starting techs to accomodate prerequisites for new techs and items.
    - All foliax inserters, output set to 1, add 1 machine arm to recipe.
    - All foliax underground belts, add 1 arcane gear wheel to recipe.
    - Burner assembling machine, recipe costs reduced.
    - Moved foliax power switch, programmable speaker and display panel recipes to foliax equipment row.
    - Moved circuits subgroup towards the top of foliax tab.
    - Added new bars to bar productivity tech.
    - Removed steel and added aluminum bar, in foliax flying robot frame recipe.
    - Halved steel and added lead bar to foliax nuclear reactor recipe.
    - Halved tungsten and added lead bar to foliax fusion reactor recipe.
  Removed:
    - K2SO, using inserter parts instead of machine arms and foliax specific inserter parts recipe.
  Mod Compat:
    - Brass Tacks Legacy
    - BZ Tin
    - BZ Lead
  zNotes:
    - K2SO and Brass Tacks Legacy together requires mod "z-recipe-fix", to avoid errors.
Version: 0.3.2
  K2SO Compat:
    - Fix, foliax offshore pump when mined now produces foliax offshore pump.
  Changes:
    - Removed foliax motors tech, moved motors unlock to basic holmium processing tech and adjusted techs with foliax motors prerequisite.
    - Removed white (slow) belts and loaders (aai loaders), migration added to convert existing to yellow belts/loaders.
    - Moved yellow belts/undergrounds/spliiters/loaders to trigger tech (can be unlocked before crafting research).
    - Removed electronic circuit from yellow logistic items, replaced with arcane cube.
    - Created inserter tech with inserter and long inserter (unlocked after foliax solar power tech).
    - Fixed a few tech prerequisites, such as foliax fluid handling now requires foliax solar power.
    - Changed volcanic brick to require coal instead of carbon, colored bricks tech moved behind landfill and basic calcite tech.
Version: 0.3.1
  K2SO Compat:
    - Created krastorio subgroup in foliax tab.
    - Steel beam added to foliax steel tech.
    - Created foliax iron beam recipe and added to foliax-steel-tech.
    - K2 reinforced concrete added to foliax concrete tech.
    - Centrifuge added to foliax processing unit tech (for rare metals chain).
    - Concrete prerequisite added to foliax processing unit tech (for centrifuge).
    - Original rocket fuel recipe added to foliax rocket fuel tech (removed k2so edited recipe).
    - Created foliax battery equipment recipe and replaced the unlock in foliax battery equipment one tech.
    - K2 inserter parts replaces foliax box of machine arms.
    - New exotic materials tech after final tier scrap processing tech (the point when the vanilla tech tree can be unlocked).
    - Imersite crafting recipe added to exotic materials tech.
    - Biomass crafting recipe added to exotic materials tech.
    - Mineral water crafting recipe added to exotic materials tech.
Version: 0.3.0
  Changes:
    - Offshore pump recipe ingredients: removed pipe to ground, added iron bar and arcane cube.
  K2SO Compat:
    - Foliax offshore pump recipe creates custom offshore pump with no energy requirements.
    - Steel gear recipe added to foliax steel tech.
    - K2 glass replaces foliax glass.
    - Small production chain to create rare metals on foliax (unlocked with foliax processing unit tech).
    - Rare metals smelting recipe added to foliax processing unit tech.
    - Silicon recipe for foliax added (unlocked with foliax advanced circuit tech).
    - Electronic components recipe added to foliax advanced circuit tech.
    - Marked hidden foliax willow created from "welcome to the jungle" tech.
Version: 0.2.9
  Changes:
    - Radar tech: added solar power prerequisite.
    - Burner agricultural tower tech changed to trigger, craft 10 tungsten bar.
    - Welcome to foliax tech marked as essential.
Version: 0.2.8
  Changes:
    - Small pond will always appear northeast of the initial spawn location.
    - Burner agricultural tower recipe ingredients: removed electronic circuit and spoilage, added stone brick and arcane cube.
    - Burner agricultural tower tech: removed electronic circuit prerequisite.
    - Adjusted all basic bar processing recipes to produce 5 (up from 2) bars and 15 (down from 18) spoilage.
    - Copper pipe to ground recipe ingredients changed to 10 copper pipe (from 10 copper bar, 50% less).
    - Mod setting, research multiplier (for foliax techs), default value changed to 2x (from 4x).
    - Basic transport belt recipe output changed to 2 (from 1).
    - Optional dependency added for aai-loaders.
    - Turbo transport belt recipe corrected to use 2 express belts (to match the other belt recipe structure).
    - Colored bricks tech: added biochamber prerequisite (requires carbon).
  zNotes:
    - These changes should hasten the starting experience.
Version: 0.2.7
  Changes:
    - Energy fluid (from promethium chain) now has fuel value of 3MJ.
    - Foliax plants now have three surface conditions that allow them to be planted on the inner vanilla planets.
  zNotes:
    - Some mods were adding surface conditions to foliax plants (factorissmo3), the surface conditions change will ensure they can be planted on foliax and other planets.
Version: 0.2.6
  Additions:
    - Foliax tech for radar.
Version: 0.2.5
  Changes:
    - Smelting machine added to "electronics-or-assembling" crafting category, so foliax solar panels and accumulators can be built early game.
Version: 0.2.4
  Changes:
    - Foliax solar panel, solar panel equipment and accumulator recipes are now "electronics-or-assembling" crafting category.
  Fluff:
    - Added descriptions to some technologies, to clarify their purpose.
Version: 0.2.3
  Changes:
    - Burner biolab quality science drain levels adjusted to (.9 > .75 > .6 > .5 > .4).
    - Adjusted weight of (burner) biolab, (b) assembling machine, (b) recycler, (b) agricultural tower and foliax solar panel to 33.33kg (30 per rocket).
    - Adjusted weight of all foliax seeds to 1kg (1000 per rocket).
    - Foundry added to smelter recipe category, as an upgraded building for many of foliax's basic recipes.
    - Adjusted all foliax "express" (belts/splitter/underground/aai loader) recipes to category "crafting-with-fluid-or-metallurgy".
    - Adjusted all foliax "fast"/base/basic (belts/splitter/underground/aai loader) recipes to category "pressing".
  zNotes:
    - Moved when burner biolab and aai loaders are created, so stack size adjust mod can modify them.
    - Renamed lua name for charged promethium chunk (migration added), so stack size adjust mod reads it as an asteroid.
Version: 0.2.2
  Removed:
    - Stack size settings.
  zNotes:
    - Removed built in stack size settings and added optional dependency for external mod "stack size adjust".
Version: 0.2.1
  Additions:
    - Foliax techs for aai-containers mod.
Version: 0.2.0
  Changes:
    - Changed mod thumbnail to planet icon.
    - Foliax orbit moved between nauvis and gleba, instead of sharing nauvis orbit.
    - Promethium biomass now spoils to coal in 4 hours.
    - Basic belts will no longer "spoil" when picked up, instead speed is reduced to 10 items per second.
    - Updated tooltips.
  Additions:
    - Star map image for foliax.
    - Foliax cliff factoriopedia render.
Version: 0.1.9
  Additions:
    - Six step production chain, involving all foliax resources, a new promethium tree and space resources, to produce promethium asteroid chunk.
Version: 0.1.8
  Additions:
    - Foliax lumberjack infinite tech that increases character mining speed.
  Removed:
    - Foliax steel axe tech.
  Changes:
    - Moved foliax jetpack tech behind armor and oil processing.
    - Separated selector combinator from foliax circuit network tech.
    - Moved foliax jetpack recipe to equipment row in foliax tab.
    - Foliax bars, circuits and scrap productivity infinite techs moved behind foliax space platform tech.
  zNotes:
    - Circuit network can now unlock significantly earlier.
    - Foliax bars, circuits and scrap productivity infinite techs don't require promethium and were moved up a tech.
    - Cleaned up technology file for mod.
Version: 0.1.7
  Changes:
    - Increased speed of foliax burner biolab to 1.5.
    - Reduced science pack drain of foliax burner biolab to 90%.
  Removed:
    - Surface conditions for foliax burner biolab.
    - Surface conditions for foliax burner agricultural tower.
    - Basic armor from foliax starts with armor setting disabled.
  Additions:
    - Setting for concrete like tiles removing decoratives when placed (enabled by default).
    - Setting for nauvis evolution reset and enemy removal on first nauvis visit (for non nauvis starts, enabled by default).
    - Setting for foliax burner biolabs quality to effect science pack drain (enabled by default).
  zNotes:
    - Legendary quality burner biolabs will have less science pack drain than base biolabs and be placeable on all surfaces.
Version: 0.1.6
  Migration:
    - Moved all graphics to foliax-two mod.
    - Removed dependency for foliax-three mod.
  Fixes:
    - Removed electromagnetic science pack technology from science experiment 1 technology prerequisites as the omega item is used to unlock triggers from base game tech tree.
Version: 0.1.5
  Fixes:
    - Bug with new "no-item" item and stack size setting corrected.
  Changes:
    - Set foliax's kovarex to allow productivity.
  Additions:
    - Non combat equipment added with foliax specific tech and recipes.
    - New foliax solar panel equipment, increased size and output.
Version: 0.1.4
  Additions:
    - Loader support added (AAI-Loaders) with foliax specific tech, recipe and specs.
  Fixes:
    - Fixed lab bug with Krastorio 2 Spaced Out.
    - Starting area will now be guaranteed buildable for at least 200 tiles.
Version: 0.1.2
  Changes:
    - Map generation and visual vibe overhaul.
Version: 0.1.1
  Fixes:
    - Runtime error when foliax isn't discovered corrected.
    - Foliax discovery logic corrected for base start or any planet start.
    - Foliax tab hidden until foliax is discovered.
    - Armor setting granted no matter the starting planet. Simple armor granted only on foliax starts when armor setting is disabled.
  Additions:
    - Steel axe tech added to foliax tree.
Version: 0.1.0
  Additions:
    - Created a technology chain to allow production of off world science packs on foliax.
  Removed:
    - Foliax asteroid productivity infinite tech.
  Changes:
    - Reduced cost of ammonia recipe.
    - Reduced time of fluorine recipe.
    - Reduced time of fluorine barrel recipe.
Version: 0.0.9
  Changes:
    - Evolution reset and enemies cleared on first visit to nauvis.
    - Restrict electronic circuit (non foliax recipe) crafted by machines on foliax.
Version: 0.0.8
  Compatibility:
    - Resurrected trees/rocks/decor that alien biomes murders, now foliax can generate with alien biomes active.
  Additions:
    - Omega item added, that will spawn off world entities for vanilla techs.
Version: 0.0.7
  Fixes:
    - Put a check in place for new sandbox games.
Version: 0.0.6
  Compatibility:
    - Alien biomes should no longer cause an error on load.
  Additions:
    - Disposable transport belt for early game.
  Fluff:
    - Foliax plant's factoriopedia entries updated and moved to foliax group under seeds row.
Version: 0.0.5
  Compatibility:
    - Foliax now works with Any Planet Start
Version: 0.0.4
  Changes:
    - Bioresin recipe, spoilage reduced to 20.
    - Black brick recipe, increased result to 2.
  Additions:
    - Concrete and all similar items will now remove all decoratives nearby when placed.
    - Foliax now has music.
Version: 0.0.3
  Changes:
    - Foliax solar panel weight increased.
    - Removed box of machine arms from foliax scrap processing.
  Additions:
    - "Concrete" that mimics black volcanic tile and green marsh tile.
  Fixes:
    - Space science unlock moved to platform tech, from thruster tech.
Version: 0.0.2
  Changes:
    - R/R Space unlocks, now has a Foliax specific group of techs to unlock.
  Additions:
    - Infinite productivity techs; asteroid, bar (foliax material), circuits, scrap and research.
    - Support on Foliax for Jetpack mod.
    - If armor setting is disabled; power armor, fusion power and 4 exoskeleton legs will be equipped for new games.
  Fixes:
    - Poison laser turret's infinite upgrade tooltip corrected.
    - Perpetual motor typo fixed.
    - Electric and perpetual motors are now crafted with any assembler instead of mk2/mk3.
Version: 0.0.1
  Release:
    - Initial