No mineable resources, only plant-based resource generation. Designed for new games but can be visited when added to a save.
Mods introducing new content into the game.
Version: 0.0.6 Compatibility: - Alien biomes should no longer cause an error on load. Additions: - Disposable transport belt for early game. Fluff: - Foliax plant's factoriopedia entries updated and moved to foliax group under seeds row.
Version: 0.0.5 Compatibility: - Foliax now works with Any Planet Start
Version: 0.0.4 Changes: - Bioresin recipe, spoilage reduced to 20. - Black brick recipe, increased result to 2. Additions: - Concrete and all similar items will now remove all decoratives nearby when placed. - Foliax now has music.
Version: 0.0.3 Changes: - Foliax solar panel weight increased. - Removed box of machine arms from foliax scrap processing. Additions: - "Concrete" that mimics black volcanic tile and green marsh tile. Fixes: - Space science unlock moved to platform tech, from thruster tech.
Version: 0.0.2 Changes: - R/R Space unlocks, now has a Foliax specific group of techs to unlock. Additions: - Infinite productivity techs; asteroid, bar (foliax material), circuits, scrap and research. - Support on Foliax for Jetpack mod. - If armor setting is disabled; power armor, fusion power and 4 exoskeleton legs will be equipped for new games. Fixes: - Poison laser turret's infinite upgrade tooltip corrected. - Perpetual motor typo fixed. - Electric and perpetual motors are now crafted with any assembler instead of mk2/mk3.
Version: 0.0.1 Release: - Initial