Foliax (Planet)

by Crethor

No mineable resources, only plant-based resource generation. Designed for new games but can be visited when added to a save.

Content
7 hours ago
2.0
355
Planets Mining Manufacturing

Changelog

Version: 0.1.6
  Migration:
    - Moved all graphics to foliax-two mod.
    - Removed dependency for foliax-three mod.
  Fixes:
    - Removed electromagnetic science pack technology from science experiment 1 technology prerequisites as the omega item is used to unlock triggers from base game tech tree.
Version: 0.1.5
  Fixes:
    - Bug with new "no-item" item and stack size setting corrected.
  Changes:
    - Set foliax's kovarex to allow productivity.
  Additions:
    - Non combat equipment added with foliax specific tech and recipes.
    - New foliax solar panel equipment, increased size and output.
Version: 0.1.4
  Additions:
    - Loader support added (AAI-Loaders) with foliax specific tech, recipe and specs.
  Fixes:
    - Fixed lab bug with Krastorio 2 Spaced Out.
    - Starting area will now be guaranteed buildable for at least 200 tiles.
Version: 0.1.2
  Changes:
    - Map generation and visual vibe overhaul.
Version: 0.1.1
  Fixes:
    - Runtime error when foliax isn't discovered corrected.
    - Foliax discovery logic corrected for base start or any planet start.
    - Foliax tab hidden until foliax is discovered.
    - Armor setting granted no matter the starting planet. Simple armor granted only on foliax starts when armor setting is disabled.
  Additions:
    - Steel axe tech added to foliax tree.
Version: 0.1.0
  Additions:
    - Created a technology chain to allow production of off world science packs on foliax.
  Removed:
    - Foliax asteroid productivity infinite tech.
  Changes:
    - Reduced cost of ammonia recipe.
    - Reduced time of fluorine recipe.
    - Reduced time of fluorine barrel recipe.
Version: 0.0.9
  Changes:
    - Evolution reset and enemies cleared on first visit to nauvis.
    - Restrict electronic circuit (non foliax recipe) crafted by machines on foliax.
Version: 0.0.8
  Compatibility:
    - Resurrected trees/rocks/decor that alien biomes murders, now foliax can generate with alien biomes active.
  Additions:
    - Omega item added, that will spawn off world entities for vanilla techs.
Version: 0.0.7
  Fixes:
    - Put a check in place for new sandbox games.
Version: 0.0.6
  Compatibility:
    - Alien biomes should no longer cause an error on load.
  Additions:
    - Disposable transport belt for early game.
  Fluff:
    - Foliax plant's factoriopedia entries updated and moved to foliax group under seeds row.
Version: 0.0.5
  Compatibility:
    - Foliax now works with Any Planet Start
Version: 0.0.4
  Changes:
    - Bioresin recipe, spoilage reduced to 20.
    - Black brick recipe, increased result to 2.
  Additions:
    - Concrete and all similar items will now remove all decoratives nearby when placed.
    - Foliax now has music.
Version: 0.0.3
  Changes:
    - Foliax solar panel weight increased.
    - Removed box of machine arms from foliax scrap processing.
  Additions:
    - "Concrete" that mimics black volcanic tile and green marsh tile.
  Fixes:
    - Space science unlock moved to platform tech, from thruster tech.
Version: 0.0.2
  Changes:
    - R/R Space unlocks, now has a Foliax specific group of techs to unlock.
  Additions:
    - Infinite productivity techs; asteroid, bar (foliax material), circuits, scrap and research.
    - Support on Foliax for Jetpack mod.
    - If armor setting is disabled; power armor, fusion power and 4 exoskeleton legs will be equipped for new games.
  Fixes:
    - Poison laser turret's infinite upgrade tooltip corrected.
    - Perpetual motor typo fixed.
    - Electric and perpetual motors are now crafted with any assembler instead of mk2/mk3.
Version: 0.0.1
  Release:
    - Initial