A mysterious planet, void of mineable resources. Combine botany and the arcane to produce materials that are strangely familiar. Craft powerful machines and discover biolabs with a never ending thirst.
Mods introducing new content into the game.
Version: 2.0.20
Date: 2026-06-11
Additions:
- Recipe for heating tower added.
Version: 2.0.19
Date: 2026-06-04
Fixes:
- Fixed tolerance modules not accepted in mixing station and hybrid processor 2, when module-category-defaults mod is active.
Version: 2.0.18
Date: 2026-06-03
Changes:
- Tolerance modules corrected to craft in arcane assembler or em plant.
Version: 2.0.17
Date: 2026-06-03
Changes:
- Promethium science pack recipe (foliax variant) restricted to surfaces that can grow foliax plants.
- Corrected a couple tier 3 research recipes to 5 seconds crafting time.
Version: 2.0.16
Date: 2026-06-02
Additions:
- Polish locale added (thanks S3BA).
- Surface condition added, Vis Vitalis (Life Force).
- Leyline altar; surface locked to Foliax, produces 1 arcane cube per minute (to aid in initial infrastructure).
Changes:
- Surface locked recipes: Hybrid processors, Foliax biolabs, arcane assembler, arcane tower (turret) and leyline altar.
- Plants now use vis vitalis surface condition to determine what other planets they can be grown on (planets that don't have obvious extreme conditions, fruit plants have slightly tighter restriction).
Version: 2.0.15
Date: 2026-05-25
Minor:
- Missing locale entry added.
- Crafting tints for recent additions added.
Version: 2.0.14
Date: 2026-05-15
Fixes:
- Technology tier overlays no longer cause icons to warp.
- Zinc bar no longer identifies as iron bar.
Changes:
- Recolored foliax technology overlay blue.
- Recolored foliax science pack icon overlay to blue.
Version: 2.0.13
Date: 2026-05-11
Changes:
- Removed prefix from foliax solder, now better compat with bztin.
- Removed prefix from foliax rubber.
Removed:
- Removed decorative removal feature (when placing tiles).
Version: 2.0.12
Date: 2026-05-10
Changes:
- And...new mod thumbnail!
Version: 2.0.11
Date: 2026-05-10
Changes:
- New planet assets! (created by Talandar)
Version: 2.0.10
Date: 2026-05-04
Important fix:
- Fluorine barrel removed from cake recipe.
Version: 2.0.09
Date: 2026-04-28
Fixes:
- Removed noise function overriding vanilla behavior.
Version: 2.0.08
Date: 2026-04-27
Changes:
- Dangerous well enemy evolution/spawning table adjusted.
Version: 2.0.07
Date: 2026-04-24
Removed:
- Electric inserters tech and foliax variant inserter recipe (moved long handed inserter unlock to logistics (fast) tech).
Changes:
- Foliax enemies attack range adjusted.
Mod:
- Locale file improvements continued.
Version: 2.0.06
Date: 2026-04-23
Changes:
- Grass tiles replaced with arcane basalt, grass soil item adjusted.
- Recolored an abundance of entities/decoratives/tiles to match arcane blue theme of planet.
- Reduced foliax plant pollution absorbtion to 20% of its previous value (still 10x more than vanilla trees).
- Map generation for most trees adjusted, hopefully fixes some barren map seeds.
- Adjusted willow light mask.
- Setting for foliax enemies set to default enabled.
- Removed default arcane resistance on entities without physical resistance.
- Brass chests now are fast replaceable with each other.
Additions:
- Nine tiers of plant spirit enemies, that do arcane laser damage.
- Three map generated rocks with foliax loot.
- Many factoriopedia simulations for foliax entities.
Removed:
- Biters/spitters/pentapods from dangerous well.
- Vanilla rocks and copper tree from map generation.
Mod:
- Locale file cleaned up item/recipe/entity entries.
Version: 2.0.05
Date: 2026-04-19
Removed:
- Foliax unlocks for solar system edge and shattered planet.
- Foliax unlock for personal roboport mk2.
Additions:
- Created setting for foliax to solar system edge space route (default disabled).
- Created setting for (new) foliax to fulgora space route (default disabled).
- Created setting for the foliax promethium tech/recipe chain (default enabled).
Changes:
- Moved foliax variant recipe for promethium science pack to final step of promethium crafting chain (from thruster tech).
- Restored scrap and iron basic recipes but created new recipe category so they can be crafted by hybrid processor or character.
Version: 2.0.04
Date: 2026-04-15
Changes:
- Arcane resistances recalculated.
Fixes:
- Arcane tower sprite clipping issue resolved.
Version: 2.0.03
Date: 2026-04-14
Removed:
- Poison laser turret.
- Foliax recipe and unlock for superconductor.
- Foliax recipe and unlock for tesla gun, ammo and turret.
- Foliax recipe and unlock for rocket turret.
- Foliax recipe for unlock for quantum processor.
- Foliax unlock for legendary quality.
- Foliax unlock for battery equipment 3.
- Foliax infinite upgrade for scrap recycling productivity.
Arcane tower (NEW):
- Arcane damage type added.
- Arcane resistances set for every entity with a resistance table.
- Repurposed fulgoran tech that fire beams of arcane energy.
- Towers will degrade after 10 hours of service and can't be repaired (foliax export to replace them).
- Towers consume about twice the energy of a laser turret.
- Technology available after violence research tier 3.
- Infinite technology with arcane tower damage bonus (replacing violent focus tier 3, no more tesla/railgun).
- Known issue, if tall entity is placed in front of tower, tower will clip through that entity.
Changes:
- Iron and scrap bar basic recipes are modified to allow hand crafting (for hybrid processor recipe).
- Two new intermediates crafted from plant parts for plant/materials research tier 2 and 3 (removed lead plating and low density structure).
- Adjusted the tech tree and recipes to accommodate these changes.
AuthorNotes:
- This should be the final culling of "other planet" unlocks. If these changes break too much of your setup and/or are annoying, check out "foliax-overhaul" mod to revert back to pre 2.0.01.
Version: 2.0.02
Date: 2026-04-09
Removed:
- Four alternative recipes for vanilla planets science packs.
Changes:
- (K2SO) Reworked recipe and tech location for foliax variant matter research data.
- Modified many foliax recipes to include lead plating (lead plating was mostly used in recipes that were culled in the last update).
Fixes:
- Foliax weapon recipes should no longer change recycling recipes.
Version: 2.0.01
Date: 2026-04-08
Additions:
- Updated/new arcane assembling machine to handle foliax electronics and crafting recipes.
- Updated/new hybrid processor to handle basic foliax recipes.
- Hybrid processor mk2 to handle advanced foliax and biochamber recipes.
Removed:
- Original arcane assembling machine.
- Original hybrid processor.
- Arcane furnace.
- Foliax unlock for agricultural tower.
- Foliax recipe and unlock for assembling machine 2 and 3.
- Foliax recipe and unlock for recycler and scrap recycling.
- Foliax recipe and unlock for fluoroketone hot and cooling (remaining foliax recipes will use fluorine).
- Foliax recipe and unlock for holmium solution and holmium plate (remaining foliax recipes will use holmium bar).
- Foliax recipe and unlock for lithium plate (remaining foliax recipes will use lithium bar).
- Foliax recipe and unlock for tungsten carbide and plate (remaining foliax recipes will use tungsten bar).
- Foliax recipe and unlock for biochamber (hybrid processor mk2 replaces this unlock).
- Foliax recipe and unlock for foundry (hybrid processor mk2 handles foundry tasks related to foliax).
- Foliax recipe and unlock for iron/copper from lava and all vanilla casting unlocks from foliax foundry tech.
- Foliax recipe and unlock for em plant (arcane assembler handles em plant tasks related to foliax).
- Foliax recipe and unlock for supercapacitor and electrolyte (remaining foliax recipes will use accumulator).
- Foliax recipe and unlock for fusion reactor/generator/cell.
- Foliax recipe and unlock for big mining drill.
- Foliax recipe and unlock for cyrogenic plant.
- Holmium plate, tungsten plate and scrap removed from foliax recycling tier recipes.
- Foliax unlock for carbon fiber.
- Foliax unlock for stack inserter and belt stack increase.
- Foliax unlock for mech armor.
- Foliax recipe and unlock for railgun, railgun ammo and railgun turret.
- (K2SO) Foliax unlock for imersium plate, beam and gear (foliax molten imersium recipes can craft these items).
Changes:
- Increased weight of various foliax items.
- Reorganized all foliax recipe categories.
- Set all foliax items' default import location to foliax.
- Reorganized the off world science pack unlocks to be expensive and require vanilla science pack tech unlocked.
- Moved techs around so foliax quantum processor and foliax biolab 2 techs are after 2nd step of foliax promethium techs.
- Technology that required all foliax science packs, now also require violence science pack.
- Modified foliax unlocked inserter bonus to +1 for each inserter upgrade and +2 for each bulk upgrade.
- Modified foliax unlocked trash requester slots bonus to +10.
- Plant processing tier 2 and 3 recipes now have an additional ingredient.
AuthorNotes:
- After much consideration and generous amounts of suggestions, these changes were implemented to bring the scope of Foliax down from single surface overhaul to a more reasonable level. Apologies for breaking current setups. As always, open to any suggestions on discord. Happy farming!
Version: 1.0.48
Changes:
- Corrected weight for brass pipe to ground.
- Modified foliax variant big mining drill recipe, swapped electric engine unit for electric motor.
- Modified foliax variant quantum processor recipe to include foliax materials and new intermediate.
Fluff:
- Objectively improved foliax biolabs models.
- More crafting tints added.
Version: 1.0.47
Additions:
- Foliax variant recipe for refined concrete, swapped unlock in foliax concrete technology.
Version: 1.0.46
Fixes:
- Foliax materials should no longer appear as intermediates in base game hand crafting recipes.
Changes:
- Lifted hand crafting restrictions on many foliax variant recipes.
Fluff:
- Removed clutter from foliax recipe tooltips.
- Added missing crafting tints to foliax recipes.
Version: 1.0.45
Compat:
- Obsidiax foundry and foundry mk2 now craft foliax recipes.
Version: 1.0.44
Changes:
- Modified advanced circuit and processing unit (foliax variant) recipes to match electronic circuit (board + wires) and have slightly reduced overall cost compared to vanilla recipes.
- Brass pipes and pipe to grounds now require heating and have frozen visuals.
Additions:
- Created new spoilage plant, for seeds that spoil mid inserter swing (setting to disable).
Fluff:
- Changed recipe tier indicator on techs to blue dots (like Foliax's evil twin, Obsidiax).
Version: 1.0.43
Fixes:
- Added version check for menu simulation.
- Error when generating and switching to foliax, in editor.
Version: 1.0.42
Additions:
- Added settings to disable rain and fog on foliax.
Version: 1.0.41
Changes:
- Added crafting category "electronics-with-fluid" to hybrid processor (for previous circuit recipe change).
Version: 1.0.40
Changes:
- Foliax variant circuit recipes can no longer be hand crafted, to avoid being the default recipe when hand crafting.
Version: 1.0.39
Changes:
- Removed foliax tab setting, foliax tab will always be at the end (conflicted with default recipes too much).
- Removed nauvis evolution reset setting (freaked too many people out when bugs disappeared).
- Dangerous well destroyed animation changed to arcane explosion and orange marsh spawn.
Version: 1.0.38
Fixes:
- Fixed missing clouds when landing/leaving foliax.
Version: 1.0.37
Changes:
- Moved supplements unlock to biochamber tech.
- Reduced crafting speed of foliax recycling recipe 2 to 1 second (was 3).
- Reduced crafting speed of foliax recycling recipe 3 to 0.25 second (was 2).
- Removed electronic circuit restriction on foliax.
- Improved electronic circuit (foliax variant) recipe.
- Added description to research pack technologies to clarify that previous tiers of the recipe will be locked.
- Changed brass offshore pump recipe to use brass pipe instead of brass bar.
Version: 1.0.36
Fluff:
- Changed standby color of arcane agricultural tower to blue.
- Added descriptions to the intro techs for each plant to clarify what to harvest and how to gain seeds.
Version: 1.0.35
Changes:
- Reduced crafting time of foliax military recipes to 1.5x base (was 2x).
Fixes:
- Added check for k2so in military recipe creator, for standalone mods that add k2 weapons but not k2 resources.
- Added results in military recipe creator, instead of relying on base recipe to determine, for mods that add fluids to base recipes that conflict with "crafting" category.
Version: 1.0.34
Changes:
- Replaced menu simulation, at the indirect request of a discord user.
- Willow tree/plant will not disappear when effected by pollution but will lose its color and glow.
- Added arcane themed explosion visual/sound to willow tree/plant.
Version: 1.0.33
Changes:
- Bioflux recipe (foliax variant) output changed to 6 (was 2, with more ingredients than base).
- Kovarex recipe (foliax variant) inputs added carbon, reduced craft time, reduced initial u235.
- Uranium separation (foliax variant) increased probability of u235, reduced crafting time.
- Fluoroketone cooling (foliax variant) added ignored by productivity.
- Arcane plant, increased output of arcane cube to 100 (was 50).
- Bar to plate recipe added if aluminum plate is available.
- Reduced bar to plate crafting time to 10s (was 16s).
Version: 1.0.32
Fix:
- Restored tolerance module restriction while maintaining moshines lab module restriction.
Version: 1.0.31
Fix:
- Possible bug fix with modules from moshine.
Version: 1.0.30
Removed:
- Compat recipes for brass tacks.
- Compat recipes for aai containers.
- Original recipes for research (and setting).
Changes:
- Converted/created foliax variants of pipe/pipe to ground/storage tank/offshore pump to brass versions (materials and visuals).
- Increased speed of foliax long burner inserter to speed between inserter and fast inserter.
- Increased size of foliax storage tank to 50k.
- Increased range of foliax pipe to ground to 20.
- Violence research is enabled regardless of enemies setting.
- Casting low density structure (foliax variant) swapped molten copper for molten tin.
- All foliax "burner" machines are now powered by arcane cubes.
- Agricultural tower (foliax variant) reskinned blue, crane speed increased and input/output inventory slots raised to 30.
- Tweaked various recipes.
Additions:
- Foliax variant burner inserter with speed between inserter and fast inserter.
- Intermediate; lead plating used in crafting buildings and reactors.
- Brass chests, 2x2 versions of the five logistic chests.
- Foliax variant recipe for beacon.
- Foliax variant recipe for plastic and bioplastic.
- Molten tin and casting solder recipe.
- Molten lead and casting lead plating recipe.
Compat:
- Added setting to change icons of foliax research bottles to K2 tech cards (default off, poor biolab has to eat data chips now).
Version: 1.0.27
Compat/Fix:
- Fixed error thrown when any planet start muluna removes fluid handling tech like a barbarian.
Version: 1.0.26
Changes:
- Brimfruit paste fuel value changed to 600 kJ.
- Research catalyst fuel value changed to 250 kJ.
- Energy fluid fuel value changed to 750 kJ.
- Mixing station now accepts tolerance modules.
- Mixing station crafting speed increase to 2 (was 1).
- Mixing station animation normalized with speed increases.
- Thruster oxidizer recipe (foliax variant), alumina output decreased to 5 (was 20).
Version: 1.0.25
Additions:
- Foliax recipes for rocket silo, crusher, asteroid collector and thruster.
- Foliax recipes for thruster fuel and oxidizer.
- Advanced holmium plate recipe (promethium unlock); input holmium solution, holmium bar and calcite bar, output holmium plates and stone.
- Space row in foliax tab for new recipes.
Removed:
- Vanilla unlocks for the new recipes mentioned.
- Recipe that converted foliax electric motor to vanilla electric engine unit.
Changes:
- Moved all foliax motor recipes to circuits row.
Fixes:
- Tolerance modules should now only go into foliax biolabs (was everything, unintentional).
- BZTin, electronic and advanced circuits recycle recipe, corrected solder output.
- Surface requirement added to powder recipes (intended to be crushed in space and dropped down).
Version: 1.0.24
Changes:
- Foliax biolab mk1, added 2 module slots.
- Tolerance modules, added 2/4/6% productivity effect.
Version: 1.0.23
Additions:
- New tolerance modules that increase foliax biolab research speed at the cost of increased mixed drink consumption.
- New row in foliax tab for modules.
Changes:
- Foliax biolabs now only accept tolerance modules.
- Moved all foliax variant t3 module recipes to modules row.
- K2SO, moved foliax variant matter research data recipe to modules row.
Version: 1.0.22
Changes:
- Space science pack recipe (foliax variant) changed to require 1x (from 4x, rip) each asteroid (met, car, oxi), 15 second craft and output 10 packs.
- Asteroid probability over foliax changed to 4m/3c/3o, was 3/3/3.
Version: 1.0.21
Changes:
- BZTin, organotins recipe (foliax variant) can now be crafted in biochamber or chemical plant.
- Adjusted values of foliax scrap recycling; tungsten 2% (was 10%), holmium 2% (was 10%), battery 5% (was 10%), copper cable 5% (was 10%).
- Space science pack recipe (foliax variant) changed to require EM plant and 4x each asteroid (met, car, oxi), 16 second craft.
- All custom foliax entities will now recycle into ingredients.
- Foliax biolab 2 now crafts in assembling machines and fulminis barb cost reduced to 200 (was 500).
Fixes:
- Corrected violence research recipes weren't updating to current recipes.
- Corrected multiple foliax intermediates weren't showing in filter gui.
Version: 1.0.20
Changes:
- Promethium seed recipe, chance increased to 5% (was 1%).
Removed:
- Foliax bricks (migration added to convert to refined concrete).
Additions:
- New soils for each of the foliax map generated tiles (permanently change ground tiles to those from foliax, allowing planting of foliax trees on other planets).
- New infinite productivity tech that includes bonus productivity for every step of the foliax promethium chain.
- K2SO, new tech for creating matter research on foliax (unlocked at the very end of the foliax tech tree).
Version: 1.0.19
Changes:
- Isotope island punch fuel value increased to 40MJ (was 16), to offset the expensive ingredients.
- Isotope island punch recipe now has a chance (10%) to refund uranium 235.
- Foliax variant uranium separation recipe outputs adjusted (uranium 235 increased to 1%, uranium 238 decreased to 95%).
- Foliax variant kovarex enrichment process recipe crafting time decreased to 30 seconds (was 60).
Version: 1.0.18
Changes:
- Asteroid chunk spawning ratio above foliax changed to equal ratio of metallic, carbonic and oxide (was 3/3/1).
- Asteroid chunk spawning frequency above foliax changed to 5% (up from 1.25%).
- Created new foliax biolab mk2, with stats slightly better than vanilla biolab that runs on mixed drinks and with no surface requirements.
- Removed foliax tech and recipe for vanilla biolab and replaced with foliax biolab mk2.
- Surface requirements matching foliax plants added to foliax biolab mk1.
Version: 1.0.17
Code:
- Organized all the code for the mod.
- Decoupled from assets mod "foliax-two" and coupled to new "cr-commons" assets mod (safe to delete "foliax-two").
- Migrations added for anything that was changed.
Changes:
- Promethium seed recipe will now only output promethium seeds (still at 1% chance).
- Reduced decoratives created when planting and particles created when harvesting (fps issue).
- Various new icons for recipes and items, trees have their own icons now (instead of bar placeholder).
Version: 1.0.16
Changes:
- Arcane gear wheel recipe, output increased to 2 (was 1).
- Arcane gear wheel casting recipe, output increased to 2 (was 1).
- Arcane cube fuel value increased to 10MJ (was 4).
- Arcanonexus plant, arcane cube output increased to 50 (was 20).
- Argillaris (aluminum) plant, argillaris pods increased to 150 (was 100).
- Foliax scrap recycling; carbon set to 1% (was 10%), rubber set to 5% (was 10%), k2 rare metals set to 1% (was 10%), k2 imersite set to 1% (was 10%).
- Foliax map gen, grass tiles generation reduced, more vibrant marshlands!
- Foliax map gen, spawn foliax willows south of player on first visit (unlucky map gen protection).
Compat:
- Bobs adjustable inserters, researching electric inserters will unlock long inserters 1 and near inserters.
- Bobs adjustable inserters, researching logistics (fast) will unlock long inserters 2 and more inserters 1.
- Bobs adjustable inserters, researching logistics (express) will unlock more inserters 2.
Version: 1.0.15
Fixes:
- Foliax biolab, fixed issue with other modded planet science packs not being accepted.
- Foliax biolab, adjusted alt mode icon positioning so that 50+ science pack icons fit over the biolab properly.
Version: 1.0.14
Changes:
- BZlead, space science pack recipe (foliax variant), replaced iron with lead ore.
- BrassTacks, changed crafting category to pressing for the following foliax variant recipes; bolted flange, brass balls, bearing, galvanized steel plate and hardened hull.
- BrassTacks, bearing recipe (foliax variant), modified recipe to produce 2x output when crafted in a baseline foundry.
- K2SO, added iron beam and steel beam casting to foliax foundry tech.
- K2SO, added new molten imersium and casting recipes for imersium gear, beam and plate to foliax imersium processing tech.
- K2SO, added foliax foundry as prerequisite to imersium processing tech.
- Biochamber recipe (foliax variant), modified ingredient amounts.
Version: 1.0.13
Fixes:
- Arcane cube will now show in filter gui.
Additions:
- K2SO, added foliax specific recipe for energy storage entity.
- Pelagos, added rum drink that, when thrown at enemies, causes them to become friendly for 15 seconds.
Version: 1.0.12
Fixes:
- Rewrote mod compat recycling code, hopefully will not cause recycling issues anymore (specifically scrap recycling disappearing when combined with a few other mods).
Version: 1.0.11
Fixes:
- Corrected glass recycling when K2SO is active.
Version: 1.0.1
Fluff:
- New foliax menu simulation.
Version: 0.5.7
Changes:
- Starting planet setting set to disabled as default (can be enabled with setting or use Any Planet Start).
Version: 0.5.6
Fixes:
- Bug with foliax and barrel recycling corrected.
Version: 0.5.5
Additions:
- New setting for position of foliax tab.
Version: 0.5.4
Fixes:
- Corrected bz tin/lead items were recycling into foliax materials, when it should be base materials.
Version: 0.5.3
Additions:
- New Supplements drink for biochamber, 5x more energy than nutrients, uses iron/copper/zinc/calcite biomass as ingredients.
Changes:
- Removed all (4) nutrients unlocks from foliax tech tree, supplements drink is now the intended fuel for biochambers on foliax.
- Removed nutrients, added supplements in foliax fish breeding recipe.
- Removed nutrients from all tier 3 bar recipe results, added a chance to get spoiled bioflux and fresh seed of the corresponding plant.
- Brimfruit now has a fuel rating of 10MJ (same as jellynut).
- Brimfruit paste now has a fuel rating of 3MJ.
- Research catalyst now has a fuel rating of 3MJ.
- Foliax biochamber recipe: removed nutrients and scrap biomass. added rubber crumb, latex pulp and scrap bar. adjusted amounts.
Version: 0.5.2
Fixes:
- K2SO, foliax recyclers will now properly produce k2 glass.
Changes:
- K2SO, rare metals chance added to foliax scrap recipe 2 and 3.
- K2SO, imersite chance added to foliax scrap recipe 3.
- Foliax recycler now has module slots and base 20% productivity bonus.
Fluff:
- Crafting tints added for glass bottle recipes.
Version: 0.5.1
Changes:
- Changed foliax plant's surface requirements to allow them to be planted on more modded planets.
Additions:
- Long handed burner inserter.
Fluff:
- New foliax planet graphics.
Version: 0.5.0
Changes:
- Plant/materials research tier 2 now crafted in mixing station (was chemical plant).
Fluff:
- Custom fuel indicators and wordage for burner biolab added.
Version: 0.4.9
Additions:
- Two new empty glass bottles, one for drinks and one for research.
- Both bottles recipes require 1 glass and output 4 bottles.
- Both bottles can be thrown for minimal damage and consumed by the burner biolab (at a depressingly low power rating).
- Frozen graphic and heating requirement added to mixing station.
- Winter setting, embrace the holiday spirit! Changes foliax's surface generation to snow/ice variants (cosmetic only, default = false).
Changes:
- Foliax drinks will now spoil into empty glass bottle (was glass).
- Removed heavy oil from plants/material research.
- Every research recipe now requires empty research bottles, in the amount the recipe produces research packs.
Fixes:
- Added a check to verify lower tier research recipes are disabled, for save/load shenanigans.
- Map gen starting area implemented, no more chance to start in water or goofy runtime terrain editing on new games!
Version: 0.4.8
Changes:
- Reduced the amount of bars in each research recipe to 2 (from 5).
- New fluid, research catalyst, added to each research recipe.
- Glass added to each research recipe.
- Plant/materials research recipes now use fruit juice (removed yumako, jellynut, brimfruit).
- Optimization research recipes now use arcane gear wheel (removed arcane cube).
- Research recipes that were previously crafted in assembling machines are now crafted in mixing station.
- Enemy well explosion sound changed to ash cloud (from nuke explosion).
- Fruit juice is now a capsule and comes with speed/health regen when consumed by player.
- Brass tacks, reduced speed and cost of foliax variant bolted flange recipe.
- Corrected various names/flavor texts.
Additions:
- New research mod setting (default=true), when disabled will revert to previous research recipes.
- Two new drinks (burner biolab fuel) that give player bonuses when consumed.
Version: 0.4.7
Additions:
- New mixing station, for making delicious drinks (more to come, later).
Changes:
- Burner biolabs now enjoys mixed drinks over eating coal or spoilage.
Version: 0.4.6
Additions:
- Enemies setting added (default=false)
- Merged companion mod foliax-enemies, safe to delete foliax-enemies.
- Foliax variant explosives recipe.
- Foliax variant land mine recipe.
- New recipe, bitumen bar to light oil (similar output and time as cracking, using one building).
- New recipe, bitumen bar to petroleum gas (similar output and time as cracking, using one building).
- Foliax research tech added, trigger craft burner biolab, unlocks foliax science packs (originally in Welcome to Foliax tech).
Changed:
- Reorganized the beginning of the foliax tech tree, so that science packs are unlocked after electronic circuit.
- Moved recipe unlocks in (planet discovery foliax) tech to (welcome to foliax) tech, changed (welcome to foliax) trigger to mine foliax willow.
- Foliax variant cliff explosives recipe adjusted to use explosives.
- Poison laser turret and foliax variant laser turret recipes, ingredient arcane cube changed to arcane gear wheel.
Fluff:
- Reskinned burner biolab.
- Moved poison laser turret to arcane row in foliax tab (when enemies setting is disabled).
- Moved foliax fertilizer to tiles row in foliax tab.
Version: 0.4.5
Changes:
- Transportation research 3 recipe, corrected iron bar to 5 (was incorrectly 1).
Version: 0.4.4
Fluff:
- Converted (visually) all biomass items into either bark, pods, barbs or corals (depending on origin tree).
- Organized machines not at the top of foliax tab into the second row of the foliax tab.
- Added and modified descriptions for various items.
- Moved promethium powders to their respective metal rows (iron powder to iron row) in foliax tab.
- Moved remaining promethium chain items/recipes to fruit row in foliax tab.
Version: 0.4.3
Fluff:
- Crafting tints added to foliax brimfruit/yumako/jellynut/bioflux/fish breeding recipes.
- Recolored tungsten plant.
- Removed tungsten tree from map generation.
Changes:
- K2SO, reduced output of foliax rare metals processing to 5 rare metal bars and 0 nutrients.
- K2SO, reduced output of foliax imersite processing to 5 imersite and 0 nutrients.
- K2SO, rare metal and imersite seed recipe results set to max freshness.
Version: 0.4.2
Changes:
- K2SO, biolflux prerequisite added to foliax processing unit technology, rare metals processing uses bioflux.
- Higher tier foliax research (science pack) recipes, when unlocked, will lock/hide recipes of lower tier.
Fluff:
- Craftings tints added for biology research 2 and 3.
zNotes:
- The research recipe locking change is implemented because technically one could build a small starting factory and afk/brute force research all the way to space on foliax. Instead of adding new/different research packs, higher tiers offer more science packs for one extra ingredient and sometimes a different crafting machine.
Version: 0.4.1
Changes:
- Moved radar to vehicles row in foliax tab.
- Created foliax recipe variant for night vision equipment and replaced recipe unlock in appropriate tech.
Fluff:
- Crafting tints added to black and green marsh brick recipes.
Version: 0.4.0
Changes:
- Moved foliax k2so sulfur battery to lithium row.
- Moved foliax k2so crusher recipe to k2so materials row.
- Removed foliax k2so electrolysis plant recipe.
- Added k2so water separation recipe to foliax space platform thrusters tech (can be used in electromagnetic plant).
Fixes:
- BZtin solder should finally be erased from existence (in recycling recipes).
Fluff:
- Plate smelter colored smoke effect added to smelting machine.
- Crafting tints added to all foliax smelting machine recipes.
Version: 0.3.9
Compat (K2SO):
- Removed previous ways to obtain rare metals and imersite.
- Created 2 new trees for rare metals and imersite.
- Created 2 new recipes to produce seeds for rare metals and imersite trees.
- Moved exotic materials tech behind processing unit and bioflux, unlocks imersite tree seed, imersite processing, biomass and mineral water recipes.
- Created foliax atmospheric condensation tech, unlocks atmospheric condenser, hydrogen, oxygen, nitrogen and nitric acid recipes.
- Created foliax crusher tech, unlocks foliax variant crusher and sand recipes.
- Created foliax imersium processing tech, unlocks imersite powder, imersite crystal, imersium plate, imersium beam and imersium gear wheel recipes.
- Created foliax advanced chemical plant tech, unlocks advanced chemical plant and steel pipe recipes.
- Created foliax control units tech, unlocks energy control unit, foliax variant sulfur battery and ai core recipes.
- Created foliax advanced assembling machine tech, unlocks advanced assembling machine recipe.
- Created foliax advanced furnace tech, unlocks advanced furnace recipe.
- Created foliax logistics (superior) tech, unlocks foliax variants of belt, spliiter, underground and (aai) loader; and superior inserter/long inserter recipes.
- Created foliax electrolysis plant recipe and added to foliax space platform thrusters tech.
- Created foliax logistics network (advanced) tech, unlocks small and big roboport recipes.
- Created foliax energy storage (advanced) tech, unlocks energy storage recipe.
- Created foliax power distribution (superior substation)tech, unlocks superior substation recipe.
- Created foliax singularity beacon tech, unlocks singularity beacon recipe.
Fix:
- Seed recycling recipes no longer have unknown key names.
Changes:
- Adjust foliax logistics (turbo) belt stack size bonus to 3 and increased research cost.
- Moved foliax brass bar to zinc row when Brass Tacks Legacy is not active.
Additions:
- Created foliax mech armor tech, unlocks mech armor recipe.
- New mod setting for starting on foliax (default=true).
- New plate smelter, unlocked after final recycling tech, that will convert foliax bars into plates.
Version: 0.3.8
Compat:
- Brass Tacks (hard mode), added foliax flywheel recipe.
- Brass Tacks, changed iron gear wheel result in scrap recycling to brass gear wheel.
- BZtin, changed casting solder recipe to output foliax solder.
- BZtin, changed solder result in scrap recycling to foliax solder.
- BZtin, changed solder recycling recipe to 1:1 recycle to foliax solder.
Version: 0.3.7
Fix:
- Error with bronze bar, when bztin was not installed or not set to extra intermediates.
Version: 0.3.6
Changes:
- Moved aluminum row under arcane row in foliax tab.
- Recolored some bars and seeds, to visually separate them from the others.
- Resource plant icons changed to their respective bar, rearranged order in factoriopedia.
- Increased molten aluminum in casting arcane gear wheel recipe to 20 (from 10).
- Burner assembling machine speed increased to .75.
- Foliax bars productivity technology, corrected the recipes included.
- Fixed brass tacks name in dependency list.
- Added stone path to decorative removal when placed script.
Additions:
- Zinc bar with 3 tiers of processing from biomass and its own row in foliax tab.
- Brass bar recipe, copper/zinc bar input.
Removed:
- Direct copper/zinc biomass to brass bar recipes.
Compat:
- Brass Tacks, created brass recipes specific to fulgora, gleba, vulcanus, aquilo (brass tacks is not fully compatible with space age, this adds a bandaid so brass items can be made on each planet).
- Brass Tacks (hard mode), added foliax recipe for galvanized steel plate.
- Brass Tacks (hard mode), added foliax recipe for hardened hull (with check for extra intermediates from bztin, to add bronze bar).
- Brass Tacks (hard mode), added foliax recipe for articulated mechanism.
- Brass Tacks (hard mode), added bolted flange to foliax pipe, pump, storage tank recipes.
- Brass Tacks (hard mode), added bearing to foliax steam turbine recipe.
- Brass Tacks (hard mode), added hardened hull to foliax storage tank, nuclear reactor, fusion reactor recipes.
- BZ Tin (extra intermediates), added foliax recipe/item for bronze bar.
- BZ Tin (extra intermediates), added foliax recipe for tinned cable.
- BZ Tin (extra intermediates), added bronze bar to fast, bulk and long handed inserter recipes.
- BZ Tin (extra intermediates), added bronze bar to assembling machine 2/3 recipes.
Version: 0.3.5
Compat:
- Brass Tacks, created brass gear wheel item/recipe.
- Brass Tacks, Converted all iron gear recipe ingredients to use brass gear.
- Brass Tacks, note: brass tacks just coated "iron-gear-wheel" with brass wording/images. this fixes issues with space age recipes, since brass tacks isn't fully compatible with space age yet.
- BzTin, non foliax solder recipe will output foliax solder item.
Changes:
- Foliax splitter recipe, removed arcane cube, add arcane gear wheel.
- Foliax loader recipe, removed arcane cube.
- Foliax pump recipe, swapped steel to brass bar.
- Foliax power switch, programmable speaker and display panel recipes, swapped iron bar to brass bar.
- Foliax exoskeleton and personal roboport recipes, swapped steel to aluminum bar.
- Foliax acuumulator and solar panel recipes, reduced crafting time to 10 sec (from 15), swapped iron bar to tin bar, added aluminum bar.
- Foliax lamp recipe, swapped tungsten bar to aluminum bar.
- Foliax storage tank recipe, swapped steel to brass bar, changed category to crafting.
- Foliax fluid pump recipe, added brass bar.
- Foliax fluorine barrel recipe, changed to only require barrel, rubber, fluorine fluid.
Additions:
- Foliax specific assembling machine 3 recipe.
- Empty fluorine barrel recipe.
Version: 0.3.4
Changes:
- Removed debugging tool.
- Marked bztin, bzlead, brass tacks new recipes hidden until researched.
Version: 0.3.3
Additions:
- Debug setting to create recipes for items that do not have an official foliax recipe (default=false).
- New bauxite tree, processing and bars for aluminum.
- New zinc tree, processing and bars for brass.
- New tin tree, processing and bars for tin.
- New lead tree, processing and bars for lead.
- New technology unlocks for each of the new trees.
- Solder added, tin/lead.
- New foliax recipes for advanced circuit and processing unit, adjust productivity tech to those recipes.
- Modified foliax advanced circuit and processing unit recipes when k2so is active.
- New molten aluminum fluid and recipe, for new foliax low density structure casting recipe.
- New casting recipe for arcane gear wheel, using molten aluminum.
Changes:
- Box of gears removed, replaced with arcane gear wheel (migration added).
- Box of machine arms removed, replaced with arcane machine arm (migration added).
- Moved around starting techs to accomodate prerequisites for new techs and items.
- All foliax inserters, output set to 1, add 1 machine arm to recipe.
- All foliax underground belts, add 1 arcane gear wheel to recipe.
- Burner assembling machine, recipe costs reduced.
- Moved foliax power switch, programmable speaker and display panel recipes to foliax equipment row.
- Moved circuits subgroup towards the top of foliax tab.
- Added new bars to bar productivity tech.
- Removed steel and added aluminum bar, in foliax flying robot frame recipe.
- Halved steel and added lead bar to foliax nuclear reactor recipe.
- Halved tungsten and added lead bar to foliax fusion reactor recipe.
Removed:
- K2SO, using inserter parts instead of machine arms and foliax specific inserter parts recipe.
Mod Compat:
- Brass Tacks Legacy
- BZ Tin
- BZ Lead
zNotes:
- K2SO and Brass Tacks Legacy together requires mod "z-recipe-fix", to avoid errors.
Version: 0.3.2
K2SO Compat:
- Fix, foliax offshore pump when mined now produces foliax offshore pump.
Changes:
- Removed foliax motors tech, moved motors unlock to basic holmium processing tech and adjusted techs with foliax motors prerequisite.
- Removed white (slow) belts and loaders (aai loaders), migration added to convert existing to yellow belts/loaders.
- Moved yellow belts/undergrounds/spliiters/loaders to trigger tech (can be unlocked before crafting research).
- Removed electronic circuit from yellow logistic items, replaced with arcane cube.
- Created inserter tech with inserter and long inserter (unlocked after foliax solar power tech).
- Fixed a few tech prerequisites, such as foliax fluid handling now requires foliax solar power.
- Changed volcanic brick to require coal instead of carbon, colored bricks tech moved behind landfill and basic calcite tech.
Version: 0.3.1
K2SO Compat:
- Created krastorio subgroup in foliax tab.
- Steel beam added to foliax steel tech.
- Created foliax iron beam recipe and added to foliax-steel-tech.
- K2 reinforced concrete added to foliax concrete tech.
- Centrifuge added to foliax processing unit tech (for rare metals chain).
- Concrete prerequisite added to foliax processing unit tech (for centrifuge).
- Original rocket fuel recipe added to foliax rocket fuel tech (removed k2so edited recipe).
- Created foliax battery equipment recipe and replaced the unlock in foliax battery equipment one tech.
- K2 inserter parts replaces foliax box of machine arms.
- New exotic materials tech after final tier scrap processing tech (the point when the vanilla tech tree can be unlocked).
- Imersite crafting recipe added to exotic materials tech.
- Biomass crafting recipe added to exotic materials tech.
- Mineral water crafting recipe added to exotic materials tech.
Version: 0.3.0
Changes:
- Offshore pump recipe ingredients: removed pipe to ground, added iron bar and arcane cube.
K2SO Compat:
- Foliax offshore pump recipe creates custom offshore pump with no energy requirements.
- Steel gear recipe added to foliax steel tech.
- K2 glass replaces foliax glass.
- Small production chain to create rare metals on foliax (unlocked with foliax processing unit tech).
- Rare metals smelting recipe added to foliax processing unit tech.
- Silicon recipe for foliax added (unlocked with foliax advanced circuit tech).
- Electronic components recipe added to foliax advanced circuit tech.
- Marked hidden foliax willow created from "welcome to the jungle" tech.
Version: 0.2.9
Changes:
- Radar tech: added solar power prerequisite.
- Burner agricultural tower tech changed to trigger, craft 10 tungsten bar.
- Welcome to foliax tech marked as essential.
Version: 0.2.8
Changes:
- Small pond will always appear northeast of the initial spawn location.
- Burner agricultural tower recipe ingredients: removed electronic circuit and spoilage, added stone brick and arcane cube.
- Burner agricultural tower tech: removed electronic circuit prerequisite.
- Adjusted all basic bar processing recipes to produce 5 (up from 2) bars and 15 (down from 18) spoilage.
- Copper pipe to ground recipe ingredients changed to 10 copper pipe (from 10 copper bar, 50% less).
- Mod setting, research multiplier (for foliax techs), default value changed to 2x (from 4x).
- Basic transport belt recipe output changed to 2 (from 1).
- Optional dependency added for aai-loaders.
- Turbo transport belt recipe corrected to use 2 express belts (to match the other belt recipe structure).
- Colored bricks tech: added biochamber prerequisite (requires carbon).
zNotes:
- These changes should hasten the starting experience.
Version: 0.2.7
Changes:
- Energy fluid (from promethium chain) now has fuel value of 3MJ.
- Foliax plants now have three surface conditions that allow them to be planted on the inner vanilla planets.
zNotes:
- Some mods were adding surface conditions to foliax plants (factorissmo3), the surface conditions change will ensure they can be planted on foliax and other planets.
Version: 0.2.6
Additions:
- Foliax tech for radar.
Version: 0.2.5
Changes:
- Smelting machine added to "electronics-or-assembling" crafting category, so foliax solar panels and accumulators can be built early game.
Version: 0.2.4
Changes:
- Foliax solar panel, solar panel equipment and accumulator recipes are now "electronics-or-assembling" crafting category.
Fluff:
- Added descriptions to some technologies, to clarify their purpose.
Version: 0.2.3
Changes:
- Burner biolab quality science drain levels adjusted to (.9 > .75 > .6 > .5 > .4).
- Adjusted weight of (burner) biolab, (b) assembling machine, (b) recycler, (b) agricultural tower and foliax solar panel to 33.33kg (30 per rocket).
- Adjusted weight of all foliax seeds to 1kg (1000 per rocket).
- Foundry added to smelter recipe category, as an upgraded building for many of foliax's basic recipes.
- Adjusted all foliax "express" (belts/splitter/underground/aai loader) recipes to category "crafting-with-fluid-or-metallurgy".
- Adjusted all foliax "fast"/base/basic (belts/splitter/underground/aai loader) recipes to category "pressing".
zNotes:
- Moved when burner biolab and aai loaders are created, so stack size adjust mod can modify them.
- Renamed lua name for charged promethium chunk (migration added), so stack size adjust mod reads it as an asteroid.
Version: 0.2.2
Removed:
- Stack size settings.
zNotes:
- Removed built in stack size settings and added optional dependency for external mod "stack size adjust".
Version: 0.2.1
Additions:
- Foliax techs for aai-containers mod.
Version: 0.2.0
Changes:
- Changed mod thumbnail to planet icon.
- Foliax orbit moved between nauvis and gleba, instead of sharing nauvis orbit.
- Promethium biomass now spoils to coal in 4 hours.
- Basic belts will no longer "spoil" when picked up, instead speed is reduced to 10 items per second.
- Updated tooltips.
Additions:
- Star map image for foliax.
- Foliax cliff factoriopedia render.
Version: 0.1.9
Additions:
- Six step production chain, involving all foliax resources, a new promethium tree and space resources, to produce promethium asteroid chunk.
Version: 0.1.8
Additions:
- Foliax lumberjack infinite tech that increases character mining speed.
Removed:
- Foliax steel axe tech.
Changes:
- Moved foliax jetpack tech behind armor and oil processing.
- Separated selector combinator from foliax circuit network tech.
- Moved foliax jetpack recipe to equipment row in foliax tab.
- Foliax bars, circuits and scrap productivity infinite techs moved behind foliax space platform tech.
zNotes:
- Circuit network can now unlock significantly earlier.
- Foliax bars, circuits and scrap productivity infinite techs don't require promethium and were moved up a tech.
- Cleaned up technology file for mod.
Version: 0.1.7
Changes:
- Increased speed of foliax burner biolab to 1.5.
- Reduced science pack drain of foliax burner biolab to 90%.
Removed:
- Surface conditions for foliax burner biolab.
- Surface conditions for foliax burner agricultural tower.
- Basic armor from foliax starts with armor setting disabled.
Additions:
- Setting for concrete like tiles removing decoratives when placed (enabled by default).
- Setting for nauvis evolution reset and enemy removal on first nauvis visit (for non nauvis starts, enabled by default).
- Setting for foliax burner biolabs quality to effect science pack drain (enabled by default).
zNotes:
- Legendary quality burner biolabs will have less science pack drain than base biolabs and be placeable on all surfaces.
Version: 0.1.6
Migration:
- Moved all graphics to foliax-two mod.
- Removed dependency for foliax-three mod.
Fixes:
- Removed electromagnetic science pack technology from science experiment 1 technology prerequisites as the omega item is used to unlock triggers from base game tech tree.
Version: 0.1.5
Fixes:
- Bug with new "no-item" item and stack size setting corrected.
Changes:
- Set foliax's kovarex to allow productivity.
Additions:
- Non combat equipment added with foliax specific tech and recipes.
- New foliax solar panel equipment, increased size and output.
Version: 0.1.4
Additions:
- Loader support added (AAI-Loaders) with foliax specific tech, recipe and specs.
Fixes:
- Fixed lab bug with Krastorio 2 Spaced Out.
- Starting area will now be guaranteed buildable for at least 200 tiles.
Version: 0.1.2
Changes:
- Map generation and visual vibe overhaul.
Version: 0.1.1
Fixes:
- Runtime error when foliax isn't discovered corrected.
- Foliax discovery logic corrected for base start or any planet start.
- Foliax tab hidden until foliax is discovered.
- Armor setting granted no matter the starting planet. Simple armor granted only on foliax starts when armor setting is disabled.
Additions:
- Steel axe tech added to foliax tree.
Version: 0.1.0
Additions:
- Created a technology chain to allow production of off world science packs on foliax.
Removed:
- Foliax asteroid productivity infinite tech.
Changes:
- Reduced cost of ammonia recipe.
- Reduced time of fluorine recipe.
- Reduced time of fluorine barrel recipe.
Version: 0.0.9
Changes:
- Evolution reset and enemies cleared on first visit to nauvis.
- Restrict electronic circuit (non foliax recipe) crafted by machines on foliax.
Version: 0.0.8
Compatibility:
- Resurrected trees/rocks/decor that alien biomes murders, now foliax can generate with alien biomes active.
Additions:
- Omega item added, that will spawn off world entities for vanilla techs.
Version: 0.0.7
Fixes:
- Put a check in place for new sandbox games.
Version: 0.0.6
Compatibility:
- Alien biomes should no longer cause an error on load.
Additions:
- Disposable transport belt for early game.
Fluff:
- Foliax plant's factoriopedia entries updated and moved to foliax group under seeds row.
Version: 0.0.5
Compatibility:
- Foliax now works with Any Planet Start
Version: 0.0.4
Changes:
- Bioresin recipe, spoilage reduced to 20.
- Black brick recipe, increased result to 2.
Additions:
- Concrete and all similar items will now remove all decoratives nearby when placed.
- Foliax now has music.
Version: 0.0.3
Changes:
- Foliax solar panel weight increased.
- Removed box of machine arms from foliax scrap processing.
Additions:
- "Concrete" that mimics black volcanic tile and green marsh tile.
Fixes:
- Space science unlock moved to platform tech, from thruster tech.
Version: 0.0.2
Changes:
- R/R Space unlocks, now has a Foliax specific group of techs to unlock.
Additions:
- Infinite productivity techs; asteroid, bar (foliax material), circuits, scrap and research.
- Support on Foliax for Jetpack mod.
- If armor setting is disabled; power armor, fusion power and 4 exoskeleton legs will be equipped for new games.
Fixes:
- Poison laser turret's infinite upgrade tooltip corrected.
- Perpetual motor typo fixed.
- Electric and perpetual motors are now crafted with any assembler instead of mk2/mk3.
Version: 0.0.1
Release:
- Initial