Mods introducing new content into the game.
Version: 0.5.3
Additions:
- New Supplements drink for biochamber, 5x more energy than nutrients, uses iron/copper/zinc/calcite biomass as ingredients.
Changes:
- Removed all (4) nutrients unlocks from foliax tech tree, supplements drink is now the intended fuel for biochambers on foliax.
- Removed nutrients, added supplements in foliax fish breeding recipe.
- Removed nutrients from all tier 3 bar recipe results, added a chance to get spoiled bioflux and fresh seed of the corresponding plant.
- Brimfruit now has a fuel rating of 10MJ (same as jellynut).
- Brimfruit paste now has a fuel rating of 3MJ.
- Research catalyst now has a fuel rating of 3MJ.
- Foliax biochamber recipe: removed nutrients and scrap biomass. added rubber crumb, latex pulp and scrap bar. adjusted amounts.
Version: 0.5.2
Fixes:
- K2SO, foliax recyclers will now properly produce k2 glass.
Changes:
- K2SO, rare metals chance added to foliax scrap recipe 2 and 3.
- K2SO, imersite chance added to foliax scrap recipe 3.
- Foliax recycler now has module slots and base 20% productivity bonus.
Fluff:
- Crafting tints added for glass bottle recipes.
Version: 0.5.1
Changes:
- Changed foliax plant's surface requirements to allow them to be planted on more modded planets.
Additions:
- Long handed burner inserter.
Fluff:
- New foliax planet graphics.
Version: 0.5.0
Changes:
- Plant/materials research tier 2 now crafted in mixing station (was chemical plant).
Fluff:
- Custom fuel indicators and wordage for burner biolab added.
Version: 0.4.9
Additions:
- Two new empty glass bottles, one for drinks and one for research.
- Both bottles recipes require 1 glass and output 4 bottles.
- Both bottles can be thrown for minimal damage and consumed by the burner biolab (at a depressingly low power rating).
- Frozen graphic and heating requirement added to mixing station.
- Winter setting, embrace the holiday spirit! Changes foliax's surface generation to snow/ice variants (cosmetic only, default = false).
Changes:
- Foliax drinks will now spoil into empty glass bottle (was glass).
- Removed heavy oil from plants/material research.
- Every research recipe now requires empty research bottles, in the amount the recipe produces research packs.
Fixes:
- Added a check to verify lower tier research recipes are disabled, for save/load shenanigans.
- Map gen starting area implemented, no more chance to start in water or goofy runtime terrain editing on new games!
Version: 0.4.8
Changes:
- Reduced the amount of bars in each research recipe to 2 (from 5).
- New fluid, research catalyst, added to each research recipe.
- Glass added to each research recipe.
- Plant/materials research recipes now use fruit juice (removed yumako, jellynut, brimfruit).
- Optimization research recipes now use arcane gear wheel (removed arcane cube).
- Research recipes that were previously crafted in assembling machines are now crafted in mixing station.
- Enemy well explosion sound changed to ash cloud (from nuke explosion).
- Fruit juice is now a capsule and comes with speed/health regen when consumed by player.
- Brass tacks, reduced speed and cost of foliax variant bolted flange recipe.
- Corrected various names/flavor texts.
Additions:
- New research mod setting (default=true), when disabled will revert to previous research recipes.
- Two new drinks (burner biolab fuel) that give player bonuses when consumed.
Version: 0.4.7
Additions:
- New mixing station, for making delicious drinks (more to come, later).
Changes:
- Burner biolabs now enjoys mixed drinks over eating coal or spoilage.
Version: 0.4.6
Additions:
- Enemies setting added (default=false)
- Merged companion mod foliax-enemies, safe to delete foliax-enemies.
- Foliax variant explosives recipe.
- Foliax variant land mine recipe.
- New recipe, bitumen bar to light oil (similar output and time as cracking, using one building).
- New recipe, bitumen bar to petroleum gas (similar output and time as cracking, using one building).
- Foliax research tech added, trigger craft burner biolab, unlocks foliax science packs (originally in Welcome to Foliax tech).
Changed:
- Reorganized the beginning of the foliax tech tree, so that science packs are unlocked after electronic circuit.
- Moved recipe unlocks in (planet discovery foliax) tech to (welcome to foliax) tech, changed (welcome to foliax) trigger to mine foliax willow.
- Foliax variant cliff explosives recipe adjusted to use explosives.
- Poison laser turret and foliax variant laser turret recipes, ingredient arcane cube changed to arcane gear wheel.
Fluff:
- Reskinned burner biolab.
- Moved poison laser turret to arcane row in foliax tab (when enemies setting is disabled).
- Moved foliax fertilizer to tiles row in foliax tab.
Version: 0.4.5
Changes:
- Transportation research 3 recipe, corrected iron bar to 5 (was incorrectly 1).
Version: 0.4.4
Fluff:
- Converted (visually) all biomass items into either bark, pods, barbs or corals (depending on origin tree).
- Organized machines not at the top of foliax tab into the second row of the foliax tab.
- Added and modified descriptions for various items.
- Moved promethium powders to their respective metal rows (iron powder to iron row) in foliax tab.
- Moved remaining promethium chain items/recipes to fruit row in foliax tab.
Version: 0.4.3
Fluff:
- Crafting tints added to foliax brimfruit/yumako/jellynut/bioflux/fish breeding recipes.
- Recolored tungsten plant.
- Removed tungsten tree from map generation.
Changes:
- K2SO, reduced output of foliax rare metals processing to 5 rare metal bars and 0 nutrients.
- K2SO, reduced output of foliax imersite processing to 5 imersite and 0 nutrients.
- K2SO, rare metal and imersite seed recipe results set to max freshness.
Version: 0.4.2
Changes:
- K2SO, biolflux prerequisite added to foliax processing unit technology, rare metals processing uses bioflux.
- Higher tier foliax research (science pack) recipes, when unlocked, will lock/hide recipes of lower tier.
Fluff:
- Craftings tints added for biology research 2 and 3.
zNotes:
- The research recipe locking change is implemented because technically one could build a small starting factory and afk/brute force research all the way to space on foliax. Instead of adding new/different research packs, higher tiers offer more science packs for one extra ingredient and sometimes a different crafting machine.
Version: 0.4.1
Changes:
- Moved radar to vehicles row in foliax tab.
- Created foliax recipe variant for night vision equipment and replaced recipe unlock in appropriate tech.
Fluff:
- Crafting tints added to black and green marsh brick recipes.
Version: 0.4.0
Changes:
- Moved foliax k2so sulfur battery to lithium row.
- Moved foliax k2so crusher recipe to k2so materials row.
- Removed foliax k2so electrolysis plant recipe.
- Added k2so water separation recipe to foliax space platform thrusters tech (can be used in electromagnetic plant).
Fixes:
- BZtin solder should finally be erased from existence (in recycling recipes).
Fluff:
- Plate smelter colored smoke effect added to smelting machine.
- Crafting tints added to all foliax smelting machine recipes.
Version: 0.3.9
Compat (K2SO):
- Removed previous ways to obtain rare metals and imersite.
- Created 2 new trees for rare metals and imersite.
- Created 2 new recipes to produce seeds for rare metals and imersite trees.
- Moved exotic materials tech behind processing unit and bioflux, unlocks imersite tree seed, imersite processing, biomass and mineral water recipes.
- Created foliax atmospheric condensation tech, unlocks atmospheric condenser, hydrogen, oxygen, nitrogen and nitric acid recipes.
- Created foliax crusher tech, unlocks foliax variant crusher and sand recipes.
- Created foliax imersium processing tech, unlocks imersite powder, imersite crystal, imersium plate, imersium beam and imersium gear wheel recipes.
- Created foliax advanced chemical plant tech, unlocks advanced chemical plant and steel pipe recipes.
- Created foliax control units tech, unlocks energy control unit, foliax variant sulfur battery and ai core recipes.
- Created foliax advanced assembling machine tech, unlocks advanced assembling machine recipe.
- Created foliax advanced furnace tech, unlocks advanced furnace recipe.
- Created foliax logistics (superior) tech, unlocks foliax variants of belt, spliiter, underground and (aai) loader; and superior inserter/long inserter recipes.
- Created foliax electrolysis plant recipe and added to foliax space platform thrusters tech.
- Created foliax logistics network (advanced) tech, unlocks small and big roboport recipes.
- Created foliax energy storage (advanced) tech, unlocks energy storage recipe.
- Created foliax power distribution (superior substation)tech, unlocks superior substation recipe.
- Created foliax singularity beacon tech, unlocks singularity beacon recipe.
Fix:
- Seed recycling recipes no longer have unknown key names.
Changes:
- Adjust foliax logistics (turbo) belt stack size bonus to 3 and increased research cost.
- Moved foliax brass bar to zinc row when Brass Tacks Legacy is not active.
Additions:
- Created foliax mech armor tech, unlocks mech armor recipe.
- New mod setting for starting on foliax (default=true).
- New plate smelter, unlocked after final recycling tech, that will convert foliax bars into plates.
Version: 0.3.8
Compat:
- Brass Tacks (hard mode), added foliax flywheel recipe.
- Brass Tacks, changed iron gear wheel result in scrap recycling to brass gear wheel.
- BZtin, changed casting solder recipe to output foliax solder.
- BZtin, changed solder result in scrap recycling to foliax solder.
- BZtin, changed solder recycling recipe to 1:1 recycle to foliax solder.
Version: 0.3.7
Fix:
- Error with bronze bar, when bztin was not installed or not set to extra intermediates.
Version: 0.3.6
Changes:
- Moved aluminum row under arcane row in foliax tab.
- Recolored some bars and seeds, to visually separate them from the others.
- Resource plant icons changed to their respective bar, rearranged order in factoriopedia.
- Increased molten aluminum in casting arcane gear wheel recipe to 20 (from 10).
- Burner assembling machine speed increased to .75.
- Foliax bars productivity technology, corrected the recipes included.
- Fixed brass tacks name in dependency list.
- Added stone path to decorative removal when placed script.
Additions:
- Zinc bar with 3 tiers of processing from biomass and its own row in foliax tab.
- Brass bar recipe, copper/zinc bar input.
Removed:
- Direct copper/zinc biomass to brass bar recipes.
Compat:
- Brass Tacks, created brass recipes specific to fulgora, gleba, vulcanus, aquilo (brass tacks is not fully compatible with space age, this adds a bandaid so brass items can be made on each planet).
- Brass Tacks (hard mode), added foliax recipe for galvanized steel plate.
- Brass Tacks (hard mode), added foliax recipe for hardened hull (with check for extra intermediates from bztin, to add bronze bar).
- Brass Tacks (hard mode), added foliax recipe for articulated mechanism.
- Brass Tacks (hard mode), added bolted flange to foliax pipe, pump, storage tank recipes.
- Brass Tacks (hard mode), added bearing to foliax steam turbine recipe.
- Brass Tacks (hard mode), added hardened hull to foliax storage tank, nuclear reactor, fusion reactor recipes.
- BZ Tin (extra intermediates), added foliax recipe/item for bronze bar.
- BZ Tin (extra intermediates), added foliax recipe for tinned cable.
- BZ Tin (extra intermediates), added bronze bar to fast, bulk and long handed inserter recipes.
- BZ Tin (extra intermediates), added bronze bar to assembling machine 2/3 recipes.
Version: 0.3.5
Compat:
- Brass Tacks, created brass gear wheel item/recipe.
- Brass Tacks, Converted all iron gear recipe ingredients to use brass gear.
- Brass Tacks, note: brass tacks just coated "iron-gear-wheel" with brass wording/images. this fixes issues with space age recipes, since brass tacks isn't fully compatible with space age yet.
- BzTin, non foliax solder recipe will output foliax solder item.
Changes:
- Foliax splitter recipe, removed arcane cube, add arcane gear wheel.
- Foliax loader recipe, removed arcane cube.
- Foliax pump recipe, swapped steel to brass bar.
- Foliax power switch, programmable speaker and display panel recipes, swapped iron bar to brass bar.
- Foliax exoskeleton and personal roboport recipes, swapped steel to aluminum bar.
- Foliax acuumulator and solar panel recipes, reduced crafting time to 10 sec (from 15), swapped iron bar to tin bar, added aluminum bar.
- Foliax lamp recipe, swapped tungsten bar to aluminum bar.
- Foliax storage tank recipe, swapped steel to brass bar, changed category to crafting.
- Foliax fluid pump recipe, added brass bar.
- Foliax fluorine barrel recipe, changed to only require barrel, rubber, fluorine fluid.
Additions:
- Foliax specific assembling machine 3 recipe.
- Empty fluorine barrel recipe.
Version: 0.3.4
Changes:
- Removed debugging tool.
- Marked bztin, bzlead, brass tacks new recipes hidden until researched.
Version: 0.3.3
Additions:
- Debug setting to create recipes for items that do not have an official foliax recipe (default=false).
- New bauxite tree, processing and bars for aluminum.
- New zinc tree, processing and bars for brass.
- New tin tree, processing and bars for tin.
- New lead tree, processing and bars for lead.
- New technology unlocks for each of the new trees.
- Solder added, tin/lead.
- New foliax recipes for advanced circuit and processing unit, adjust productivity tech to those recipes.
- Modified foliax advanced circuit and processing unit recipes when k2so is active.
- New molten aluminum fluid and recipe, for new foliax low density structure casting recipe.
- New casting recipe for arcane gear wheel, using molten aluminum.
Changes:
- Box of gears removed, replaced with arcane gear wheel (migration added).
- Box of machine arms removed, replaced with arcane machine arm (migration added).
- Moved around starting techs to accomodate prerequisites for new techs and items.
- All foliax inserters, output set to 1, add 1 machine arm to recipe.
- All foliax underground belts, add 1 arcane gear wheel to recipe.
- Burner assembling machine, recipe costs reduced.
- Moved foliax power switch, programmable speaker and display panel recipes to foliax equipment row.
- Moved circuits subgroup towards the top of foliax tab.
- Added new bars to bar productivity tech.
- Removed steel and added aluminum bar, in foliax flying robot frame recipe.
- Halved steel and added lead bar to foliax nuclear reactor recipe.
- Halved tungsten and added lead bar to foliax fusion reactor recipe.
Removed:
- K2SO, using inserter parts instead of machine arms and foliax specific inserter parts recipe.
Mod Compat:
- Brass Tacks Legacy
- BZ Tin
- BZ Lead
zNotes:
- K2SO and Brass Tacks Legacy together requires mod "z-recipe-fix", to avoid errors.
Version: 0.3.2
K2SO Compat:
- Fix, foliax offshore pump when mined now produces foliax offshore pump.
Changes:
- Removed foliax motors tech, moved motors unlock to basic holmium processing tech and adjusted techs with foliax motors prerequisite.
- Removed white (slow) belts and loaders (aai loaders), migration added to convert existing to yellow belts/loaders.
- Moved yellow belts/undergrounds/spliiters/loaders to trigger tech (can be unlocked before crafting research).
- Removed electronic circuit from yellow logistic items, replaced with arcane cube.
- Created inserter tech with inserter and long inserter (unlocked after foliax solar power tech).
- Fixed a few tech prerequisites, such as foliax fluid handling now requires foliax solar power.
- Changed volcanic brick to require coal instead of carbon, colored bricks tech moved behind landfill and basic calcite tech.
Version: 0.3.1
K2SO Compat:
- Created krastorio subgroup in foliax tab.
- Steel beam added to foliax steel tech.
- Created foliax iron beam recipe and added to foliax-steel-tech.
- K2 reinforced concrete added to foliax concrete tech.
- Centrifuge added to foliax processing unit tech (for rare metals chain).
- Concrete prerequisite added to foliax processing unit tech (for centrifuge).
- Original rocket fuel recipe added to foliax rocket fuel tech (removed k2so edited recipe).
- Created foliax battery equipment recipe and replaced the unlock in foliax battery equipment one tech.
- K2 inserter parts replaces foliax box of machine arms.
- New exotic materials tech after final tier scrap processing tech (the point when the vanilla tech tree can be unlocked).
- Imersite crafting recipe added to exotic materials tech.
- Biomass crafting recipe added to exotic materials tech.
- Mineral water crafting recipe added to exotic materials tech.
Version: 0.3.0
Changes:
- Offshore pump recipe ingredients: removed pipe to ground, added iron bar and arcane cube.
K2SO Compat:
- Foliax offshore pump recipe creates custom offshore pump with no energy requirements.
- Steel gear recipe added to foliax steel tech.
- K2 glass replaces foliax glass.
- Small production chain to create rare metals on foliax (unlocked with foliax processing unit tech).
- Rare metals smelting recipe added to foliax processing unit tech.
- Silicon recipe for foliax added (unlocked with foliax advanced circuit tech).
- Electronic components recipe added to foliax advanced circuit tech.
- Marked hidden foliax willow created from "welcome to the jungle" tech.
Version: 0.2.9
Changes:
- Radar tech: added solar power prerequisite.
- Burner agricultural tower tech changed to trigger, craft 10 tungsten bar.
- Welcome to foliax tech marked as essential.
Version: 0.2.8
Changes:
- Small pond will always appear northeast of the initial spawn location.
- Burner agricultural tower recipe ingredients: removed electronic circuit and spoilage, added stone brick and arcane cube.
- Burner agricultural tower tech: removed electronic circuit prerequisite.
- Adjusted all basic bar processing recipes to produce 5 (up from 2) bars and 15 (down from 18) spoilage.
- Copper pipe to ground recipe ingredients changed to 10 copper pipe (from 10 copper bar, 50% less).
- Mod setting, research multiplier (for foliax techs), default value changed to 2x (from 4x).
- Basic transport belt recipe output changed to 2 (from 1).
- Optional dependency added for aai-loaders.
- Turbo transport belt recipe corrected to use 2 express belts (to match the other belt recipe structure).
- Colored bricks tech: added biochamber prerequisite (requires carbon).
zNotes:
- These changes should hasten the starting experience.
Version: 0.2.7
Changes:
- Energy fluid (from promethium chain) now has fuel value of 3MJ.
- Foliax plants now have three surface conditions that allow them to be planted on the inner vanilla planets.
zNotes:
- Some mods were adding surface conditions to foliax plants (factorissmo3), the surface conditions change will ensure they can be planted on foliax and other planets.
Version: 0.2.6
Additions:
- Foliax tech for radar.
Version: 0.2.5
Changes:
- Smelting machine added to "electronics-or-assembling" crafting category, so foliax solar panels and accumulators can be built early game.
Version: 0.2.4
Changes:
- Foliax solar panel, solar panel equipment and accumulator recipes are now "electronics-or-assembling" crafting category.
Fluff:
- Added descriptions to some technologies, to clarify their purpose.
Version: 0.2.3
Changes:
- Burner biolab quality science drain levels adjusted to (.9 > .75 > .6 > .5 > .4).
- Adjusted weight of (burner) biolab, (b) assembling machine, (b) recycler, (b) agricultural tower and foliax solar panel to 33.33kg (30 per rocket).
- Adjusted weight of all foliax seeds to 1kg (1000 per rocket).
- Foundry added to smelter recipe category, as an upgraded building for many of foliax's basic recipes.
- Adjusted all foliax "express" (belts/splitter/underground/aai loader) recipes to category "crafting-with-fluid-or-metallurgy".
- Adjusted all foliax "fast"/base/basic (belts/splitter/underground/aai loader) recipes to category "pressing".
zNotes:
- Moved when burner biolab and aai loaders are created, so stack size adjust mod can modify them.
- Renamed lua name for charged promethium chunk (migration added), so stack size adjust mod reads it as an asteroid.
Version: 0.2.2
Removed:
- Stack size settings.
zNotes:
- Removed built in stack size settings and added optional dependency for external mod "stack size adjust".
Version: 0.2.1
Additions:
- Foliax techs for aai-containers mod.
Version: 0.2.0
Changes:
- Changed mod thumbnail to planet icon.
- Foliax orbit moved between nauvis and gleba, instead of sharing nauvis orbit.
- Promethium biomass now spoils to coal in 4 hours.
- Basic belts will no longer "spoil" when picked up, instead speed is reduced to 10 items per second.
- Updated tooltips.
Additions:
- Star map image for foliax.
- Foliax cliff factoriopedia render.
Version: 0.1.9
Additions:
- Six step production chain, involving all foliax resources, a new promethium tree and space resources, to produce promethium asteroid chunk.
Version: 0.1.8
Additions:
- Foliax lumberjack infinite tech that increases character mining speed.
Removed:
- Foliax steel axe tech.
Changes:
- Moved foliax jetpack tech behind armor and oil processing.
- Separated selector combinator from foliax circuit network tech.
- Moved foliax jetpack recipe to equipment row in foliax tab.
- Foliax bars, circuits and scrap productivity infinite techs moved behind foliax space platform tech.
zNotes:
- Circuit network can now unlock significantly earlier.
- Foliax bars, circuits and scrap productivity infinite techs don't require promethium and were moved up a tech.
- Cleaned up technology file for mod.
Version: 0.1.7
Changes:
- Increased speed of foliax burner biolab to 1.5.
- Reduced science pack drain of foliax burner biolab to 90%.
Removed:
- Surface conditions for foliax burner biolab.
- Surface conditions for foliax burner agricultural tower.
- Basic armor from foliax starts with armor setting disabled.
Additions:
- Setting for concrete like tiles removing decoratives when placed (enabled by default).
- Setting for nauvis evolution reset and enemy removal on first nauvis visit (for non nauvis starts, enabled by default).
- Setting for foliax burner biolabs quality to effect science pack drain (enabled by default).
zNotes:
- Legendary quality burner biolabs will have less science pack drain than base biolabs and be placeable on all surfaces.
Version: 0.1.6
Migration:
- Moved all graphics to foliax-two mod.
- Removed dependency for foliax-three mod.
Fixes:
- Removed electromagnetic science pack technology from science experiment 1 technology prerequisites as the omega item is used to unlock triggers from base game tech tree.
Version: 0.1.5
Fixes:
- Bug with new "no-item" item and stack size setting corrected.
Changes:
- Set foliax's kovarex to allow productivity.
Additions:
- Non combat equipment added with foliax specific tech and recipes.
- New foliax solar panel equipment, increased size and output.
Version: 0.1.4
Additions:
- Loader support added (AAI-Loaders) with foliax specific tech, recipe and specs.
Fixes:
- Fixed lab bug with Krastorio 2 Spaced Out.
- Starting area will now be guaranteed buildable for at least 200 tiles.
Version: 0.1.2
Changes:
- Map generation and visual vibe overhaul.
Version: 0.1.1
Fixes:
- Runtime error when foliax isn't discovered corrected.
- Foliax discovery logic corrected for base start or any planet start.
- Foliax tab hidden until foliax is discovered.
- Armor setting granted no matter the starting planet. Simple armor granted only on foliax starts when armor setting is disabled.
Additions:
- Steel axe tech added to foliax tree.
Version: 0.1.0
Additions:
- Created a technology chain to allow production of off world science packs on foliax.
Removed:
- Foliax asteroid productivity infinite tech.
Changes:
- Reduced cost of ammonia recipe.
- Reduced time of fluorine recipe.
- Reduced time of fluorine barrel recipe.
Version: 0.0.9
Changes:
- Evolution reset and enemies cleared on first visit to nauvis.
- Restrict electronic circuit (non foliax recipe) crafted by machines on foliax.
Version: 0.0.8
Compatibility:
- Resurrected trees/rocks/decor that alien biomes murders, now foliax can generate with alien biomes active.
Additions:
- Omega item added, that will spawn off world entities for vanilla techs.
Version: 0.0.7
Fixes:
- Put a check in place for new sandbox games.
Version: 0.0.6
Compatibility:
- Alien biomes should no longer cause an error on load.
Additions:
- Disposable transport belt for early game.
Fluff:
- Foliax plant's factoriopedia entries updated and moved to foliax group under seeds row.
Version: 0.0.5
Compatibility:
- Foliax now works with Any Planet Start
Version: 0.0.4
Changes:
- Bioresin recipe, spoilage reduced to 20.
- Black brick recipe, increased result to 2.
Additions:
- Concrete and all similar items will now remove all decoratives nearby when placed.
- Foliax now has music.
Version: 0.0.3
Changes:
- Foliax solar panel weight increased.
- Removed box of machine arms from foliax scrap processing.
Additions:
- "Concrete" that mimics black volcanic tile and green marsh tile.
Fixes:
- Space science unlock moved to platform tech, from thruster tech.
Version: 0.0.2
Changes:
- R/R Space unlocks, now has a Foliax specific group of techs to unlock.
Additions:
- Infinite productivity techs; asteroid, bar (foliax material), circuits, scrap and research.
- Support on Foliax for Jetpack mod.
- If armor setting is disabled; power armor, fusion power and 4 exoskeleton legs will be equipped for new games.
Fixes:
- Poison laser turret's infinite upgrade tooltip corrected.
- Perpetual motor typo fixed.
- Electric and perpetual motors are now crafted with any assembler instead of mk2/mk3.
Version: 0.0.1
Release:
- Initial