No mineable resources, only plant-based resource generation. Designed for new games but can be visited when added to a save.
Mods introducing new content into the game.
Version: 0.1.6 Migration: - Moved all graphics to foliax-two mod. - Removed dependency for foliax-three mod. Fixes: - Removed electromagnetic science pack technology from science experiment 1 technology prerequisites as the omega item is used to unlock triggers from base game tech tree.
Version: 0.1.5 Fixes: - Bug with new "no-item" item and stack size setting corrected. Changes: - Set foliax's kovarex to allow productivity. Additions: - Non combat equipment added with foliax specific tech and recipes. - New foliax solar panel equipment, increased size and output.
Version: 0.1.4 Additions: - Loader support added (AAI-Loaders) with foliax specific tech, recipe and specs. Fixes: - Fixed lab bug with Krastorio 2 Spaced Out. - Starting area will now be guaranteed buildable for at least 200 tiles.
Version: 0.1.2 Changes: - Map generation and visual vibe overhaul.
Version: 0.1.1 Fixes: - Runtime error when foliax isn't discovered corrected. - Foliax discovery logic corrected for base start or any planet start. - Foliax tab hidden until foliax is discovered. - Armor setting granted no matter the starting planet. Simple armor granted only on foliax starts when armor setting is disabled. Additions: - Steel axe tech added to foliax tree.
Version: 0.1.0 Additions: - Created a technology chain to allow production of off world science packs on foliax. Removed: - Foliax asteroid productivity infinite tech. Changes: - Reduced cost of ammonia recipe. - Reduced time of fluorine recipe. - Reduced time of fluorine barrel recipe.
Version: 0.0.9 Changes: - Evolution reset and enemies cleared on first visit to nauvis. - Restrict electronic circuit (non foliax recipe) crafted by machines on foliax.
Version: 0.0.8 Compatibility: - Resurrected trees/rocks/decor that alien biomes murders, now foliax can generate with alien biomes active. Additions: - Omega item added, that will spawn off world entities for vanilla techs.
Version: 0.0.7 Fixes: - Put a check in place for new sandbox games.
Version: 0.0.6 Compatibility: - Alien biomes should no longer cause an error on load. Additions: - Disposable transport belt for early game. Fluff: - Foliax plant's factoriopedia entries updated and moved to foliax group under seeds row.
Version: 0.0.5 Compatibility: - Foliax now works with Any Planet Start
Version: 0.0.4 Changes: - Bioresin recipe, spoilage reduced to 20. - Black brick recipe, increased result to 2. Additions: - Concrete and all similar items will now remove all decoratives nearby when placed. - Foliax now has music.
Version: 0.0.3 Changes: - Foliax solar panel weight increased. - Removed box of machine arms from foliax scrap processing. Additions: - "Concrete" that mimics black volcanic tile and green marsh tile. Fixes: - Space science unlock moved to platform tech, from thruster tech.
Version: 0.0.2 Changes: - R/R Space unlocks, now has a Foliax specific group of techs to unlock. Additions: - Infinite productivity techs; asteroid, bar (foliax material), circuits, scrap and research. - Support on Foliax for Jetpack mod. - If armor setting is disabled; power armor, fusion power and 4 exoskeleton legs will be equipped for new games. Fixes: - Poison laser turret's infinite upgrade tooltip corrected. - Perpetual motor typo fixed. - Electric and perpetual motors are now crafted with any assembler instead of mk2/mk3.
Version: 0.0.1 Release: - Initial