Planet Foliax

by Crethor

A mysterious planet, void of mineable resources. Combine botany and the arcane to produce materials that are strangely familiar. Craft powerful machines and discover biolabs with a never ending thirst.

Content
7 days ago
2.0
8.65K
Factorio: Space Age Icon Space Age Mod
Planets Enemies Environment Manufacturing

g Heat Pipe Recipe

3 months ago

The Foliax heat pipe recipe with the copper bars is trumping the vanilla heat pipe recipe with the copper plates.
On my space platforms I read the contents of my hub to determine how many heat pipes I have, and if it's less than required it outputs heat pipe circuit and sets recipe on an assembler. Since visiting Foliax the recipe defaults to the recipe with the copper bar and I cannot make these in space so it's broken a bit of automation.

3 months ago

Change the mod setting that moves foliax tab to the end.

3 months ago

Change the mod setting that moves foliax tab to the end.

That did the trick, thank you for your quick response, it's much appreciated!
Love Foliax - Great work :-)

3 months ago

Thanks for the kind words!

3 months ago

I'm actually going to remove that setting and just have Foliax default to the last tab. You aren't the first to raise this issue.

3 months ago

Good idea, I just realised since moving the tab now crafting in the player it defaults to the green circuit recipe from Foliax too rather than the vanilla recipe? Anything we can do to revert that too?

3 months ago

I changed the recipe category, so foliax electronic circuits can no longer be hand crafted. There is no way to determine which recipes are the default, its an internal organization in the factorio code. This should fix this issue.

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