A mysterious planet, void of mineable resources. Combine botany and the arcane to produce materials that are strangely familiar. Craft powerful machines and discover biolabs with a never ending thirst.
Mods introducing new content into the game.
New places to build more factories.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
Furnaces, assembling machines, production chains.
I have played a previous version of Foliax mod (with the "Welcome to Foliax" tech) and now I cannot finish the research of crafting a bio lab?
Okay, I see now how I have to do it but I wondered why I still have to craft a second one while I still have one from previous version?