script.on_event(defines.events.on_tick, function(event)
if event.tick == 1 and --whatever tells the script your debug setting is active-- then
local surface = game.surfaces["--whatever your surface name is--"]
local origin = { x = 0, y = 0 }
surface.request_to_generate_chunks(origin, 8)
surface.force_generate_chunk_requests()
player.teleport(origin, surface)
end
end