Foliax (planet)

by Crethor

No mineable resources, only plant-based resource generation. Designed as an alternate start planet.

Content
2 days ago
2.0
605
Planets Mining Manufacturing

b Bar productivity not working

7 days ago

Hey,

switchted to this mod, so i can have other planets on my modded planets run. (castra, maraxis, metal and stars and others, so yes heavily modified)
all productivty boni you tech adds work fine, but as you can see, if you look at the screenshot, there is no second bar for productivty and its not showing on the machine either.

https://imgur.com/a/ueQVDKw

7 days ago

it only effects the biochamber (tier3) recipe, i should add something to clarify that

7 days ago

ah thanks.
Yes you should do that :)

Maybe half the bonus for each lower tier of machine instead of completly removing it? (25% of your research for t1, 50% for t2)

Also having a blast here, too (as i did with the nauvis rural/lightning setting - the lightning lag i mentioned "killed" it for me for now)
But, yes you are right. This is nauvis rural cranked up to 100.

7 days ago
(updated 7 days ago)

the prod bonus techs are bonuses based on recipe not the item, i would have to add 30 some more bonuses to that tech, would look crazier than it already does

7 days ago

the same goes for the circuit prod bonus tech, the green and quantum ones are the foliax recipe not the base

7 days ago

Uhh, well dont do that either. its fine as it is. Just need clarification then.

and thanks, i have fun with your mod(s)

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