A mysterious planet, void of mineable resources. Combine botany and the arcane to produce materials that are strangely familiar. Craft powerful machines and discover biolabs with a never ending thirst.
switchted to this mod, so i can have other planets on my modded planets run. (castra, maraxis, metal and stars and others, so yes heavily modified)
all productivty boni you tech adds work fine, but as you can see, if you look at the screenshot, there is no second bar for productivty and its not showing on the machine either.
Maybe half the bonus for each lower tier of machine instead of completly removing it? (25% of your research for t1, 50% for t2)
Also having a blast here, too (as i did with the nauvis rural/lightning setting - the lightning lag i mentioned "killed" it for me for now)
But, yes you are right. This is nauvis rural cranked up to 100.
the prod bonus techs are bonuses based on recipe not the item, i would have to add 30 some more bonuses to that tech, would look crazier than it already does