No mineable resources, only plant-based resource generation. Designed for new games but can be visited when added to a save.
Mods introducing new content into the game.
New places to build more factories.
New Ores and resources as well as machines.
Furnaces, assembling machines, production chains.
Can we get a mod setting to re enable biters for non start plays. love this as an end game planet but want to keep biters for the rest of my game.
Currently I'm working on new terrain generation, but I was thinking of adding an enemies setting at some point. I have my fine tuned biter/spitters/pentapods spawners from my other addon I might import.
as it was adding to an existing game deleted all biters on all surfaces. looking forward to adding this to my modset once you do
i see what you are saying. the first visit to nauvis deletes biters and resets nauvis' evolution to 0. i can add a setting to disable that feature.