Adds lights to fires, explosions, muzzle flashes, bullets, rockets, projectiles and more! Fully customisable!
Mods introducing new content into the game.
Version: 0.13.3
Date: 2025.09.11
Features:
- Increased size and tweaked the lights from rocket launches.
- Added a setting to multiply or disable the rocket launch light changes.
Version: 0.13.2
Date: 2025.06.15
Minor Features:
- Added lights to negative fire damage effects.
Bugfixes:
- Fixed compatibility with mods that add labs without collision boxes. Credit to @Hoochie.
Version: 0.13.1
Date: 2025.05.05
Features:
- Added lights to working labs when they're missing.
Info:
- Updated both optional flashlight mod dependencies to versions compatible with 2.0. Credit to @NOiZE.
Version: 0.13.0
Date: 2025.02.24
Bugfixes:
- Fixed flashlight offset when using Light overhaul.
Optimizations:
- Internal refactoring.
Info:
- Moved my utility function into a new mod library.
Version: 0.12.2
Date: 2025.01.19
Bugfixes:
- Experimentally improved flashlight multiplier compatibility. Credit to @NOiZE.
Locale:
- Fixed typo.
Version: 0.12.1
Date: 2025.01.08
Features:
- Added a setting to disable the minimap when looking at space platforms.
Minor Features:
- Improved reliability of map settings.
Bugfixes:
- Fixed minimap being stuck closed if you disabled the setting while it was off. Credit to @NOiZE.
Locale:
- Changed word "remove" to "hide" for some map settings' descriptions.
Version: 0.12.0
Date: 2024.12.05
Features:
- Added a setting to multiply how much fires spread.
- Added flickering to fires which change their sizes up and down.
Minor Features:
- Increased size of Vulcanus tree fires.
- Changing the flashlight mult setting now applies to locomotive flashlights.
- Added a separate setting to hide demolishers from the map.
Graphics:
- Changed fissure light effects.
Bugfixes:
- Fixed removal of enemies in map setting not applying to demolisher heads.
Version: 0.11.4
Date: 2024.11.27
Bugfixes:
- Fixed removal of enemies in map setting not applying to segmented units or pentapod feet.
- Added compatibility for mods that change the default flashlight structure. Credit to @PaladinOne.
Version: 0.11.3
Date: 2024.11.22
Minor Features:
- Added lights to modded flamethrower turret muzzles.
Bugfixes:
- Fixed removal of enemies in map setting not applying to spider units.
- Improved reliability of safety checks.
Info:
- Swapped out Clockwork for Diurnal Dynamics in optional dependencies.
Version: 0.11.2
Date: 2024.11.13
Changes:
- Disabled the rebalanced nightvision setting by default.
Bugfixes:
- Fixed compatibilty issue with mods that add spidertrons without lights.
Version: 0.11.1
Date: 2024.11.12
Bugfixes:
- Fixed animation speed issue.
Version: 0.11.0
Date: 2024.11.12
Major Features:
- Added Factorio 2.0 compatibility.
- Added Space Age compatibility.
Features:
- Added lights to shotgun pellets and lasers.
- Added lights to Space Age related attacks, projectiles and explosions when using Space Age.
Changes:
- Adjusted explosion light size and animation speed.
Bugfixes:
- Fixed character flashlight edgecases with some mods.
Version: 0.10.2
Date: 2024.09.26
Bugfixes:
- Improved vehicle light checks to support shield barriers that are actually cars. Credit to @Dh4mpyr.
Version: 0.10.1
Date: 2024.09.25
Major Features:
- Added lights to some buildings' death explosions.
Minor Features:
- Added a performance setting to removes the on-hit lights that are created when a bullet lands.
Bugfixes:
- Corrected changelog.
- Fixed muzzle flash animations being slower than intended.
- Fixed mismatched car headlights. Credit to @PeasantUnit.
Version: 0.10.0
Date: 2024.09.23
Changes:
- Decided on the name Fire Lights. Renamed things accordingly.
Info:
- Improved the mod description.
- Added an icon.
- Initial public release.
Version: 0.9.3
Date: 2024.06.09
Features:
- Added a new nightvision effect.
- Increased nightvision power cost and size.
- Added a setting to the disable nightvision overhaul.
Graphics:
- Nightvision effect no longer grants such good visibility.
Optimizations:
- Added sanity check to flashlight size increase. Other mods seem to silently do them and the effects are multiplicative.
- Added normalisation of spidertron flashlight sizes when multiple are found after a mod only changes the first.
Bugfixes:
- Yep.
Version: 0.9.2
Date: 2024.06.04
Minor Features:
- Added an idle light to flamethrower turrets.
Graphics:
- Slowed the gun and turret flash to make the added light more useful.
Optimizations:
- Reworked settings' implementation.
Bugfixes:
- Yep.
Version: 0.9.1
Date: 2024.05.24
Major Features:
- Added lights to projectiles.
- Added flashes of light when guns and turrets fire.
Minor Features:
- Added extra setting for disabling explosion lights.
- Added a setting to increase flashlight sizes for players, vehicles and spidertrons.
- Added more settings to startup settings.
Optimizations:
- Optimised runtime daylight check.
Changes:
- Increased light sizes.
- Adjusted light algo.
Bugfixes:
- Yep.
Version: 0.9.0
Date: 2024.05.18
Major Features:
- Added dynamic lights to fires with sizes, colours and intensities based on their damages and types.
- Added dynamic lights to explosions based on their size.
Features:
- Added a setting to hide enemy units on the minimap.
- Added a setting to hide the minimap at night.
- Added lights to fire stickers. (Fire worm spit)
- Has good mod compatibility.
Info:
- Initial privately shared release.
- Works best with a mod that makes nights darker.
Locale:
- Basic en locale support.