Fire Lights

by DataCpt

Adds lights to fires, explosions, muzzle flashes, bullets, rockets, projectiles and more! Fully customisable!

Content
16 days ago
1.1 - 2.0
3.76K
Combat Armor Enemies Environment

Changelog

Version: 0.12.0
Date: 2024.12.05
  Features:
    - Added a setting to multiply how much fires spread.
    - Added flickering to fires which change their sizes up and down.
  Minor Features:
    - Increased size of Vulcanus tree fires.
    - Changing the flashlight mult setting now applies to locomotive flashlights.
    - Added a separate setting to hide demolishers from the map.
  Graphics:
    - Changed fissure light effects.
  Bugfixes:
    - Fixed removal of enemies in map setting not applying to demolisher heads.
Version: 0.11.4
Date: 2024.11.27
  Bugfixes:
    - Fixed removal of enemies in map setting not applying to segmented units or pentapod feet.
    - Added compatibility for mods that change the default flashlight structure. Credit to @PaladinOne.
Version: 0.11.3
Date: 2024.11.22
  Minor Features:
    - Added lights to modded flamethrower turret muzzles.
  Bugfixes:
    - Fixed removal of enemies in map setting not applying to spider units.
    - Improved reliability of safety checks.
  Info:
    - Swapped out Clockwork for Diurnal Dynamics in optional dependencies.
Version: 0.11.2
Date: 2024.11.13
  Changes:
    - Disabled the rebalanced nightvision setting by default.
  Bugfixes:
    - Fixed compatibilty issue with mods that add spidertrons without lights.
Version: 0.11.1
Date: 2024.11.12
  Bugfixes:
    - Fixed animation speed issue.
Version: 0.11.0
Date: 2024.11.12
  Major Features:
    - Added Factorio 2.0 compatibility.
    - Added Space Age compatibility.
  Features:
    - Added lights to shotgun pellets and lasers.
    - Added lights to Space Age related attacks, projectiles and explosions when using Space Age.
  Changes:
    - Adjusted explosion light size and animation speed.
  Bugfixes:
    - Fixed character flashlight edgecases with some mods.
Version: 0.10.2
Date: 2024.09.26
  Bugfixes:
    - Improved vehicle light checks to support shield barriers that are actually cars. Credit to @Dh4mpyr.
Version: 0.10.1
Date: 2024.09.25
  Major Features:
    - Added lights to some buildings' death explosions.
  Minor Features:
    - Added a performance setting to removes the on-hit lights that are created when a bullet lands.
  Bugfixes:
    - Corrected changelog.
    - Fixed muzzle flash animations being slower than intended.
    - Fixed mismatched car headlights. Credit to @PeasantUnit.
Version: 0.10.0
Date: 2024.09.23
  Changes:
    - Decided on the name Fire Lights. Renamed things accordingly.
  Info:
    - Improved the mod description.
    - Added an icon.
    - Initial public release.
Version: 0.9.3
Date: 2024.06.09
  Features:
    - Added a new nightvision effect.
    - Increased nightvision power cost and size.
    - Added a setting to the disable nightvision overhaul.
  Graphics:
    - Nightvision effect no longer grants such good visibility. 
  Optimizations:
    - Added sanity check to flashlight size increase. Other mods seem to silently do them and the effects are multiplicative.
    - Added normalisation of spidertron flashlight sizes when multiple are found after a mod only changes the first.
  Bugfixes:
    - Yep.
Version: 0.9.2
Date: 2024.06.04
  Minor Features:
    - Added an idle light to flamethrower turrets.
  Graphics:
    - Slowed the gun and turret flash to make the added light more useful.
  Optimizations:
    - Reworked settings' implementation.
  Bugfixes:
    - Yep.
Version: 0.9.1
Date: 2024.05.24
  Major Features:
    - Added lights to projectiles.
    - Added flashes of light when guns and turrets fire.
  Minor Features:
    - Added extra setting for disabling explosion lights.
    - Added a setting to increase flashlight sizes for players, vehicles and spidertrons. 
    - Added more settings to startup settings.
  Optimizations:
    - Optimised runtime daylight check.
  Changes:
    - Increased light sizes.
    - Adjusted light algo.
  Bugfixes:
    - Yep.
Version: 0.9.0
Date: 2024.05.18
  Major Features:
    - Added dynamic lights to fires with sizes, colours and intensities based on their damages and types.
    - Added dynamic lights to explosions based on their size.
  Features:
    - Added a setting to hide enemy units on the minimap.
    - Added a setting to hide the minimap at night.
    - Added lights to fire stickers. (Fire worm spit) 
    - Has good mod compatibility.
  Info:
    - Initial privately shared release.
    - Works best with a mod that makes nights darker.
  Locale:
    - Basic en locale support.