Справедливое

by Val.K

Fair input, useful output: mall, factory, logistics, and mod-content package recipes for players who still build the belts themselves.

Content
10 days ago
2.0 - 2.1
63
Transportation Logistics Trains Combat Storage

Changelog

Version: 0.2.13
Date: 2026-07-04
  Changes:
    - Replaced fabrication core building sprites with tier-specific industrial artwork.
    - Added dedicated inventory and recipe icons for fabrication core tiers I-IV.
    - Added dedicated technology icons for fabrication core unlocks.
Version: 0.2.12
Date: 2026-07-04
  Changes:
    - Added an alt-mode product overlay for fabrication cores so configured mall outputs are visible directly on the building.
    - Replaced the inherited container contents alt icons with configured fabrication line product icons.
    - Added automatic cleanup for older saved product overlay render objects when the overlay layout changes.
Version: 0.2.11
Date: 2026-07-04
  Changes:
    - Allowed Fair Enough fabrication cores to be selected as fabrication core products.
    - Updated the self-test to verify fabrication core recipes stay visible in the mall catalog.
Version: 0.2.8
Date: 2026-07-02
  Changes:
    - Allowed repair packs and engine units as fabrication core substitutable intermediate ingredients.
    - Updated the self-test to verify engine unit substitution through car fabrication.
Version: 0.2.6
Date: 2026-06-29
  Changes:
    - Marked the mod as compatible with Factorio 2.1.
    - Updated base, Quality, Elevated Rails and Space Age dependency bounds to require 2.1.
    - Allowed pipes, pipe to ground, concrete and refined concrete as fabrication core targets.
Version: 0.2.5
Date: 2026-06-29
  Changes:
    - Reverted all Version 0.2.0 goal-driven fabrication scheduler changes.
    - Restored the stable 0.1.34 fabrication core behavior, GUI and fluid handling for compatibility.
    - Removed the 0.2.x goal pool, worker scheduler and player-assigned fluid port model from this release line.
Version: 0.1.33
Date: 2026-06-21
  Changes:
    - Restored fabrication cores to the stable filtered-container implementation.
    - Kept tiered runtime module slots at 2, 4, 6 and 8 without the broken native crafting-machine conversion.
    - Restored the standard mall GUI, line selection and unified inventory behavior.
Version: 0.1.32
Date: 2026-06-21
  Changes:
    - Removed compute packages, code fabricators, material translators and identity recipes.
    - Kept only fabrication cores as the central mall system.
    - Replaced recursive recipe planning with limited substitution for iron gears, copper cable, iron sticks, pipes, pipe-to-ground, concrete and refined concrete.
    - Hid intermediate products from the fabrication core target catalog.
    - Added configurable fabrication speed scaling and quality-based speed bonuses for fabrication cores.
    - Added tiered fabrication core runtime module slots: 2, 4, 6 and 8 slots for speed, efficiency and quality modules.
    - Rejected productivity modules and removed productivity output scaling from fabrication cores.
    - Removed compute cost from fabrication runtime and GUI.
Version: 0.1.21
Date: 2026-06-12
  Changes:
    - Added an extra compute markup for every internally produced intermediate component in fabrication core plans.
    - Imported intermediate components no longer pay that internal crafting markup.
    - Updated self-tests to compare imported and internally produced intermediate compute costs.
    - Clarified the mod description around unified fabrication inventories, dynamic fluid inputs and item-only material translators.
Version: 0.1.20
Date: 2026-06-11
  Changes:
    - Added selectable intermediate import or internal production for fabrication core recipe trees.
    - Added visible ingredient lists and compute cost per configured fabrication line.
    - Preserved recipe override window position while changing sub-recipes.
    - Normalized the compute reserve progress bar to the currently consumed compute package.
    - Aligned dynamic fabrication fluid ports to the current core footprint.
    - Reworked item translators into furnace-style automatic identity processors using compute packages as fuel.
    - Removed fluid translators after Factorio's automatic recipe selection proved incompatible with fluid-only identity recipes.
Version: 0.1.19
Date: 2026-06-11
  Changes:
    - Reworked fabrication cores into non-rotatable 50-slot filtered containers.
    - Replaced separate input, output and code proxy warehouses with one unified core inventory.
    - Opened the mall program panel next to the standard container inventory.
    - Kept legacy proxy prototypes for save migration and moved their contents into the unified inventory.
Version: 0.1.18
Date: 2026-06-10
  Changes:
    - Aligned integrated fluid inputs to the pipe grid and corrected their connection direction.
    - Added a headless test that supplies sulfuric acid through a real connected pipe.
    - Added per-intermediate produce/import controls, visible line inputs, warehouse access and a dedicated code chamber.
    - Updated fabrication progress continuously.
    - Code packages now move automatically from the fabrication input into the internal one-stack buffer.
    - Added compute cost per production cycle to every configured fabrication line.
    - Added a dedicated 9x9 fabrication core sprite with visible material intake, product dispatch zones and sealed fluid sockets.
    - Reused the core model with tier-specific tinting for higher fabrication core levels.
Version: 0.1.17
Date: 2026-06-10
  Changes:
    - Added four programmable fabrication core tiers with 8, 16, 32 and 64 independent production lines.
    - Added recursive raw-resource planning, alternative recipe selection, dynamic fluid inputs and isolated output sections.
    - Added three compute package generations and three code fabricator tiers.
    - Added item and fluid material translators with automatically generated identity recipes and a startup disable setting.
    - Added optional Space Age tiers for Vulcanus, Fulgora, Gleba and Aquilo.
    - Added English and Russian locale, blueprint settings, fast replacement and runtime state restoration.
    - Added Base and Space Age headless tests for parallel production, fluids, code consumption and quality.