Fair input, useful output: mall, factory, logistics, and mod-content package recipes for players who still build the belts themselves.
Mods introducing new content into the game.
Version: 0.2.13
Date: 2026-07-04
Changes:
- Replaced fabrication core building sprites with tier-specific industrial artwork.
- Added dedicated inventory and recipe icons for fabrication core tiers I-IV.
- Added dedicated technology icons for fabrication core unlocks.
Version: 0.2.12
Date: 2026-07-04
Changes:
- Added an alt-mode product overlay for fabrication cores so configured mall outputs are visible directly on the building.
- Replaced the inherited container contents alt icons with configured fabrication line product icons.
- Added automatic cleanup for older saved product overlay render objects when the overlay layout changes.
Version: 0.2.11
Date: 2026-07-04
Changes:
- Allowed Fair Enough fabrication cores to be selected as fabrication core products.
- Updated the self-test to verify fabrication core recipes stay visible in the mall catalog.
Version: 0.2.8
Date: 2026-07-02
Changes:
- Allowed repair packs and engine units as fabrication core substitutable intermediate ingredients.
- Updated the self-test to verify engine unit substitution through car fabrication.
Version: 0.2.6
Date: 2026-06-29
Changes:
- Marked the mod as compatible with Factorio 2.1.
- Updated base, Quality, Elevated Rails and Space Age dependency bounds to require 2.1.
- Allowed pipes, pipe to ground, concrete and refined concrete as fabrication core targets.
Version: 0.2.5
Date: 2026-06-29
Changes:
- Reverted all Version 0.2.0 goal-driven fabrication scheduler changes.
- Restored the stable 0.1.34 fabrication core behavior, GUI and fluid handling for compatibility.
- Removed the 0.2.x goal pool, worker scheduler and player-assigned fluid port model from this release line.
Version: 0.1.33
Date: 2026-06-21
Changes:
- Restored fabrication cores to the stable filtered-container implementation.
- Kept tiered runtime module slots at 2, 4, 6 and 8 without the broken native crafting-machine conversion.
- Restored the standard mall GUI, line selection and unified inventory behavior.
Version: 0.1.32
Date: 2026-06-21
Changes:
- Removed compute packages, code fabricators, material translators and identity recipes.
- Kept only fabrication cores as the central mall system.
- Replaced recursive recipe planning with limited substitution for iron gears, copper cable, iron sticks, pipes, pipe-to-ground, concrete and refined concrete.
- Hid intermediate products from the fabrication core target catalog.
- Added configurable fabrication speed scaling and quality-based speed bonuses for fabrication cores.
- Added tiered fabrication core runtime module slots: 2, 4, 6 and 8 slots for speed, efficiency and quality modules.
- Rejected productivity modules and removed productivity output scaling from fabrication cores.
- Removed compute cost from fabrication runtime and GUI.
Version: 0.1.21
Date: 2026-06-12
Changes:
- Added an extra compute markup for every internally produced intermediate component in fabrication core plans.
- Imported intermediate components no longer pay that internal crafting markup.
- Updated self-tests to compare imported and internally produced intermediate compute costs.
- Clarified the mod description around unified fabrication inventories, dynamic fluid inputs and item-only material translators.
Version: 0.1.20
Date: 2026-06-11
Changes:
- Added selectable intermediate import or internal production for fabrication core recipe trees.
- Added visible ingredient lists and compute cost per configured fabrication line.
- Preserved recipe override window position while changing sub-recipes.
- Normalized the compute reserve progress bar to the currently consumed compute package.
- Aligned dynamic fabrication fluid ports to the current core footprint.
- Reworked item translators into furnace-style automatic identity processors using compute packages as fuel.
- Removed fluid translators after Factorio's automatic recipe selection proved incompatible with fluid-only identity recipes.
Version: 0.1.19
Date: 2026-06-11
Changes:
- Reworked fabrication cores into non-rotatable 50-slot filtered containers.
- Replaced separate input, output and code proxy warehouses with one unified core inventory.
- Opened the mall program panel next to the standard container inventory.
- Kept legacy proxy prototypes for save migration and moved their contents into the unified inventory.
Version: 0.1.18
Date: 2026-06-10
Changes:
- Aligned integrated fluid inputs to the pipe grid and corrected their connection direction.
- Added a headless test that supplies sulfuric acid through a real connected pipe.
- Added per-intermediate produce/import controls, visible line inputs, warehouse access and a dedicated code chamber.
- Updated fabrication progress continuously.
- Code packages now move automatically from the fabrication input into the internal one-stack buffer.
- Added compute cost per production cycle to every configured fabrication line.
- Added a dedicated 9x9 fabrication core sprite with visible material intake, product dispatch zones and sealed fluid sockets.
- Reused the core model with tier-specific tinting for higher fabrication core levels.
Version: 0.1.17
Date: 2026-06-10
Changes:
- Added four programmable fabrication core tiers with 8, 16, 32 and 64 independent production lines.
- Added recursive raw-resource planning, alternative recipe selection, dynamic fluid inputs and isolated output sections.
- Added three compute package generations and three code fabricator tiers.
- Added item and fluid material translators with automatically generated identity recipes and a startup disable setting.
- Added optional Space Age tiers for Vulcanus, Fulgora, Gleba and Aquilo.
- Added English and Russian locale, blueprint settings, fast replacement and runtime state restoration.
- Added Base and Space Age headless tests for parallel production, fluids, code consumption and quality.