Extended Vanilla: Assets


Assets for all the Extended Vanilla modpack. Doesn't add content on its own. If you'd like to use part of my assets or add a compatibility to my mods feel free to ask me.

Mod packs
21 hours ago
2.0 - 2.1
36.0K
Owner:
77Playmaker
Source:
N/A
Homepage:
N/A
License:
Common sense Copyright
Created:
1 year, 7 months ago
Latest Version:
3.1.1 (21 hours ago)
Factorio version:
2.0 - 2.1
Downloaded by:
36.0K users

Short description of this modpack:

The Extended Vanilla modpack (EV in short) is a collection of mods for Factorio, which enhances the normal gameplay in a non-disruptive, simple way.
For simple I mean that my mods enhance the gameplay experience without completely changing recipes and making the game feel like an impossible 2000 hour expert run where you have to figure out percentages, perfect production setups and consider 10 different byproducts, depending obviously context and settings.

It should feel - indeed - as a vanilla+ experience, that (as much as possible) merges seamlessy with the core game, enhancing here and there things, mechanics, processes.

All mods can be played together or one at a time, letting you customize your game as much as you want.

Despite, via optional settins, complexity and difficulty can be increased if it is your will to do so.
In fact, another important aspect of my mods is that most of their content is customizable: you can change amounts of researchable items, stats of drills and types equipment, ratios in refining recipes, and so on.

Other than that, some major mods and modpacks are supported, as AAI industries or Krastorio 2/K2 Spaced out. The full list depends on the mod and can be read on the relative modpage.

Coming to EV Assets, the mod itself doesn't add anything to the game. It is indeed a library for all the Extended Vanilla mods.
If you're interested in its content (for your mods or anything) or want to add some addons/modifications feel free to ask me.
*(Both here in the Discussion page or on my discord server.)


Modularity & Customization: the Extended Vanilla philosophy

  • The modding community increases as the player base does. So in a so crowded game compatibility is the key.
  • And since I can't keep up with all the mods that each day get released, updated and changed, I'll let you do that as much as the code lets me do it.
  • That's why many key recipe of the mod can be adjusted and modified via the settings tab.
  • Ingredients, ratios, results, secondary products: almost all the key recipes can be modified as you like.

A complete list of the mods on which I'm currently working: (Last updated: 14 July 2026)

The Extended Vanilla modpack:






Compatibility:

My mods are coded as procedurally as I can: implementing new items is as easy as writing a word, but creating all the textures needed takes quite some time.

So:

  • If you are a mod owner, you can contact me in private on both discord and the factorio forum;
  • If you're a fan and want mod compatibility, feel free to ask me.
    (DISCLAIMER: I'm more active on discord)

Join the chill vanilla+ enjoyers:

  • I'm not really active on the Factorio forum.
  • Instead, I daily use discord for multiple reasons, so you can follow me on my discord server if you want.
  • There you will find, other than me, many players that enjoy the modpack (and the game). We're both enthusiasts with hundreds of hours into the game and chill players that just started their journey in the game.
  • And if you have any suggestion, idea, or just need to report a bug, be sure to do it!


Support:

As a university student balancing my studies and other passions, sometimes it can be challenging for me to determine how much time I should invest in modding Factorio.
While I love creating content, I also have responsibilities and interests outside of gaming, as I think you can imagine.

By supporting my work, you're not only helping me decide how much time to dedicate to improving the mods, but you're also showing the value that my content brings to the community.
Your contributions could have a real impact on my ability to continue developing, and even those around me will see the importance of this creative journey. (They are not into the game and, therefore, can't understand its dynamics.)
If you enjoy what I do, consider paying me a coffee—your support truly makes a difference.

In return, you'll have some perks and boosts on this server, as a dedicated chat for donors and priority on modding ideas (this last one if you achieve the @Steel bros title).


In this sense, special thanks to my donors:

Tungsten enjoyers:

  • Merikolus;

Steel bros:

  • EGB Gaming;
  • MT;

Iron fellas:

  • Сотрудник НКВД;
  • Ala;

Mods used in the making and testing of my mods and of this page: (I think this is the least I can do.)

Graphic assets non developed directly by me (such as the Quarry drill or the Atomic Assembler) are reality thanks to:
- Hurricane046


You've come this far? Really? What do you want? Even more schreenshots?
Just download and spam mate I can assure you this mod(pack) will allow you to, trust me.
:D
What are you waitin' for? The factory must grow!


Known issues:

  • If you find any... my mistakes in english are endless... I'm sorry. :D

_77