Mods introducing new content into the game.
Version: 2.0.3 Date: 2024-12-30 Changes: - Redarmy's Assembly Machine can be captured as captive biter spawner. They become biter afterward.
Version: 2.0.2 Date: 2024-12-13 Changes: - Scouts have their own localised name, instead of it with parent entity.
Version: 2.0.1 Date: 2024-12-10 Bugfixes: - Fixed planet kill counts did not persist through save.
Version: 2.0.0 Date: 2024-12-05 Changes: - Updated to Factorio 2.0 - Utilized 2.0 autoplace and noise functions. - Replaced leveling system with quality spawning system to determine enemy stats. - Changed to 75% flat resistances for units and turrets and 50% for spawners
Version: 1.11.1 Date: 2024-07-02 Changes: - Updated translation from crowdin. - Removed duplicated function call.
Version: 1.11.0 Date: 2024-06-07 Features: - Added support for fog of war beacons - Added units for scouting subsystem - Changed human-miner base health from 100 to 80 - Changed human-pistol base health from 80 to 70 Changes: - Human-miner runs a little faster
Version: 1.10.5 Date: 2024-05-01 Bugfixes: - Fixed a startup crash when 5dim_battlefield enabled. It somehow assigns next_upgrade to red army turrets.
Version: 1.10.4 Date: 2023-12-10 Changes: - Human Miner pollution_to_join_attack from 3 to 8 - Human Pistol pollution_to_join_attack from 5 to 8 - Heavy machine gun pollution_to_join_attack from 150 to 100 - machine gun pollution_to_join_attack from 20 to 25 - sniper pollution_to_join_attack from 100 to 80 - dropship pollution_to_join_attack from 150 to 120 - tank pollution_to_join_attack from 200 to 150 Graphics: - Changed Tank death animation. - Changed Airplane death animation. Bugfixes: - Human animation is no longer rely on character prototype. This fixes compatibility issues with other character override mods. - Fixed high laser damage at low levels.
Version: 1.10.3 Date: 2023-09-22 Bugfixes: - Not default max attack range now gradually increase from level 1 - level 5. This fixes nothing in early game can hit an unit that has very high max attack range.
Version: 1.10.2 Date: 2023-09-01 Changes: - early game unit spawn table tweaks - Pollution to attack tweaks - Re-added Human-miner for late game. - Buffed Human-miner offense and defense - Buffed all human running speed - Buffed human unit HP for higher levels
Version: 1.10.1 Date: 2023-08-26 Bugfixes: - Fixed required incorrect custom_attack lua.
Version: 1.10.0 Date: 2023-08-26 Feature: - Support new custom menu Changes: - Code clean up - Fix cannon projectile to collide with "non-same" force. - Fix projectile names Bugfixes: - Fix the settings in race mod cache did not properly refresh when version upgrades.
Version: 1.9.0 Date: 2023-08-10 Changes: - Refactored default autoplace - use new ERM mod registration system - Turret max range is now max range config + 16
Version: 1.8.1 Date: 2023-08-03 Changes: - increased unit cost for custom attacks groups. - dropship now drops multiple units like zerg and protoss - Map color is now changeable in startup setting. - K2 Creep can be toggled off.
Version: 1.8.0 Date: 2023-07-26 Features: - ERM 1.18 compatibility changes - Updated unit for dynamic attack range and dynamic vision distance
Version: 1.7.1 Date: 2023-07-16 Changes: - Systematic despawn units use destroy(), instead of die() Bugfixes: - Fixed turret resistances. - Fixed turret's "flag" to "flags"
Version: 1.7.0 Date: 2023-03-12 Features: - Added support for Milestones mod. - "Default" enemy spawner generating method now group enemy spawns together. Changes: - Changed code to use new remote interface name
Version: 1.6.1 Date: 2023-01-13 Changes: - Add support for pollution to join attack multiplier setting
Version: 1.6.0 Date: 2022-12-12 Changes: - Refactored Level Strength Multiplier for ERM 1.16.
Version: 1.5.4 Date: 2022-12-01 Changes: - Changed map color of the race to crimson red.
Version: 1.5.3 Date: 2022-07-10 Changes: - Improve unit performance by changing enemies distraction_cooldown from 20 to 300.
Version: 1.5.2 Date: 2022-06-22 Changes: - Added support to set neutral for neutral forces that created from other mods.
Version: 1.5.1 Date: 2022-06-11 Changes: - reduced smoke from rocket frequency to 1 / 5 to increase performance in large group.
Version: 1.5.0 Date: 2022-06-06 Features: - Added support for featured squad - Added support for elite squad - -- Featured Squad Details --- - Unit list, spawn ratio, unit attack point cost - {{'human-heavy-machinegun', 'human-shotgun', 'human-sniper','human-engineer' }, {2, 2, 1, 1}, 15}, - {{'human-machinegun', 'human-heavy-machinegun', 'tank-explosive-cannon'}, {2, 2, 1}, 20}, - {{'tank-cannon', 'tank-explosive-cannon'}, {2, 1}, 30}, - {{'human-shotgun','tank-cannon', 'tank-explosive-cannon', 'plane-gunner', 'plane-bomber'}, {2, 1, 1, 1, 1}, 20}, - {{'human-sniper','tank-cannon', 'tank-explosive-cannon','plane-gunner', 'plane-bomber'}, {2,1,1,1,1}, 20}, - -- / Featured Squad Details -- - -- Featured Flying Squad Details --- - {{'plane-gunner', 'plane-bomber'}, {3, 2}, 50}, - {{'plane-gunner', 'plane-dropship'}, {2, 1}, 50}, - {{'plane-bomber'}, {1}, 50}, - {{'plane-gunner'}, {1}, 30} - -- / Featured Flying Squad Details --- Changes: - Dropship unit cooldown changed from 15-10s to 45-30s - Remove rocket turning_speed_increases_exponentially_with_projectile_speed to improve performance when there are many bomber planes. - Refactored rocket and cannon damage handling. - Added max_range to projectiles - Refactored custom attack handling (dropships and proxy builder)
Version: 1.4.0 Date: 2022-03-04 Changes: - Improve custom attack handling - Improved race data handling - Tweak spawner time, Tier 2 units takes 1.5x, Tier 3 units takes 2x
Version: 1.3.1 Date: 2022-02-03 Changes: - RU Translation update. (Thank You! Luis_Mitchell)
Version: 1.3.0 Date: 2022-01-15 Changes: - Balance spawner for Free for all mode - Standardized spawn timers for spawner to be 10s - 5s. - Standardize max_count_of_owned_units and max_friends_around_to_spawn to 8, 5 respectively - Changed spawn rate and spawn unit for spanwers.
Version: 1.2.0 Date: 2012-12-26 Changes: - Code file license changed from MIT to GNU LGPLv3 Graphics: - Lower render_layer of air unit from air_object to wires-above. Projectiles and explosions should render above them.
Version: 1.1.0 Date: 2021-11-14 Features: - Add 4 races split support Changes: - Change unit flags - Adjusted pollution_to_join_attack values, overall lower required values. - Turrets damage adjustment
Version: 1.0.0 Date: 2021-10-23 Features: - Added an enginneer to build spawners and turrets, high-end tier 2 unit. Changes: - adjusted max_count_of_owned_units to be max_friends_around_to_spawn+2 - HP buff across all units - Machine-gunner is now on tier 1 for custom attack group - Adjust miner and pistol HP and damage for custom attack group - AOE damage ratio buff for tank (45% AOE) and plane (65% AOE). Total damage stay the same. - Running speed can now adjust with setting - Minor increase on flyer speed - Added min_attack_distance to units
Version: 0.5.1 Date: 2021-09-18 Bugfixes: - Fix signal filenames
Version: 0.5.0 Date: 2021-09-03 Changes: - changed Dropship drop range from 12 to 3 - changed Dropship drop unit cooldown from 10-5s to 15-10s - Code compatibility changes for ERM 1.7.0
Version: 0.4.0 Date: 2021-08-12 Changes: - Units' vision changed to between 30 to 35 - Remove corpse for planes to reduce junks on the map.
Version: 0.3.0 Date: 2021-07-28 Features: - Add cargon plane as dropship - it drops human-pistol, human-machine-gun, human-shotgun, tank-cannon Changes: - Add compatibility for attack meter - Change spawn density to be similar with other races. Hence performance improvement during processing level up. Bugfixes: - Fix plane-laser to plane-gunner in race-setting
Version: 0.2.1 Date: 2021-07-16 Changes: - Consolidate ammo category to readarmy-damage
Version: 0.2.0 Date: 2021-07-16 Changes: - Lowered sniper initial damage, since they starts @ level 2 - Lowered tank initial damage, since they starts @ level 2
Version: 0.1.0 Date: 2021-07-10 Major Features: - initial release of red army - various type of solders as miners and gunners - single unit attack and aoe attack variants of tanks and planes