ERM - RedArmy

by heyqule

Add Red Army as enemy. Every unit is painted in red. They have heavy firepower on single target with minor AOE attacks.

9 days ago
1.1
889
Owner:
heyqule
Source:
https://github.com/heyqule/erm_redarmy
Homepage:
N/A
License:
MIT
Created:
2 months ago
Latest Version:
0.5.1 (9 days ago)
Factorio version:
1.1
Downloaded:
889 times

ERM Redarmy (Beta release)

This mod adds the player character and vehicles as an enemy force. They have heavy firepower on single target with minor AOE attacks.

They are weak against Acid/Poison (Max 85 resist).

Credit:
Human death sound from https://opengameart.org/content/11-male-human-paindeath-sounds
Airplane graphic from https://mods.factorio.com/mods/SuicidalKid/Aircraft

Discord: https://discord.gg/BwWXygyEyQ

Requirement

  • Enemy Race Manager >= 1.7
  • Factorio Standard Library >= 1.4.6
  • Factorio Base >= 1.1

Features

Tier 1 Units

Miner (Retire @ tier 3)
- Health 100 - 1350  (level 1 - 20)
- Melee damage 5 - 8 (level 1 - 20)
- 1 attack / 1s
Pistol (Retire @ tier 3)
- Health 80 - 1080
- Physical damage 5 - 8 
- 1 attack / 2s

Tier 2 Units

Machine gunner
- Health 200 - 2700
- Physical damage 5 - 15   
- 1 - 4 attacks / s
Sniper
- Health 150 - 2050
- Physical damage 30 - 200
- 1 attacks / 5 - 3s
Tank (Evolution factor 0.6+)
- Health 500 - 6075
- Physical damage 30 - 250  
- 1 attacks / 4 - 2s
Dropship
- Health 300 - 4050
- Drop units

Tier 3 Units

Heavy Machine gunner
- Health 225 - 3037
- Physical damage 10 - 25   
- 1 - 4 attacks / s
Shotgunner
- Health 300 - 4050
- Physical damage 5 - 15 per pellet * 16
- 1 attacks / 2 - 1s
Plane - Gunner
- Health 350 - 4725
- Physical damage 20 - 60
- 1 - 2 attacks / s
Tank - explosive rounds
- Health 450 - 6750
- Physical damage 50 - 200 (AOE 3, 10% AOE dmg)
- 1 attacks / 5 - 3s
Plane - Bomber
- Health 300 - 4050
- Physical damage 35 - 100 (AOE 3, 25% AOE dmg)
- 1 attacks / 4 - 2s

Physical resistance: 95
Weak elemental resistance: 85
Elemental resistance: 90