Enemy Race Manager

by heyqule

Add support to have multiple races of enemies and add various RTS elements. Added aerial enemies. Added engineer army that you can control. Support free for all or 1vN. Search "ERM -" mods to download the new enemies.

Content
13 days ago
1.1 - 2.1
29.1K
Combat Enemies Environment Mining Manufacturing

g Am I doing this correctly?

6 days ago
(updated 6 days ago)

Nauvis stopped requiring effort once lasers were achieved, evolution is around .9 atm but not much is happening. I'm not seeing flying units or anything a 2 deep turret or red ammo wall can't handle. I have reduced evolution and normal enemy difficulty set as i'm on a 10x science run. What do I need to do to get the flying units and larger variety of attackers?

Also, when should one pop over to another planet to trigger interplanetary attacks? One of the things i'm most excited about

6 days ago

Sounds normal to me. Normal difficulty with default settings is near vanilla biter experience. It's not supposed to be challenging. Proper leveled gun and laser can clean them easily. Evolution is also only one of the factors. If you tune some of attack settings down, then they evolve slower in strength. But at 0.9 evolutions, the variety of units should be maxed out. Higher tier unit requires more pollution to spawn. If you don't actively killing them or have a very large working factory, the attackers may spawn a bit slower.

Which enemies are on your nauvis?

Interplanetary attack only happens after you kill their spawner in their home planet. Char/aiur/earth depends on the race.

4 days ago
(updated 3 days ago)

Sounds normal to me. Normal difficulty with default settings is near vanilla biter experience. It's not supposed to be challenging. Proper leveled gun and laser can clean them easily. Evolution is also only one of the factors. If you tune some of attack settings down, then they evolve slower in strength. But at 0.9 evolutions, the variety of units should be maxed out. Higher tier unit requires more pollution to spawn. If you don't actively killing them or have a very large working factory, the attackers may spawn a bit slower.

Which enemies are on your nauvis?

Interplanetary attack only happens after you kill their spawner in their home planet. Char/aiur/earth depends on the race.

Appreciate the response! Upped it to hardcore difficulty but not noticing much difference. I had some protoss on nauvis but i haven't seen them in awhile. About to go hit earth to try to trigger interplanetary raids. Do you usually advise going to trigger attacks from other worlds as soon as possible or is it generally once you've unlocked the base planets and setup there?

I thought the flying enemies were just base units, didn't realize they were from the raids! Thanks

Edit: Whew! Went to earth and took out the main base with a shitload of marine mk3s. That was intense. Don't think I can survive there yet though lol

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