Enemy Race Manager

by heyqule

Add support to have multiple races of enemies and add various RTS elements. Enemy become tougher as you kill them. Added aerial enemies. Support free for all or 1vN. Search "ERM -" mods to download the new enemies.

Content
a month ago
1.1 - 2.0
23.3K
Combat Enemies Environment Mining Manufacturing

b Damage increase on "Additional turrets" mod from changing this mod startup settings

2 months ago
(updated 2 months ago)

I am just going to paste the thread i made on that mod, the last entry i made in the discussion is the one related to this mod, don't know if that mod or this mod is the culprit so i am just notifying you that some wierd stuff is happening with the turrets of that mod if "Unit max hit points multiplier" is changed, default 20 makes the turrets OP, if i increase it, it makes them even more OP, insanely OP.

https://mods.factorio.com/mod/Additional-Turret-revived/discussion/686937aa2965191e32e79915

2 months ago

It's definitely from that mod. "Unit max hit points multiplier" from my mod changes unit's HP. It doesn't tweak your turret damage.

2 months ago

I just did a quick code check on that mod. It modifies the damage based on the spawner's HP lol. So when I change the spawner HP, it also changes turret's damage. It's broken by design imo and not on my end to "fix".

2 months ago

I just did a quick code check on that mod. It modifies the damage based on the spawner's HP lol. So when I change the spawner HP, it also changes turret's damage. It's broken by design imo and not on my end to "fix".

I saw your comment there, thank you again for looking at it.

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