Enemy Race Manager

by heyqule

Add support to have multiple races of enemies and add various RTS elements. Enemy become tougher as you kill them. Added aerial enemies. Support free for all or 1vN. Search "ERM -" mods to download the new enemies.

Content
9 hours ago
1.1 - 2.0
20.3K
Combat Enemies Environment Mining Manufacturing

g Any AI features?

a month ago

Hi! TYVM for this mod, its refresh all game so nice!
Tell plz, do u plan to make ur mod compare to any advance AI mod? Like Ramp or everything else.
For today any of ERM races patterns r so passive and does not make any dangerous after some time in-game.
With Ramp it results to thing that ERM attacks 1 time vs 20-30 times by bitters.

a month ago

There is plan to add some advanced logics like Rampant's siege mode, which small groups continuous raid you non-stop for a minute or 2. But implementing Factorio 2.0 features took over that priority. I will revisit it once 2.0 changes are done.

If you find the enemy are not attack frequently enough, you could adjust some map setting to increase the frequency. Here are some of the them you can increase.
"[time base attack] add points by %".
"[attack point] point collector multiplier"
"[attack point - RL]" amount, (adding attack points by launching rockets to space)

a month ago

TY for settings, ill try it out.
What do u mean about 2.0 features? Some not ready for now?

a month ago
(updated a month ago)

Default settings are pretty tame in term of difficulty. Play around and adjust them to your liking. Don't go crazy tho. It can ruin your game if you are not prepared lol.

"What do u mean about 2.0 features? Some not ready for now?"
I had to disable some features from 1.1 for this mod to work in 2.0. I'm still working on re-enabling them. There are also new 2.0 features, like biter-egg, that I have to find a way to work with it as zerg/protoss/redarmy doesn't drop biter-eggs.

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