Was playing with this mod and Armoured Biters, and Entrenched Enemies and space age:hardcore Mode (+others). I found that i believe entrenched enemies would create quality Amoured Biters, and the legendary ones would have insane resistances and loads of HP, basically becoming massive ammo soaks making the game almost impossible with my selected mods. Turned Amoured Biters mod off and now my game crashes showing the below.
The mod Enemy Race Manager (2.0.18) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event enemyracemanager::on_nth_tick(61)
Unknown entity name: enemy--armoured-biter-spawner--1
stack traceback:
[C]: in function 'can_place_entity'
enemyracemanager/lib/base_build_processor.lua:161: in function 'build'
enemyracemanager/controllers/cron.lua:85: in function '?'
enemyracemanager/lib/cron_processor.lua:22: in function 'process_one_job'
enemyracemanager/lib/cron_processor.lua:151: in function 'handler'
core/lualib/event_handler.lua:56: in function <core/lualib/event_handler.lua:54>
I'd also like to request that the enemy spawn rate coming out of the corrupted roboports to be reduced. When im trying to turret creep into a bunch of enemy bases, the bots that spawn out of the corrupted roboports spawn every like .3 second or something. Basically meaning by the time the turrets kill the bot, a new one spawns and i can't actually get the turret to target and kill the Corrupted Roboport because it just keeps retargeting the new bot. This becomes even worse when they have quality taking longer to kill. Only way i can actually kill them with turrets is to luckily land a turret in between a spawn that fires at the roboport instead of a bot. I basically now just use /editor and delete the corrupted roboport when i trying to attack a base.
Otherwise great mod