Enemy Race Manager

by heyqule

Add support to have multiple races of enemies and add various RTS elements. Enemy become tougher as you kill them. Added aerial enemies. Support free for all or 1vN. Search "ERM -" mods to download the new enemies.

Content
a day ago
1.1 - 2.0
20.3K
Combat Enemies Environment Mining Manufacturing

g Bug Report

3 months ago

Was playing with this mod and Armoured Biters, and Entrenched Enemies and space age:hardcore Mode (+others). I found that i believe entrenched enemies would create quality Amoured Biters, and the legendary ones would have insane resistances and loads of HP, basically becoming massive ammo soaks making the game almost impossible with my selected mods. Turned Amoured Biters mod off and now my game crashes showing the below.

The mod Enemy Race Manager (2.0.18) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event enemyracemanager::on_nth_tick(61)
Unknown entity name: enemy--armoured-biter-spawner--1
stack traceback:
[C]: in function 'can_place_entity'
enemyracemanager/lib/base_build_processor.lua:161: in function 'build'
enemyracemanager/controllers/cron.lua:85: in function '?'
enemyracemanager/lib/cron_processor.lua:22: in function 'process_one_job'
enemyracemanager/lib/cron_processor.lua:151: in function 'handler'
core/lualib/event_handler.lua:56: in function <core/lualib/event_handler.lua:54>

I'd also like to request that the enemy spawn rate coming out of the corrupted roboports to be reduced. When im trying to turret creep into a bunch of enemy bases, the bots that spawn out of the corrupted roboports spawn every like .3 second or something. Basically meaning by the time the turrets kill the bot, a new one spawns and i can't actually get the turret to target and kill the Corrupted Roboport because it just keeps retargeting the new bot. This becomes even worse when they have quality taking longer to kill. Only way i can actually kill them with turrets is to luckily land a turret in between a spawn that fires at the roboport instead of a bot. I basically now just use /editor and delete the corrupted roboport when i trying to attack a base.

Otherwise great mod

3 months ago

Re:crash

You disabled the armor biter mod while ERM has a build queue for it. So it crash when it tries to build the disabled building. I can fix that on my end.

Re: enemy spawn rate
Mixing other enemy mods may have odd behaviors. Entrenched Enemies has an options to modify spawner cooldown. That's likely the reason you see .3 spawn on roboport. All ERM spawners have 5 seconds or more cooldowns.

3 months ago

Hey, thanks for the response/help! i'll look into the Entrenched Enemies mod and see what i can find.

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