Enemy Race Manager

by heyqule

Add support to have multiple races of enemies and add various RTS elements. Added aerial enemies. Added engineer army that you can control. Support free for all or 1vN. Search "ERM -" mods to download the new enemies.

Content
4 days ago
1.1 - 2.0
24.8K
Combat Enemies Environment Mining Manufacturing

g a few annoyances with team competiton

11 months ago

so im playing with the mod team competition and some games can spawn modded enemies which I like, but with this mod they spawn stuff like legendary biters. which is not very fair and balenced. so adding a way to remove tiered enemies would be good. also corrupted construction bots no matter what force it is makes an enemy nest which is a problem when in MOBA which can spawn corrupted construction bots on your own team.

But overall this is a very great mod and really wanted to play with stuff like Zerg. and the corrupted bots make MOBA a very fun and chaotic game!

11 months ago
(updated 11 months ago)

Team competition randomly picks units from the force and it happens to pick higher tier units. So it's mod compatibility issue.

I can take a look whether that's fixable on my end in a future update.

11 months ago

yeah I know. just I thought you could add a option to disable the high tier enemies

10 months ago

I rather try to fix it than handicap the enemies lol.

10 months ago

ok. but I would like you to fix the construction bot problem

10 months ago

ya. I'll fix that next release.

10 months ago

ok

10 months ago

2.0.20 fixes that robots should spawn under the spawner's force.

Legendary tier unit should no longer spawn if the planet progression isn't on that level.

Let me know if the problem presist and I'll hop on your server to take a look.

10 months ago

ok thx

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