Enemy Race Manager

by heyqule

Add support to have multiple races of enemies and add various RTS elements. Enemy become tougher as you kill them. Added aerial enemies. Support free for all or 1vN. Search "ERM -" mods to download the new enemies.

Content
a month ago
1.1 - 2.0
23.3K
Combat Enemies Environment Mining Manufacturing

g Disable random spawn in base

9 months ago

There is a way to dissable the mechanic that makes enemy spawn inside my base?, it's really stressing for me that i need to put defend units in every single corner of the base

9 months ago

They only spawn near enemy's spawners. Do you have an enemy base inside your base? Maybe they fly into your base?

If you do see them spawn INSIDE your base without any enemy nearby, please send your save. That's likely a bug.

If you find it too stressful, you can disable many custom attacks, slow down the enemy progression and lower enemy difficulties in mod settings.

This mod is defense focus by default. The early game challenge is to automate defense ASAP before they overrun your base.

9 months ago

Hello, i discover that they dont appear randomly in my base, is more that they fly over defence, even when i desactivated flying enemies, they fly over ocean lol

2 months ago

Hi i have this problem they spawn in my base how i can send you save?

2 months ago

Flyers can't be fully disabled as it's part of core mechanic in this mod. You can sniper their nest to reduce spawns and disable custom flying squads in map setting.

2 months ago

I have turrets that are specifically AA but it doesn't work on every flying enemy, there are the "Exceptional corrupted distractor" from this mod that not anything can shoot at, so it just flies around in my base and destroy stuff and i can't do anything.

2 months ago

Here is a screenshot:

https://snipboard.io/hNDY0H.jpg

2 months ago
(updated 2 months ago)

Those modded turrets don't work because they likely don't use a compatible flying collision layer for their projectiles or missing the correct attack_target_mask. The flying attributes from ERM are based off Earendel's "Combat mechanics overhaul" and "space exploration". So the issue is on the 3rd party turret mod to fix.

ERM units are tested with base game turrets. It's up to other mods to add support to fight my units. I don't have time to do compatible fixes for changed made by other modders.

2 months ago

Those modded turrets don't work because they likely don't use a compatible flying collision layer for their projectiles or missing the correct attack_target_mask. The flying attributes from ERM are based off Earendel's "Combat mechanics overhaul" and "space exploration". So the issue is on the 3rd party turret mod to fix.

ERM units are tested with base game turrets. It's up to other mods to add support to fight my units. I don't have time to do compatible fixes for changed made by other modders.

They use that mask, but after playing for a while it works now, kind of. I think there was a hickup between there when i changed settings that it didn't apply to enemies already spawned or something.

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