Enemy Race Manager

by heyqule

Add support to have multiple races of enemies and add various RTS elements. Enemy become tougher as you kill them. Added aerial enemies. Support free for all or 1vN. Search "ERM -" mods to download the new enemies.

Content
8 days ago
1.1 - 2.0
15.5K
Combat Enemies Environment

i Ramping tier on homeworlds?

29 days ago

Sorry if this isnt in line with the idea of the mod or anything, but im just wondering if its possible to add some config value in settings for how Zerg / Protoss spawn on their homeworlds?

For those of us who want to play with them only spawning there (plus any future invasions to Nauvis etc, which sounds cool), it means that you never get to engage with them until you are very lategame or bring highly researched weaponry (with several levels into unlimited researches).

I would love to be able to just drop on Char, set up a small militiary outpost, and experience the content with tier 1 enemies first.

Maybe the tier can scale with distance from map spawn (initial landing spot "starting area safezone")?
Or if it scales with pollution output on said planet, or number of kills.

That way you can experience the content in smooth difficulty without it ALWAYS being T5 everywhere on their planets.

29 days ago

Thanks for the suggestion.

Home worlds are where the top difficulty contents will be appear for the enemies. The current version of those planets are a barebone of what will be available. You do start with tier 1 units from the spawners on Char/Aiur tho.

There are will be other space locations where the enemy are based on the difficulty you have reached.

The current home worlds are to get familiar the space system for me, so what you see is tip of iceberg.

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