Enemy Race Manager

by heyqule

Add support to have multiple races of enemies and add various RTS elements. Added aerial enemies. Added engineer army that you can control. Support free for all or 1vN. Search "ERM -" mods to download the new enemies.

Content
3 hours ago
1.1 - 2.0
24.8K
Combat Enemies Environment Mining Manufacturing

g Incorrect unit spawns on a planet

1 year, 12 days ago

Constant attacks on Vulcanus by Drones, Frost Biters and Vanilla Biters.

1 year, 12 days ago

Hi

May you send me your save?

Do you have explosive biter enable as well?

1 year, 11 days ago

Same here, but i noticed that on Gleba.
How do i send you my save?

1 year, 11 days ago
(updated 1 year, 11 days ago)

Biter and spiders are in under the same "enemy" force. The mod has logic to spawn all enemies under same force. That's probably the reason they spawn on other planets.

You can send me your save either on Discord or Google drive.

You can grab your save from https://wiki.factorio.com/Application_directory

1 year, 11 days ago
(updated 1 year, 11 days ago)

Yeah, i think i got what the trigger is. They start doing it after you start Char rearch.
https://imgur.com/a/xfsx2BE that red blob is biters and drones.


Edit. Nope guess its not.

1 year, 11 days ago

They just spawn from thin air at some point, i guees after they have enough attack point.
Race manager menu shows 2 line on Gleba Biters and Zerg.

1 year, 11 days ago
(updated 1 year, 11 days ago)

ya.. It's from the custom attack group. That part hasn't change much for 2.0.

I'll think about a better way to dispatch the groups. In the meantime, you'll have to beef up the base defense lol.

Turning off the "time base attack" should help slow down the attack.

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