Enemy Race Manager

by heyqule

Add support to have multiple races of enemies and add various RTS elements. Enemy become tougher as you kill them. Added aerial enemies. Please visit the mod page or search "ERM -" mods to download the new demo races.

Content
a day ago
1.1 - 2.0
13.5K
Combat Enemies Environment

g Incorrect unit spawns on a planet

2 days ago

Constant attacks on Vulcanus by Drones, Frost Biters and Vanilla Biters.

2 days ago

Hi

May you send me your save?

Do you have explosive biter enable as well?

a day ago

Same here, but i noticed that on Gleba.
How do i send you my save?

a day ago
(updated a day ago)

Biter and spiders are in under the same "enemy" force. The mod has logic to spawn all enemies under same force. That's probably the reason they spawn on other planets.

You can send me your save either on Discord or Google drive.

You can grab your save from https://wiki.factorio.com/Application_directory

a day ago
(updated a day ago)

Yeah, i think i got what the trigger is. They start doing it after you start Char rearch.
https://imgur.com/a/xfsx2BE that red blob is biters and drones.


Edit. Nope guess its not.

a day ago

They just spawn from thin air at some point, i guees after they have enough attack point.
Race manager menu shows 2 line on Gleba Biters and Zerg.

a day ago
(updated a day ago)

ya.. It's from the custom attack group. That part hasn't change much for 2.0.

I'll think about a better way to dispatch the groups. In the meantime, you'll have to beef up the base defense lol.

Turning off the "time base attack" should help slow down the attack.

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