Enemy Race Manager

by heyqule

Add support to have multiple races of enemies and add various RTS elements. Enemy become tougher as you kill them. Added aerial enemies. Please visit the mod page or search "ERM -" mods to download the new demo races.

Content
23 hours ago
1.1 - 2.0
13.5K
Combat Enemies Environment

a Factorio 2.0 plans

a month ago

Since I don't have early access, my mods will likely break on day 1. Even if it doesn't, the new enemy changes are likely incompatible with my existing spawning algorithm.

After 2.0 release, I'll do a single vanilla run to familiar with the new mechanics. Once I finish the first run, I should have brief ideas on what I'll change. Stay tune.

You may join my Discord for more frequent updates.

28 days ago

Man playing without this mod is so different, I had basically become accustomed to years of this mod

26 days ago

Best of luck with updating! <3

15 days ago

That's cool! Although it would be nice to have an option to spawn zerg/protos on nauvis too

13 days ago
(updated 13 days ago)

Please, if possible, spawn some aircrafts from each race in space. Like carriers near Aiur, or Devoures near zerg planet and so on, battle cruisers xD.

Man that will really make it feels like playing start craft as a 4th race

13 days ago

Re:Sworn

Prepare to get rekt? lol.

https://www.youtube.com/watch?v=tODv-CSYuFw

Re: COMRADEGUY
ya. You can pick a race for Nauvis. But you can't mix them as you do in base game due to 2.0 autoplace changes.

13 days ago
(updated 13 days ago)

Holy crap, he did!
Damm that will be such a crazy game play now.
Need to find some nice tech to lock behind Zerg, Toss and Terran, like siege weapons from Terran, Bio something from Zerg, and Op weapons or power from Toss?

But that might just be another mod by itself

11 days ago

Re:Sworn

Prepare to get rekt? lol.

https://www.youtube.com/watch?v=tODv-CSYuFw

Re: COMRADEGUY
ya. You can pick a race for Nauvis. But you can't mix them as you do in base game due to 2.0 autoplace changes.

Oh, that's unfortunate.

6 days ago
(updated 6 days ago)

Re:Sworn

Prepare to get rekt? lol.

https://www.youtube.com/watch?v=tODv-CSYuFw

Re: COMRADEGUY
ya. You can pick a race for Nauvis. But you can't mix them as you do in base game due to 2.0 autoplace changes.

that looks so cool.

Also, Although I -love- the idea of having Char and Aiur as planets you can visit, this to me feels less like an ennemy replacer and more like an overhall mod (which i'm all for btw !)

Are you considering splitting the 2, having the possibility of choosing a race of enemies per vanilla planets in one mod, and adding Char/Aiur on another ?

Can you explain more what you mean by this? So you only can have either biters, or 1 other species, and that's it, not multiple species?

ya. You can pick a race for Nauvis. But you can't mix them as you do in base game due to 2.0 autoplace changes.

5 days ago

Can you explain more what you mean by this? So you only can have either biters, or 1 other species, and that's it, not multiple species?

Yes. You can only pick on one specie on Nauvis when you are playing Space Age. My mixed species algo doesn't work well for multiple planets. Mix mode is available when you don't play with Space Age. I had to disable the 2 ways and 4 ways spawn algo as well.

I don't like the way that base game mixed. It looked messy and certain buildings couldn't spawn.

Maybe this will change once I figure out the new system.

Is it possible to add multiple species on the other planets, like maybe on Fulgora?

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