Edit: re-read the discussion, understand it better.
Still, would like some way to make water actually block all Nauvis enemies.
Even if it means disabling the corrupted robots, or turning them into normal land units. Or maybe spidertron-like pathing?
Is this toggle not working?
Or is there some other mechanic for flying enemies?
I disabled flying squads in map settings, but sometimes I get a wave of corrupted defenders flying right over the sea and into my factory.
There's multiple land routes for them to attack, and the biter waves use those.
I have, Frost Biters, Armoured Biters, Zerg, and Toss.
No Toxic Biters.
Combat Mechanics Overhaul and Additional Turrets both show up in the corrupted roboport.
King Jo's Vehicle Master and Additional Turrets show up on the corrupted defender.
Zerg and Toss are set to only spawn on their planets, Nauvis should just be "enemy".