Dimension Warp

by Anakhon

Build your base, defend it from the locals and get back to your home, Nauvis. A remake of the great warptorio2 (Vanilla and SpaceAge compatible).

Overhaul
a month ago
2.0
2.10K
Combat Enemies Environment Mining Power

g Playthrough Experience

19 days ago

As someone who has completed the original warptorio 2 multiple times this mod brought the mod faithfully to the space age era.
Despite the new planets and content the full playthrough being all research complete took 48 hours which is about the same time frame as the original.
Overall the mod is very good no major issues crashes or bugs however i kept it simple with no modded biters or optionals installed, i just have 3 recommendations.
First the end point doesn't really exist it just ends, having an end research return to the original dimension and to fix the dimensional ship to give it's story an ending would be nice.
Special dimensions with extra resources like the iron/copper/oil dimensions need their frequency buffed, can't say how many times i found an extra resource planet like iron then spent a good 10 mins running or driving around trying to find a single patch other then the base start area.
A Kind of idea i wanted to use but would of been a pain to set up was pushing high quality mods into the beacon for a 100% quality chance however putting quality into the beacon would kill all belt logistics and be a pain to fix so i would suggest the last room expansion has an alternate room like in the original warptorio 2's final expansions and throw a smaller beacon in there just to be able to hit that 100% quality rate and have its own area to play with to max out gear.
Otherwise the mods great difficulty is fine no real issues, the random planets are fun like the only lava vulcanus, Gleba's fruit buildings were never used i just manually cut forests and stored fruit the 4 hour spoil time is perfect only went to gleba twice and had infinite science since you should get level 4 quality mods in the beacon, hit that 300% productivity with 10 red modules, 5 speed modules this fixed all power too, had 5k science per min at 1 gigawatt power use so all the aquilo fusion power was never needed. I also loved how at 300% productivity you have to switch to coal liquification and remove all standard oil to get enough heavy to run fulgora's science. Anyway's i am ranting great mod, look forward to it's updates and thanks for bringing warptorio to space age.

16 days ago

First the end point doesn't really exist it just ends, having an end research return to the original dimension and to fix the dimensional ship to give it's story an ending would be nice.
Giving a real end is something I want to do, still plan to do.

Special dimensions with extra resources like the iron/copper/oil dimensions need their frequency buffed, can't say how many times i found an extra resource planet like iron then spent a good 10 mins running or driving around trying to find a single patch other then the base start area.
Not sure i'm understanding this correctly: you mean places like "iron only nauvis" for example ? Because these for me where actually supposed to be "slightly better iron, almost nothing else". So depending on the seed (and luck) it can be a pain to find some.
I still can look to improve the rate or something.

so i would suggest the last room expansion has an alternate room like in the original warptorio 2's final expansions
I have no idea what you are speaking about, but i like the idea :)

Anyway, thanks for the review and feedbacks (and your "ranting" ^^) !

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