Dimension Warp

by Anakhon

Build your base, defend it from the locals and get back to your home, Nauvis. A remake of the great warptorio2 (Vanilla and SpaceAge compatible).

Overhaul
20 days ago
2.0
1.08K
Combat Enemies Environment Mining Power

b Synchronization error when entering the game

a month ago

[When there are 3 or more players, a synchronization error may occur. We cannot locate the error through the log. Sometimes we can enter the game, but once we exit the game and re-enter, a synchronization error will occur. This situation is unlikely to occur for two players. Once the number exceeds this limit, everyone will exit and cannot re-enter]<<<<<
I don't know if the author has encountered this situation, especially when there are more than two players
Addendum: No other mods have been added

a month ago

i'll need far more details to try to solve this...
Did you do anything special during the game when the synchronization error happens ?
Do you just need to enter/exit the game ?

If you can provide some steps to guide, it'll be easier to look into this...

a month ago

Also, what is the exact error message you have ?
Does the host have the issue as well, or are you hosting the map on a server ?

a month ago

I haven't done anything extra, just entering and exiting the game will cause this problem. The triggering prerequisite is that more than 2 or more players will enter and there will be this bug. There is nothing to describe. The author needs to test it themselves and conduct game testing with two or more players. It is highly likely that this bug will occur. In addition, this problem will occur when opening services on both servers and game clients

a month ago

You should test with 3 or more players. When they exit the game, there will be a situation where they cannot enter, synchronization errors, and I will try to turn the client to English or delete other mods, but it will not help

a month ago

I think I found the issue when trying.

Can you try 0.3.10 and let me know if it fixes the issue ? When tested with this version, I didn't have the desync issue anymore, so I think it should be fixed.

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