I didn't use K2 for the screenshot, only K2 tanks mod.
As I already explained it in another post: this particular tech progression will not change.
It was already reduced to 100 red potions with short tech research time (instead of like 250 per tech).
I don't want these tech to be easy to have in the beginning. Still I reduced the time required to get them by a lot already.
it's not a comfortable choice to study these 100 more bottles, and the extra 10 minutes of transition time is also unnecessary. At this stage, players do not have sufficient firepower and resources to defend for a long time
This is exactly the goal: make you choose between longer / more expensive techs for the platform, or researching "vanilla" techs to improve your survivability.
This process was not very comfortable
it's not the goal of the mod to make it comfortable, on the contrary
I followed the recommendations on the creator's cover and played the K2 and AAIMOD for this playthrough
There's no mod recommendation, only compatibility notice.