The rhythm issue of the mid-term game: Currently, I have developed to the green bottle stage in the pure original version (without large mods like K2), and have unlocked several platforms of T1, such as the smelting room, generator room, and processing room. But I found this research and development process extremely dull and boring: I had to constantly repeat the mining of resources, then transport them back to the factory with limited space, and then process them into green bottles and red bottles hundreds of times, and carry out the research and development with limited scientific research equipment. The narrow space makes everything difficult, and the number of bottles needed is too large. I find that at this stage, I only have two options: either move outside the factory for processing and production, and come back to hide when I need to jump, or just idle and wait out of boredom. I hope this pace can be improved. Either reduce the initial number of bottles or expand the internal space of the factory to make it larger (actually, I mentioned at the beginning that the 250-bottle red bottle technology was a bit too demanding).