Control your rods


Reactor overhaul. Adds fuel and control rods, allowing you to build highly energy dense reactors.

Content
2 months ago
1.1 - 2.0
960
Circuit network Power

g Monitoring signal caps and balance question

2 months ago

The signals for monitoring the fuel rods power and flux cap out at 1,000,000. Is this intentional?

On that note, is being able to pull 4 GW from a single fuel rod an intentional balance decision? Seems a little silly to me, but I do enjoy being silly and pushing these things to their limits.

2 months ago

Huh. It caps because the signals internally cap out at the int32 limit, and I just set it a little low. I’ll up the cap.

2 months ago

Also, if you don’t mind, how’d you get four gigawatts?

2 months ago

The reactor and controls are fairly simple. Just a + shape with each line being control-moderator-moderator-reflector. The controls are a simple linear interpolation so that the reflected flux is at break even when the emitted flux is at a desired value, and below/above break even when above/below the target.

The main barrier to getting even more power out is actually just heat pipe throughput and the reactor's internal heat throughput. I think the recent heat capacity change is actually what made the 4GW number possible, when I was experimenting a few days ago I was having some trouble getting past ~1.5GW.

2 months ago

I may have messed up the calculations then. Will have to take a look

2 months ago

I don't know what you changed but now I can push this nightmare reactor to 10GW. The only thing stopping it going further is the slow flux signal capping out at 1M so I don't have any feedback past 10GW.

2 months ago

Well i've fixed the 4GW error. When I changed the heat capacity it multiplied the power output by two. I somehow forgot to increase the signal output so I'll patch that too

2 months ago

the max value should now be a terrawatt. if you hit that you basically beat the mod

2 months ago

This "10GW" reactor is only producing 2.5GW worth of steam. Weird. The steam values were correct when I was experimenting the other day.

2 months ago

Yes it seems in my haste to fix the error i have introduced another one.

2 months ago

Actually, sorry, the 4GW was also outputting the correct amount of heat. It's just the new changes.

2 months ago

Patch 0.2.14 actually messed up the heat output changes. Because I don't know how multiplications works. Oops.

2 months ago

Well the nightmare reactor is back to 4GW with 4GW of steam output, but this time the control system can properly monitor the output. Getting past 4GW isn't really happening because of, again, heat flow limitations. At least, not with this design.

Cool mod btw and sorry if I've been a bother.

2 months ago

no, it's nice to "help" someone out even if it's just making bugfixes. anyways, yeah I think for balance i'm gonna leave it like that. Currently the heat pipes inside of the reactor fuel rods are limited to 1GW of max throughput.

2 months ago

Looks like that 1GW is in each direction, so 4GW is the real hard cap.

Still seems a little silly high given how simple the 4GW nightmare reactor is (3 combinators!), but it's your mod, so your choice.

2 months ago

Actually skill issue on my part, it can be optimised to one combinator. Just dividing the power output by a precomputed magic number (ratio of target output to the break-even control rod insertion)

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