Reactor overhaul. Adds fuel and control rods, allowing you to build highly energy dense reactors.
Mods introducing new content into the game.
Version: 0.2.16 Date: 2025-8-2 Bugfixes: - Reverts 0.2.14 (I seem to have completely thought about the way it works wrong. Oops.)
Version: 0.2.15 Date: 2025-8-2 Bugfixes: - Increases max signal output to 1,000,000,000
Version: 0.2.14 Date: 2025-8-2 Bugfixes: - Fixes issue where lowering the heat capacity by 2 increased power output by 2 (divided instead of multiplied)
Version: 0.2.13 Date: 2025-8-2 Bugfixes: - Fixes migration issue where invalid fuel rods persist - Fixes migration issue where fuel may be deleted on migration - Fixes migration issue where fuel icons may remain
Version: 0.2.12 Date: 2025-7-31 Features: - Interpolates values in the fuel rod gui for a more pleasant viewing experience - This feature is fairly expensive (only when viewing the gui), so there is a setting to reduce the tickrate. Changes: - Changes reactors to only have 0.5MJ of specific heat - Rods are walkable Bugfixes: - Fixes localisation of creative fuel cell
Version: 0.2.11 Date: 2025-7-31 Bugfixes: - Fixes the fact that the fix deleted every other waste fuel rod - Fixes corner cases with new icon displaying
Version: 0.2.10 Date: 2025-5-29 Features: - When using alt fuel rods have an icon displaying currently burning fuel - /dbgcyr enables debug mode - In debug mode: Interfaces have a button to enable a meltdown - In debug mode: Fuel rods do not naturally melt down. Bugfixes: - Crash when attemping to remove fuel is fixed - Control rods drop control rods
Version: 0.2.9 Date: 2025-5-24 Features: - Clicking on a formula explorer shortcut now brings the proper tab up instead of bringing up a blank tab Changes: - Changes formula explorer tabs to have a larger font for their title Bugfixes: - Fuel rod formula explorer tab now has a title
Version: 0.2.8 Date: 2025-2-20 Bugfixes: - Camera setup now checks if camera-surface exists, but storage.camera_surface does not. - script.on_config_changed is no longer called twice.
Version: 0.2.7 Date: 2025-2-19 Features: - Crushed coal item - crafted with 0.33 coal and has 1MJ of fuel value. Changes: - Crushed coal is now used to smelt graphite. Bugfixes: - Fixes only graphite being craftable in furnaces. - Adds more robust migrations to fix old broken saves. - Hopefully fixes GCI issue which was caused by 1. not checking if a rod was part of a different reactor, so not destroying that reactor 2. not checking in destroy_reactor if a rod had a different reactor than the one being destroyed (to clean it up) and 3. the migrations not catching rods being shared between multiple different reactors.
Version: 0.2.6 Date: 2025-2-18 Bugfixes: - Adds migrations to hopefully fix group controller interface issue.
Version: 0.2.5 Date: 2025-2-17 Bugfixes: - Adds reflector rod recipe.
Version: 0.2.4 Date: 2025-2-17 Features: - Adds description to cooling tower. Bugfixes: - Fixes crash on group controller being destroyed leading to update_controller being passed a controller without a reactor... somehow? not sure how this happened. - Fixes recipes being always available. - Adds cooling tower recipe. - Adds cooling tower to nuclear reactors research.
Version: 0.2.3 Date: 2025-2-14 Features: - Extended explanations on how graphs work. - Added labels for multi return functions - Added axis labels
Version: 0.2.2 Date: 2025-2-13 Bugfixes: - Fixes error when clicking close button on fuel rod GUI.
Version: 0.2.1 Date: 2025-2-12 Changes: - Removes control rod 0.1 minimum insertion. - Adds more detail to fuel rods / control rods formula page.
Version: 0.2.0 Date: 2025-2-12 Features: - 2.0 port - Adds new fuels: Thorium, Plutonium, MOX, and Americium. Changes: - Complete overhaul of how flux, power and temperature is calculated. - Removes stirling engines and coolant.
Version: 0.1.10 Date: 2023-11-14 Features: - Insulated heat pipe, transfers heat better and transfers more heat Changes: - Stirling engine is in a later technology - Idle power is 1.2MW - Overheat temp is the same, but meltdown temp is 3000c - Coolant heaters require 1100c heat - Efficiency goes up past ~1000c, to a maximum of around 40x (requires unstable reactor setup) Bugfixes: - delta is applied correctly - Core slag buildup is MUCH slower
Version: 0.1.9 Bugfixes: - actually works - why didnt yall tell me :(
Version: 0.1.8 Changes: - Reactors radiate heat slower
Version: 0.1.7 Bugfixes: - Efficiency is fixed to actually work
Version: 0.1.6 Changes: - Reactors are slower to spin up/down - Fuel consumed and burnt fuel produced is shown in production stats
Version: 0.1.5 Changes: - Coolant heaters transfer enough heat to run 4 in a line - Coolant heaters need to be at 400c to run - Maximum efficiency is now 18x (80MW power output, temperature between 580-1000c, no fuel efficiency coefficient)
Version: 0.1.4 Changes: - Misc fixes in control stage Features: - Stirling engine, requires no water for a 25% efficiency loss
Version: 0.1.3 Changes: - Misc fixes in control stage Features: - Remnants spawn on reactor meltdown
Version: 0.1.2 Changes: - Control rod insertion is more granular (0-1000 instead of 0-100)
Version: 0.1.1 Bugfixes: - Fixed reactivity delta having fuel efficiency calculations applied to it
Version: 0.1.0 Features: - First version