Control your rods


Reactor overhaul. Adds fuel and control rods, allowing you to build highly energy dense reactors.

Content
2 months ago
1.1 - 2.0
960
Circuit network Power

Changelog

Version: 0.2.16
Date: 2025-8-2
  Bugfixes:
    - Reverts 0.2.14 (I seem to have completely thought about the way it works wrong. Oops.)
Version: 0.2.15
Date: 2025-8-2
  Bugfixes:
    - Increases max signal output to 1,000,000,000
Version: 0.2.14
Date: 2025-8-2
  Bugfixes:
    - Fixes issue where lowering the heat capacity by 2 increased power output by 2 (divided instead of multiplied)
Version: 0.2.13
Date: 2025-8-2
  Bugfixes:
    - Fixes migration issue where invalid fuel rods persist
    - Fixes migration issue where fuel may be deleted on migration
    - Fixes migration issue where fuel icons may remain
Version: 0.2.12
Date: 2025-7-31
  Features:
    - Interpolates values in the fuel rod gui for a more pleasant viewing experience
    - This feature is fairly expensive (only when viewing the gui), so there is a setting to reduce the tickrate.
  Changes:
    - Changes reactors to only have 0.5MJ of specific heat
    - Rods are walkable
  Bugfixes:
    - Fixes localisation of creative fuel cell
Version: 0.2.11
Date: 2025-7-31
  Bugfixes:
    - Fixes the fact that the fix deleted every other waste fuel rod
    - Fixes corner cases with new icon displaying
Version: 0.2.10
Date: 2025-5-29
  Features:
    - When using alt fuel rods have an icon displaying currently burning fuel
    - /dbgcyr enables debug mode
    - In debug mode: Interfaces have a button to enable a meltdown
    - In debug mode: Fuel rods do not naturally melt down.
  Bugfixes:
    - Crash when attemping to remove fuel is fixed
    - Control rods drop control rods
Version: 0.2.9
Date: 2025-5-24
  Features:
    - Clicking on a formula explorer shortcut now brings the proper tab up instead of bringing up a blank tab
  Changes:
    - Changes formula explorer tabs to have a larger font for their title
  Bugfixes:
    - Fuel rod formula explorer tab now has a title
Version: 0.2.8
Date: 2025-2-20
  Bugfixes:
    - Camera setup now checks if camera-surface exists, but storage.camera_surface does not.
    - script.on_config_changed is no longer called twice.
Version: 0.2.7
Date: 2025-2-19
  Features:
    - Crushed coal item - crafted with 0.33 coal and has 1MJ of fuel value.
  Changes:
    - Crushed coal is now used to smelt graphite.
  Bugfixes:
    - Fixes only graphite being craftable in furnaces.
    - Adds more robust migrations to fix old broken saves.
    - Hopefully fixes GCI issue which was caused by 1. not checking if a rod was part of a different reactor, so not destroying that reactor 2. not checking in destroy_reactor if a rod had a different reactor than the one being destroyed (to clean it up) and 3. the migrations not catching rods being shared between multiple different reactors.
Version: 0.2.6
Date: 2025-2-18
  Bugfixes:
    - Adds migrations to hopefully fix group controller interface issue.
Version: 0.2.5
Date: 2025-2-17
  Bugfixes:
    - Adds reflector rod recipe.
Version: 0.2.4
Date: 2025-2-17
  Features:
    - Adds description to cooling tower.
  Bugfixes:
    - Fixes crash on group controller being destroyed leading to update_controller being passed a controller without a reactor... somehow? not sure how this happened.
    - Fixes recipes being always available.
    - Adds cooling tower recipe.
    - Adds cooling tower to nuclear reactors research.
Version: 0.2.3
Date: 2025-2-14
  Features:
    - Extended explanations on how graphs work.
    - Added labels for multi return functions
    - Added axis labels
Version: 0.2.2
Date: 2025-2-13
  Bugfixes:
    - Fixes error when clicking close button on fuel rod GUI.
Version: 0.2.1
Date: 2025-2-12
  Changes:
    - Removes control rod 0.1 minimum insertion.
    - Adds more detail to fuel rods / control rods formula page.
Version: 0.2.0
Date: 2025-2-12
  Features:
    - 2.0 port
    - Adds new fuels: Thorium, Plutonium, MOX, and Americium.
  Changes:
    - Complete overhaul of how flux, power and temperature is calculated.
    - Removes stirling engines and coolant.
Version: 0.1.10
Date: 2023-11-14
  Features:
    - Insulated heat pipe, transfers heat better and transfers more heat
  Changes:
    - Stirling engine is in a later technology
    - Idle power is 1.2MW
    - Overheat temp is the same, but meltdown temp is 3000c
    - Coolant heaters require 1100c heat
    - Efficiency goes up past ~1000c, to a maximum of around 40x (requires unstable reactor setup)
  Bugfixes:
    - delta is applied correctly
    - Core slag buildup is MUCH slower
Version: 0.1.9
  Bugfixes:
    - actually works
    - why didnt yall tell me :(
Version: 0.1.8
  Changes:
    - Reactors radiate heat slower
Version: 0.1.7
  Bugfixes:
    - Efficiency is fixed to actually work
Version: 0.1.6
  Changes:
    - Reactors are slower to spin up/down
    - Fuel consumed and burnt fuel produced is shown in production stats
Version: 0.1.5
  Changes:
    - Coolant heaters transfer enough heat to run 4 in a line
    - Coolant heaters need to be at 400c to run
    - Maximum efficiency is now 18x (80MW power output, temperature between 580-1000c, no fuel efficiency coefficient)
Version: 0.1.4
  Changes:
    - Misc fixes in control stage
  Features:
    - Stirling engine, requires no water for a 25% efficiency loss
Version: 0.1.3
  Changes:
    - Misc fixes in control stage
  Features:
    - Remnants spawn on reactor meltdown
Version: 0.1.2
  Changes:
    - Control rod insertion is more granular (0-1000 instead of 0-100)
Version: 0.1.1
  Bugfixes:
    - Fixed reactivity delta having fuel efficiency calculations applied to it
Version: 0.1.0
  Features:
    - First version