Reactor overhaul. Adds fuel and control rods, allowing you to build highly energy dense reactors.
Mods introducing new content into the game.
Version: 0.2.16
Date: 2025-8-2
Bugfixes:
- Reverts 0.2.14 (I seem to have completely thought about the way it works wrong. Oops.)
Version: 0.2.15
Date: 2025-8-2
Bugfixes:
- Increases max signal output to 1,000,000,000
Version: 0.2.14
Date: 2025-8-2
Bugfixes:
- Fixes issue where lowering the heat capacity by 2 increased power output by 2 (divided instead of multiplied)
Version: 0.2.13
Date: 2025-8-2
Bugfixes:
- Fixes migration issue where invalid fuel rods persist
- Fixes migration issue where fuel may be deleted on migration
- Fixes migration issue where fuel icons may remain
Version: 0.2.12
Date: 2025-7-31
Features:
- Interpolates values in the fuel rod gui for a more pleasant viewing experience
- This feature is fairly expensive (only when viewing the gui), so there is a setting to reduce the tickrate.
Changes:
- Changes reactors to only have 0.5MJ of specific heat
- Rods are walkable
Bugfixes:
- Fixes localisation of creative fuel cell
Version: 0.2.11
Date: 2025-7-31
Bugfixes:
- Fixes the fact that the fix deleted every other waste fuel rod
- Fixes corner cases with new icon displaying
Version: 0.2.10
Date: 2025-5-29
Features:
- When using alt fuel rods have an icon displaying currently burning fuel
- /dbgcyr enables debug mode
- In debug mode: Interfaces have a button to enable a meltdown
- In debug mode: Fuel rods do not naturally melt down.
Bugfixes:
- Crash when attemping to remove fuel is fixed
- Control rods drop control rods
Version: 0.2.9
Date: 2025-5-24
Features:
- Clicking on a formula explorer shortcut now brings the proper tab up instead of bringing up a blank tab
Changes:
- Changes formula explorer tabs to have a larger font for their title
Bugfixes:
- Fuel rod formula explorer tab now has a title
Version: 0.2.8
Date: 2025-2-20
Bugfixes:
- Camera setup now checks if camera-surface exists, but storage.camera_surface does not.
- script.on_config_changed is no longer called twice.
Version: 0.2.7
Date: 2025-2-19
Features:
- Crushed coal item - crafted with 0.33 coal and has 1MJ of fuel value.
Changes:
- Crushed coal is now used to smelt graphite.
Bugfixes:
- Fixes only graphite being craftable in furnaces.
- Adds more robust migrations to fix old broken saves.
- Hopefully fixes GCI issue which was caused by 1. not checking if a rod was part of a different reactor, so not destroying that reactor 2. not checking in destroy_reactor if a rod had a different reactor than the one being destroyed (to clean it up) and 3. the migrations not catching rods being shared between multiple different reactors.
Version: 0.2.6
Date: 2025-2-18
Bugfixes:
- Adds migrations to hopefully fix group controller interface issue.
Version: 0.2.5
Date: 2025-2-17
Bugfixes:
- Adds reflector rod recipe.
Version: 0.2.4
Date: 2025-2-17
Features:
- Adds description to cooling tower.
Bugfixes:
- Fixes crash on group controller being destroyed leading to update_controller being passed a controller without a reactor... somehow? not sure how this happened.
- Fixes recipes being always available.
- Adds cooling tower recipe.
- Adds cooling tower to nuclear reactors research.
Version: 0.2.3
Date: 2025-2-14
Features:
- Extended explanations on how graphs work.
- Added labels for multi return functions
- Added axis labels
Version: 0.2.2
Date: 2025-2-13
Bugfixes:
- Fixes error when clicking close button on fuel rod GUI.
Version: 0.2.1
Date: 2025-2-12
Changes:
- Removes control rod 0.1 minimum insertion.
- Adds more detail to fuel rods / control rods formula page.
Version: 0.2.0
Date: 2025-2-12
Features:
- 2.0 port
- Adds new fuels: Thorium, Plutonium, MOX, and Americium.
Changes:
- Complete overhaul of how flux, power and temperature is calculated.
- Removes stirling engines and coolant.
Version: 0.1.10
Date: 2023-11-14
Features:
- Insulated heat pipe, transfers heat better and transfers more heat
Changes:
- Stirling engine is in a later technology
- Idle power is 1.2MW
- Overheat temp is the same, but meltdown temp is 3000c
- Coolant heaters require 1100c heat
- Efficiency goes up past ~1000c, to a maximum of around 40x (requires unstable reactor setup)
Bugfixes:
- delta is applied correctly
- Core slag buildup is MUCH slower
Version: 0.1.9
Bugfixes:
- actually works
- why didnt yall tell me :(
Version: 0.1.8
Changes:
- Reactors radiate heat slower
Version: 0.1.7
Bugfixes:
- Efficiency is fixed to actually work
Version: 0.1.6
Changes:
- Reactors are slower to spin up/down
- Fuel consumed and burnt fuel produced is shown in production stats
Version: 0.1.5
Changes:
- Coolant heaters transfer enough heat to run 4 in a line
- Coolant heaters need to be at 400c to run
- Maximum efficiency is now 18x (80MW power output, temperature between 580-1000c, no fuel efficiency coefficient)
Version: 0.1.4
Changes:
- Misc fixes in control stage
Features:
- Stirling engine, requires no water for a 25% efficiency loss
Version: 0.1.3
Changes:
- Misc fixes in control stage
Features:
- Remnants spawn on reactor meltdown
Version: 0.1.2
Changes:
- Control rod insertion is more granular (0-1000 instead of 0-100)
Version: 0.1.1
Bugfixes:
- Fixed reactivity delta having fuel efficiency calculations applied to it
Version: 0.1.0
Features:
- First version