Container Cargo Ship


big, bigger, bigggggest... Container Cargo Ship!

Content
7 days ago
2.0
659
Transportation Logistics Trains Storage

Changelog

Version: 0.1.36
Date: 26. 02. 2026
  Fixes:
   - Runtime re-registration with Cargo Ships now runs only when this mod or `cargo-ships` changed during configuration updates (avoids unnecessary duplicate remote registrations after unrelated mod/setting changes).
   - Consolidated retry registration handler logic in `control.lua` to reuse one nth-tick callback and always stop it after successful registration.
  Optimizations:
   - Removed unused prototype scaling helpers/constants from `prototypes/container-cargo-ship.lua`.
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Version: 0.1.35
Date: 24. 02. 2026
  Changes:
   - Changed `container-cargo-ship-capacity-stacks` default value from 800 to 500.
   - Increased `container-cargo-ship-capacity-stacks` maximum value from 1000 to 2000.
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Version: 0.1.34
Date: 24. 02. 2026
  Changes:
   - Increased default value of `container-cargo-ship-capacity-stacks` from 80 to 800.
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Version: 0.1.33
Date: 24. 02. 2026
  Changes:
   - Added startup map/save setting for container cargo ship capacity (stack slots): `container-cargo-ship-capacity-stacks`.
   - Container ship inventory size now uses the configured setting value instead of a hardcoded 2x multiplier.
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Version: 0.1.32
Date: 21. 02. 2026
  Fixes:
   - Improved Cargo Ships runtime registration retry logic: registration now retries every 5 seconds until success (instead of stopping after a limited number of attempts).
   - Removed unused runtime helper functions from control script.
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Version: 0.1.31
  Graphics:
   - scale adj.
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Version: 1.0.3
  Graphics:
   - new shadow
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Version: 1.0.2
  Graphics:
   - resolution up
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Version: 1.0.0
Date: 07. 02. 2026
  - Fix: do not scale ship collision/selection boxes; container cargo ship can now be placed on standard straight waterways.

  - Fixed rolling stock joint_distance after 2x scaling to satisfy bounding box border requirement (prevents prototype load error).

  - Change: container_cargo_ship scaled 2x (visual + collision/selection/length).
  - Change: container_cargo_ship inventory_size (cargo capacity) doubled.
  - Change: disabled door animations/sounds to remove opening cargo hold animation.

  - Fix: register 'container_cargo_ship' in Cargo Ships runtime so it can be placed on waterways like the original cargo_ship.

  - Initial release: adds a new 'container_cargo_ship' cloned from Cargo Ships cargo_ship with custom 500x500 4x4x16 (256 directions) graphics.