Mods introducing new content into the game.
Version: 0.1.36 Date: 26. 02. 2026 Fixes: - Runtime re-registration with Cargo Ships now runs only when this mod or `cargo-ships` changed during configuration updates (avoids unnecessary duplicate remote registrations after unrelated mod/setting changes). - Consolidated retry registration handler logic in `control.lua` to reuse one nth-tick callback and always stop it after successful registration. Optimizations: - Removed unused prototype scaling helpers/constants from `prototypes/container-cargo-ship.lua`.
------- Version: 0.1.35 Date: 24. 02. 2026 Changes: - Changed `container-cargo-ship-capacity-stacks` default value from 800 to 500. - Increased `container-cargo-ship-capacity-stacks` maximum value from 1000 to 2000.
------- Version: 0.1.34 Date: 24. 02. 2026 Changes: - Increased default value of `container-cargo-ship-capacity-stacks` from 80 to 800.
------- Version: 0.1.33 Date: 24. 02. 2026 Changes: - Added startup map/save setting for container cargo ship capacity (stack slots): `container-cargo-ship-capacity-stacks`. - Container ship inventory size now uses the configured setting value instead of a hardcoded 2x multiplier.
------- Version: 0.1.32 Date: 21. 02. 2026 Fixes: - Improved Cargo Ships runtime registration retry logic: registration now retries every 5 seconds until success (instead of stopping after a limited number of attempts). - Removed unused runtime helper functions from control script.
------- Version: 0.1.31 Graphics: - scale adj.
------- Version: 1.0.3 Graphics: - new shadow
------- Version: 1.0.2 Graphics: - resolution up
------- Version: 1.0.0 Date: 07. 02. 2026 - Fix: do not scale ship collision/selection boxes; container cargo ship can now be placed on standard straight waterways. - Fixed rolling stock joint_distance after 2x scaling to satisfy bounding box border requirement (prevents prototype load error). - Change: container_cargo_ship scaled 2x (visual + collision/selection/length). - Change: container_cargo_ship inventory_size (cargo capacity) doubled. - Change: disabled door animations/sounds to remove opening cargo hold animation. - Fix: register 'container_cargo_ship' in Cargo Ships runtime so it can be placed on waterways like the original cargo_ship. - Initial release: adds a new 'container_cargo_ship' cloned from Cargo Ships cargo_ship with custom 500x500 4x4x16 (256 directions) graphics.