Read the inventory contents of players with circuits and restock them with inserters, early game logistic bots.
Version: 1.0.3 Date: 2025. 05. 06 Info: - With k2 installed, swap radar tech for sentinel tech
Version: 1.0.2 Date: 2025. 03. 28 Info: - Require science packs instead of only time
Version: 1.0.1 Date: 2025. 03. 05 Info: - Swap suit-plug-outlet with radio-station graphics - Hide character recipe from player crafting
Version: 1.0.0 Date: 2025. 03. 04 Info: - Mod portal release
Version: 0.0.6 Date: 2025. 03. 04 Info: - Add todos - Pass signal through the wire - Add circuit connector graphics - Use a roundabout instead of several maps - Luarender the target player and ammo - Add custom entity status - Add untested player left/joined event listeners - Remove completed todo - Stash wip approval draft - Update readme - Add thumbnail
Version: 0.0.5 Date: 2025. 03. 03 Info: - Setup the two dropdowns - Setup the comparator map - Grab the dropdown changes - Resolve inventory dropdown to comparator - Run into blueprints not preserving logistic conditions - Persist the settings through just logistic conditions thanks to boskid - Actually switch the proxy between players/indexes - Link whilst the character is on the same surface - Lets not bother with a force restriction - Give the uplink 500 health
Version: 0.0.4 Date: 2025. 03. 02 Info: - Setup the proxy container prototype - Place a proxy when constructing the uplink - Setup entitydata wrapper - Clean up proxy when the uplink goes away - Prepare the basis of the gui - Fix the relative gui anchor
Version: 0.0.3 Date: 2025. 03. 02 Info: - Decouple the uplink from the assembling-machine-1 - Unlock a craftable recipe with technology - Shift down the texture a bit - Add the not-rotatable flag
Version: 0.0.2 Date: 2025. 03. 01 Info: - Setup the hurricane framework - Fix weird jumping frame slices - Inflate the selection and collision boxes - Use the forward-then-backward animation mode for now
Version: 0.0.1 Date: 2025. 03. 01 Info: - Initial commit