Read the inventory contents of players with circuits and restock them with inserters, early game logistic bots.
Version: 1.0.3
Date: 2025. 05. 06
Info:
- With k2 installed, swap radar tech for sentinel tech
Version: 1.0.2
Date: 2025. 03. 28
Info:
- Require science packs instead of only time
Version: 1.0.1
Date: 2025. 03. 05
Info:
- Swap suit-plug-outlet with radio-station graphics
- Hide character recipe from player crafting
Version: 1.0.0
Date: 2025. 03. 04
Info:
- Mod portal release
Version: 0.0.6
Date: 2025. 03. 04
Info:
- Add todos
- Pass signal through the wire
- Add circuit connector graphics
- Use a roundabout instead of several maps
- Luarender the target player and ammo
- Add custom entity status
- Add untested player left/joined event listeners
- Remove completed todo
- Stash wip approval draft
- Update readme
- Add thumbnail
Version: 0.0.5
Date: 2025. 03. 03
Info:
- Setup the two dropdowns
- Setup the comparator map
- Grab the dropdown changes
- Resolve inventory dropdown to comparator
- Run into blueprints not preserving logistic conditions
- Persist the settings through just logistic conditions thanks to boskid
- Actually switch the proxy between players/indexes
- Link whilst the character is on the same surface
- Lets not bother with a force restriction
- Give the uplink 500 health
Version: 0.0.4
Date: 2025. 03. 02
Info:
- Setup the proxy container prototype
- Place a proxy when constructing the uplink
- Setup entitydata wrapper
- Clean up proxy when the uplink goes away
- Prepare the basis of the gui
- Fix the relative gui anchor
Version: 0.0.3
Date: 2025. 03. 02
Info:
- Decouple the uplink from the assembling-machine-1
- Unlock a craftable recipe with technology
- Shift down the texture a bit
- Add the not-rotatable flag
Version: 0.0.2
Date: 2025. 03. 01
Info:
- Setup the hurricane framework
- Fix weird jumping frame slices
- Inflate the selection and collision boxes
- Use the forward-then-backward animation mode for now
Version: 0.0.1
Date: 2025. 03. 01
Info:
- Initial commit