Castra Prime


Fork of Castra, military planet, to fix balance issues.

Content
10 days ago
2.0
589
Factorio: Space Age Icon Space Age Mod
Planets Logistics Combat Armor Enemies Environment Mining
Owner:
erronius
Source:
https://github.com/pauldennis2/castra-prime
Homepage:
N/A
License:
GNU GPLv3
Created:
19 days ago
Latest Version:
0.8.1 (10 days ago)
Factorio version:
2.0
Downloaded by:
589 users

WIP

Update: with the v0.8.0 release I feel I can recommend this mod to those who may be frustrated with various parts of the original. I don't plan on adding a lot more features at this time, but I will be actively watching this, so if you find any bugs please report them either here or on Github. Any crash or otherwise blocking bugs will be a high priority to fix and should be resolved within a few days generally.

Castra Prime

This is a fork of the Castra mod.

The mod aims to fix some of the unresolved issues of the original. A lot of people like Castra but it is currently unmaintained. See the Readme for a more complete description.

Credit to the original author, Bartz24 - thanks for making this! I think it fills a great niche of "military planet" and adds cool things, hence why I want to make it better.

Planetary Rewards of Castra

(All of these features were created in the original mod)

  1. Unlock the Forge, a building specialized for crafting military items and personal equipment.
  2. Military belts - they can take some punishment!
  3. Energy Shield mk3
  4. Combat Roboport - unleash flying robot attacks
  5. Infinite productivity research on ammo and engines

Features of Castra Prime

  1. Adjust enemy research speed and enable/disable notifications.
  2. Settings to disable enemy artillery and/or mines from spawning
  3. Setting to change whether Castra and its science pack are required for promethium science

Difficulty Factor/Intention of Changes

Castra is a really cool planet but I feel like the design did not account enough for potentially very long playthroughs (my current game is over 1000 hours and I'm sure plenty of others have games much longer).

As a general statement on difficulty - if you want the original difficulty of the mod, leave all settings at their defaults. You can generally change them later if you run into issues. Fair warning, if you turn all settings to the most favorable, the mod may be a bit too easy for the rewards that it gives. And conversely if you decide to crank up the enemy research rate, don't blame me when you get overrun!

Collaboration

I'm open to PRs to add localizations, fix bugs, or consider new potential features, with the caveat that a core goal is to preserve the original mod experience for those who want it while fixing bugs and balance issues for others.

Credits

Original Mod

  • Bartz24, primary author of original Castra
  • LogicDolphin also listed as author
  • Hurricane for the Atom forge and Fusion reactor assets
    for machine graphics
  • Google Material Design for enemy research shortcut icon - Apache License ver 2.0
  • Fr-dae for French translation
  • rlcyyg1108 for Chinese translation
  • Gencris for higher definition technology icons and higher quality item icons