Cargo Crates


Pack large quantities of goods into single-use crates for easier bulk logistics.

Content
19 days ago
2.0
9.18K
Transportation Logistics Logistic network Manufacturing Storage

Changelog

Version: 0.8.2
Date: 2026-02-15
  Changes:
    - added german locale made by Schlumpf
Version: 0.8.1
Date: 2026-02-15
  Balancing:
    - TFMG: research time changed to match other reserches in overhaul (30 ->  16)
Version: 0.8.0
Date: 2026-02-15
  Changes:
    - added dedicated compatibility for TFMG (The Factory Must Grow) by oobanooba
  Bugfixes:
    - fixed crash caused by game not having any items of certain type 
      (capsules in this case but now should work fine in similar cases as well)
Version: 0.7.5
Date: 2026-02-02
  Bugfixes:
    - cargo crates should now always default to assembling machines if pelagos is not installed
Version: 0.7.4
Date: 2026-01-30
  Bugfixes:
    - cargo crates recipes are now present in circuit signal menu
Version: 0.7.3
Date: 2026-01-23
  Bugfixes:
    - unpacking recipes no longer affect recyling recipes
Version: 0.7.2
Date: 2026-01-22
  Bugfixes:
    - fixed crash caused by not existing spoilables crate (Seabloom mod crash)
    - fixed crash caused unknown item.icon_size
Version: 0.7.1
Date: 2026-01-21
  Bugfixes:
    - crash caused by empty spoilables table
Version: 0.7.0
Date: 2026-01-21
  Changes:
    - spoilables and capsules can now be packed into crates
    - added setting to pack spoilables (turned on by default)
    - added setting to pack capsules (turned on by default)
    - updated locale for unpacking now it's "Unpack cargo crate ()" instead of "Cargo crate ()"
Version: 0.6.0
Date: 2026-01-03
  Bugfixes:
    - added changes that should allow most mods that define item in data-final-fixes run but items 
      can't be put in crate
    - in order to fix other load order issues quality-processing and exotic-space-industries-remembrance 
      has been added as optional dependancies
  Changes:
    - added loger that kindly ask to define item later. If you are mod author and you see that your 
      item is not automaticly added to crate please check logs
Version: 0.5.1
Date: 2025-12-30
  Bugfixes:
    - added cloud city as optional dependancy to fix load order issues
Version: 0.5.0
Date: 2025-12-30
  Changes:
    - group changes
Version: 0.4.0
Date: 2025-12-28
  Changes:
    - updated license
    - items above certain stack size are now ignored
Version: 0.3.0
Date: 2025-12-27
  Changes:
    - added setting "pack ammo"
    - added setting "pack equipment"
    - removed ability to use quality modules on packing and unpacking recipes
Version: 0.2.1
Date: 2025-12-26
  Changes:
    - if item has "non-stackable" flag then it will be ignored (crate with this item won't be created)
Version: 0.2.0
Date: 2025-12-25
  Changes:
    - default item import location property now transfers to cargo crates
Version: 0.1.3
Date: 2025-12-25
  Changes:
    - added code that ignore items without properly defined subgroup
Version: 0.1.2
Date: 2025-12-25
  Changes:
    - added lignumis as optional hidden dependancy to make it load before cargo crates
    - icons are now properly scalled based on it's size
Version: 0.1.1
Date: 2025-12-25
  Changes:
    - improved compatibility with planet mods
Version: 0.1.0
Date: 2025-12-25
  Changes:
    - release