Cargo Ships


Adds massive cargo ships to the game, that function similarly to trains. Also adds tanker ships, train bridges. NOTE: In 2.1, You Must Install Oil Rigs Separately!

Content
11 days ago
0.16 - 2.1
275K
Transportation Logistics Trains Fluids

b [fixed] Incompatibility with Krastorio 2

1 year, 2 months ago

The following mods failed to load:cargo-ships/data-final-fixes.lua:51: attempt to index field 'kr-rebalance-vehicles&fuels' (a nil value)
stack traceback:
cargo-ships/data-final-fixes.lua:51: in main chunk

1 year, 2 months ago

I also encountered the same problem, but I can play the game normally by commenting out the relevant code.

1 year, 2 months ago

Thanks for the report. This is fixed in 1.0.17.

1 year, 2 months ago

模组加载失败:flib/prototypes.lua:254: Prototype 'entity/floating-electric-pole' does not exist.
stack traceback:
[C]: in function 'error'
flib/prototypes.lua:254: in function 'get'
flib/locale.lua:40: in function <flib/locale.lua:28>
(...tail calls...)
.../prototypes/updates/generate-void-crushing-recipes.lua:22: in main chunk
[C]: in function 'require'
__Krastorio2
/data-updates.lua:30: in main chunk

There is a new error triggered when I set the "Floating Pole" in the mod settings to be disabled.

1 year, 2 months ago

I don't know what's wrong with Krastorio, but now your mod has a new bug.

The following mods failed to load:cargo-ships/data-final-fixes.lua:55: attempt to index field 'boat_indep' (a nil value)
stack traceback:
cargo-ships/data-final-fixes.lua:55: in main chunk

1 year, 2 months ago

Thanks for the reports! Both issues should be fixed now.

1 year, 2 months ago

Thank you, now there are no errors!

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