Cargo Ships


Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.

Content
a month ago
0.16 - 2.0
270K
Transportation Logistics Trains Mining Fluids Power

b [fixed] Incompatibility with Krastorio 2

1 year, 28 days ago

The following mods failed to load:cargo-ships/data-final-fixes.lua:51: attempt to index field 'kr-rebalance-vehicles&fuels' (a nil value)
stack traceback:
cargo-ships/data-final-fixes.lua:51: in main chunk

1 year, 27 days ago

I also encountered the same problem, but I can play the game normally by commenting out the relevant code.

1 year, 27 days ago

Thanks for the report. This is fixed in 1.0.17.

1 year, 27 days ago

模组加载失败:flib/prototypes.lua:254: Prototype 'entity/floating-electric-pole' does not exist.
stack traceback:
[C]: in function 'error'
flib/prototypes.lua:254: in function 'get'
flib/locale.lua:40: in function <flib/locale.lua:28>
(...tail calls...)
.../prototypes/updates/generate-void-crushing-recipes.lua:22: in main chunk
[C]: in function 'require'
__Krastorio2
/data-updates.lua:30: in main chunk

There is a new error triggered when I set the "Floating Pole" in the mod settings to be disabled.

1 year, 25 days ago

I don't know what's wrong with Krastorio, but now your mod has a new bug.

The following mods failed to load:cargo-ships/data-final-fixes.lua:55: attempt to index field 'boat_indep' (a nil value)
stack traceback:
cargo-ships/data-final-fixes.lua:55: in main chunk

1 year, 25 days ago

Thanks for the reports! Both issues should be fixed now.

1 year, 25 days ago

Thank you, now there are no errors!

New response