Cargo Ships


Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.

Content
21 days ago
0.16 - 2.0
219K
Transportation Logistics Trains Mining Fluids Power

b Switching startup setting causes crash on map load

3 years ago

Hello,

I have this mod installed ona playthrough with a few hours of playtime. I discovered that there is no ground-based oil anywhere near, the only option is to set up an oil rig on one of the water-based oil sources. However, oil rigs are stuck behind blue science which can't be acheived without oil in the first place.

I see you have included a setting in the startup menu to fix this, however it is causing the game to crash. I enabled only this setting and changed nothing else before reloading the world. The world now crashes whenever I attempt to load it in. Reverting this one setting to disabled allows the map to be loaded in without issue.

Any help with this would be much appreciated because I am stuck in this predicament. I've pasted the last few lines of what appears to be the crash report:

156.368 Generated mipmaps (3) for atlas [18] of size 16384x4016
156.385 Custom mipmaps uploaded.
156.395 Error ControlSettings.cpp:219: follow-drone (custom-input): unknown key_sequence: return
156.395 Error ControlSettings.cpp:219: heli-zaa-height-increase (custom-input): unknown key_sequence: Up
156.395 Error ControlSettings.cpp:219: heli-zab-height-decrease (custom-input): unknown key_sequence: Down
156.396 Custom inputs active: 124
157.259 Factorio initialised
157.297 Steam Storage Quota: 4142/4768
165.545 Loading map C:\Users\ehusz\AppData\Roaming\Factorio\saves\The Final World.zip: 49664536 bytes.
165.611 Loading level.dat: 161586760 bytes.
165.614 Info Scenario.cpp:196: Map version 1.1.8-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-mjybqu\src\entity\electricpole.cpp (1374): ElectricPole::checkConsistency
c:\cygwin64\tmp\factorio-build-mjybqu\src\map\map.cpp (2051): Map::checkConsistency
c:\cygwin64\tmp\factorio-build-mjybqu\src\map\map.cpp (1103): Map::setupEntities
c:\cygwin64\tmp\factorio-build-mjybqu\src\map\map.cpp (1117): Map::setupEntities
c:\cygwin64\tmp\factorio-build-mjybqu\src\scenario\scenario.cpp (320): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-mjybqu\src\scenario\parallelscenarioloader.cpp (161): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl)(MapInterface,ParallelScenarioLoader ,MapDeserialiser ,enum InputType,InputHandler ,MultiplayerManagerBase ,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader ,MapDeserialiser ,enum InputType,InputHandler ,MultiplayerManagerBase ,enum NamedBool<EnableReplayTag>::Enum>,std::default_delete<std::tuple<void (__cdecl)(MapInterface,ParallelScenarioLoader ,MapDeserialiser ,enum InputType,InputHandler ,MultiplayerManagerBase ,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader ,MapDeserialiser ,enum InputType,InputHandler ,MultiplayerManagerBase ,enum NamedBool<EnableReplayTag>::Enum> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB56697034)
00007FFB56697034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB5769D0D1)
00007FFB5769D0D1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
174.964 Error ElectricPole.cpp:1374: inverseConnectionExists was not true
Logger::writeStacktrace skipped.
175.004 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
177.716 Uploading log file
177.732 Error CrashHandler.cpp:258: Heap validation: success.
177.759 Creating crash dump.
178.942 CrashDump success

3 years ago

Hi I am sorry but i cant reproduce the issue, and from the crash report i cant see anything that points me in the direction of the cargo ship mod. Is it the same behaviour with all your saves?

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