I skimmed through a page or 2 and didn't see this mentioned already...any possibility of getting the signal bouys setup for no collision? This would be in keeping with rail signals which cannot be run over/destroyed (unless one of my other mods is changing that and I don't know it) as well as water mechanics where running into a bouy would push it aside/redirect the boat and not significantly damage/stop/or otherwise affect the individual entities (which you seem to have at least tried to replicate with how long it takes to slow down a boat...I appreciate the detail and not suggesting you change it, but sometimes it is actually a little annoying.)
I also was wondering about getting some sort of barge or dock entity for placing land units on. My thought is specifically for combinators, so maybe a 2x2 platform that can draw power from a neighboring oil platform (for a couple 1x2 combinators) or a 3x3 platform (enough to also have a power pole.) Even more specifically I have LTN and the LTN Combinator mods installed. The LTN integration is working, but I'd like to be able to place the LTN Combinator next to the oil rig ports in a more water based and movable fashion. (Technically I guess I could put in some landfill but that is permanent and not very in keeping with a water based transport system.)
Barges made me think of two other ideas...barges & ferrys
Barges: something smaller capacity , probably a little faster than the cargo ships that configures more like a train with separate driving unit and wagons. The current cargo ships are great, don't get me wrong, but it could add some different flavors.
Ferry: a way of transporting vehicles across the water without mining them first (and sending them as cargo), particularly if you don't have (or don't want to have as is my case currently) one of the mods which allows vehicles to be mined without emptying the inventory.
Thanks