Cargo Ships


Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.

Content
5 months ago
0.16 - 1.1
191K
Transportation Logistics Trains Mining Fluids Power

b Save crashes after a train bridge completes its animation.

4 years ago

Every time a automatic ship actiavtes a train bridge this error appears and crashes to the menu:

The mod Cargo Ships caused a non-recoverable error.
Please report this error to the mod author.

Error while running event cargo-ships::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
cargo-ships/logic/bridge_logic.lua:258: in function 'ManageBridges'
cargo-ships/control.lua:358: in function <cargo-ships/control.lua:355>
stack traceback:
[C]: in function 'index'
__cargo-ships
/logic/bridge_logic.lua:258: in function 'ManageBridges'
cargo-ships/control.lua:358: in function <cargo-ships/control.lua:355>

It happens right after the bridge finishes its opening animation.
If need be I can get the mod list I'm useing.

4 years ago

sry for the late reply
do you by any chance have a save file with this happening?

4 years ago

in version 0.0.50 I get this bug as well:

Error while running event cargo-ships::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
cargo-ships/logic/bridge_logic.lua:287: in function 'ManageBridges'
cargo-ships/control.lua:361: in function <cargo-ships/control.lua:358>
stack traceback:
[C]: in function 'index'
__cargo-ships
/logic/bridge_logic.lua:287: in function 'ManageBridges'
cargo-ships/control.lua:361: in function <cargo-ships/control.lua:358>

when every slave is checked for validity before, then it seems to work but bridge doesn't close.
i guess this bug happens when either rail or water way directly connected to bridge gets destroyed after building the bridge.

4 years ago

adding at line 282: local valid = true for i = 4,9 do valid = valid and entry[i].valid end
and changing die following if block to start with: if valid and ( ...
did the trick for me.

4 years ago

okay, thanks for the report, i will look into it soonish

4 years ago

i added your validation check to the current release. in the long run it probably makes sense to remove and replace bridges for which the validation check fails, i didnt get to that though.

4 years ago

Hello, also having this exact same issue, can't use bridges at all:

The mod Cargo Ships caused a non-recoverable error.
Please report this error to the mod author.

Error while running event cargo-ships::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
cargo-ships/logic/bridge_logic.lua:282: in function 'ManageBridges'
cargo-ships/control.lua:361: in function <cargo-ships/control.lua:358>
stack traceback:
[C]: in function 'index'
__cargo-ships
/logic/bridge_logic.lua:282: in function 'ManageBridges'
cargo-ships/control.lua:361: in function <cargo-ships/control.lua:358>

4 years ago

Getting also a crash with bridges:
1. I cant place a bridge next to rail (no valid position), so i decide to try it with a blueprint
2. put a ghost next to a rail -> valid position
3.: crash (other message than above, but i think it fit here good enoug)
4. Other Mods: Angel, Bob, LTN, 0.18.experimental

The mod Cargo Ships (0.0.51) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event cargo-ships::on_robot_built_entity (ID 14)
cargo-ships/logic/bridge_logic.lua:23: bad argument #3 of 3 to 'index' (string expected, got nil)
stack traceback:
[C]: in function '__index'
__cargo-ships
/logic/bridge_logic.lua:23: in function 'CreateBridge'
cargo-ships/control.lua:55: in function <cargo-ships/control.lua:13>

4 years ago

oh nice, lets see how many crashes i can get :D
1. Get a bridge place and add some landfill under it:
The mod Cargo Ships (0.0.51) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event cargo-ships::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
cargo-ships/logic/bridge_logic.lua:275: in function 'ManageBridges'
cargo-ships/control.lua:364: in function <cargo-ships/control.lua:361>
stack traceback:
[C]: in function 'index'
__cargo-ships
/logic/bridge_logic.lua:275: in function 'ManageBridges'
cargo-ships/control.lua:364: in function <cargo-ships/control.lua:361>

4 years ago

I am experiencing the same problem - change log says crashes were fixed, but the mod still crashes :(

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