Cargo Ships


Adds massive cargo ships to the game, that function similarly to trains. Also adds tanker ships, train bridges. NOTE: In 2.1, You Must Install Oil Rigs Separately!

Content
11 days ago
0.16 - 2.1
275K
Transportation Logistics Trains Fluids

g A possible fix for Sea Block?

7 years ago

Looking through the source I found that the line if deep_tiles == 1024 then is preventing generation of off-shore oil. Logging deep_tile's value I found that the Sea Block always generates generates deep_tiles < 1024 as it never will have a full chunk of deep sea tiles. I propose that this value is set to a lower threshold. For example > 750. Might also look into the possibility to expose this setting on the front end?

Below are the logs for deep_tiles value:
https://pastebin.com/1Ctarbfs

Below is the screenshot of a typical Sea Block map:

https://imgur.com/a/LqIxwMr

Looking forward to enjoying this mod :)

7 years ago

i will guess i could just make the mod check for the combined number of deep and shallow water tiles. i will try to get this working in the next release.

7 years ago

Awesome. Thanks :)

7 years ago

I did address the issue in the current release, but i did not test it, since i did not want to install all of Sea Blocks' mod prerequisites. Maybe you could try it out yourself and let me know if it works. Thanks!

7 years ago
(updated 7 years ago)

Had to change the dependency inside info.json from ?SeaBlock >= 0.20 to ?SeaBlock >= 0.2 since the current version of Sea Block is 0.2.17 https://mods.factorio.com/mod/SeaBlock

7 years ago

Mod disabled itself after the update in my current Sea Block game, but following HailBurns advice worked to keep it enabled and I also see the deep oil patches spawning now. Looks like Sea Block is about to get more interesting :)

7 years ago

damn, thats what i get for not testing myself before uploading. will upload a fixed version....

7 years ago

Oil & power no longer an issue in Sea Block :D https://imgur.com/Ww6eO82. Awesome work schnurrebutz!

New response