Use a electric-energy-interface can avoid us from generating fluids forever. Here's my patch:
data:extend({
{
    type = "electric-energy-interface",
    name = "or_power",
    localised_name = {"entity-name.oil_rig"},
    icon = "cargo-ships/graphics/icons/oil_rig.png",
    icon_size = 96,
    flags = {"placeable-neutral", "player-creation"},
    minable = {hardness = 0.2, mining_time = 0.5,  result = nil, minable = false},
    max_health = 500,
    corpse = nil,
    collision_box = nil,
    selection_box = nil,
    collision_mask= {},
    enable_gui = false,
    allow_copy_paste = false,
    energy_source = {
      type = "electric",
      buffer_capacity = "10GJ", --attempt to fix no power icon
      usage_priority = "primary-output",
      input_flow_limit = "0kW",
      output_flow_limit = "1000kW",
      },
    energy_production = "10GW", --attempt to fix no power icon
    energy_usage = "0kW",
    picture = {
      filename = "cargo-ships/graphics/blank.png",
      priority = "extra-high",
      width = 1,
      height = 1,
    },
    working_sound = data.raw["generator"]["steam-engine"].working_sound
    }
})
As a result relate events are no longer needed.