Titanium

by brevven

Adds titanium to the base game. Titanium is used in Low Density Structures, Flying Robot Frames and a few other places. Compatible with Space Age. A standalone piece of BZ Mods, with graphics by snouz.

Content
3 months ago
0.17 - 2.0
48.7K
Mining Manufacturing

b [Fixed] Compatibility with Any Planet Start

8 months ago
(updated 8 months ago)

Hiya! I noticed this mod is incompatible with Any Planet Start set to Vulcanus. I think it could be fixed either by you or _CodeGreen. I thought it'd be easy to find what technology it was that had no prereqs, but I don't see anything too suspicious on first glance from your end honestly, though EDIT: I misread this and thought it was talking about prerequisites being {}. Looks like it's because Any Planet Start assumes uranium-mining is valid. Would maybe overriding the locale, rather than replacing the technology, be a better path forward?

Failed to load mods: __any-planet-start__/utils.lua:10: attempt to index local 'technology' (a nil value)
stack traceback:
    __any-planet-start__/utils.lua:10: in function 'set_prerequisites'
    __any-planet-start__/data-updates.lua:37: in main chunk

I've posted over there.

8 months ago

Thanks again for the report.

FWIW, I did consider just renaming the tech in locale cfg, but since this is going to affect a few of my mods, I decided it would get too confusing to unlock uranium-mining as one of the first techs (eg. in Graphite & Diamonds), even if it was renamed in locale cfg. So I just made the change up front in this mod. I have now split related changes between data/data-final-fixes in a more forgiving way that should prevent this and ideally most other mods from breaking (or at least make it much easier to fix on either side if further breakages occur).

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