Blueprint I/O

by Kabury

Simulate a production chain to improve UPS.

Content
a month ago
2.1
21
Logistics Circuit network Manufacturing Blueprints

Changelog

Version: 1.0.13
Date: 2026-08-29
  Info:
    - Deleted some leftover dust.
Version: 1.0.12
Date: 2026-08-29
  Info:
    - Appeased the linter. Please report any bugs.
Version: 1.0.11
Date: 2026-08-25
  Major Features:
    - You can now configure the item and pollution; or damage punishments with a runtime setting
    - Added ability to turn off/on blueprints based on circuit conditions.
  Minor Features:
    - Added monochromatic colliders option.
    - Added blueprint quick button to the control tab
  Changes:
    - Stopped colliding with resources
    - Upped checks seconds upper bound to 5 minutes.
    - Changed how pollution gets counted from the surface to the statistics. Now pollution won't leak away.
  Bugfixes:
    - Fixed a bug that caused simulations to be done in half the time they should have.
    - Listen to textboxes on the sliders next to them
    - Fixed a bug where mining a booting or on core would crash the game.
    - Fixed the intervals betweens checks in the on state not being the duration they should have
Version: 1.0.10
Date: 2026-08-23
  Major Features:
    - Check timing and amount can now be changed in the blueprint core.
Version: 1.0.9
Date: 2026-08-23
  Major Features:
    - Blueprints IO now take up space and collide with the surface.
Version: 1.0.8
Date: 2026-08-23
  Major Features:
    - Graphics update!
  Bugfixes:
    - Preventing accumulation of surface properties in the surface tab
Version: 1.0.7
Date: 2026-08-22
  Bugfixes:
    - Fixed polluting code.
Version: 1.0.6
Date: 2026-08-22
  Changes:
    - Whole architecture rewrite. Please report any new bugs
Version: 1.0.5
Date: 2026-08-17
  Bugfixes:
    - Stopped GUI from changing tabs upon each update
Version: 1.0.4
Date: 2026-08-16
  Minor Features:
    - Mining the compound entity works now, now the user isn't obligated to empty the compound to not delete items
    - Shift and control clicking now supported by the UI
    - Added ability to pippette the complex
    - Added corpses that match the sites
    - Entities on the simulated surface now trigger `script_raised_revive` so other mods can listen to them
  Changes:
    - Fixed localization typo
  Bugfixes:
    - The GUI now scales correctly
    - Removed an exploit that granted free items
    - Removed a bug where opened state would linger after a core was destroyed, causing a crash.
Version: 1.0.3
Date: 2026-08-16
  Bugfixes:
    - Mining a core while booting crashed the game. Fixed that.
Version: 1.0.2
Date: 2026-08-16
  Bugfixes:
    - Turning off a core now returns costs as originally intended
Version: 1.0.1
Date: 2026-08-16
  Info:
    - Bumped version for fmtk
Version: 1.0.0
Date: 2026-08-16
  Major Features:
    - Initial release