Small changes concerning balance, gameplay, or graphics.
Version: 1.0.0
Date: 2026.04.19
Changes:
- Boiler produces 390kW
- Steam engine produces 510kW
- Beacon accepts productivity modules
- Every recipe accepts productivity modules
- Inserters can no longer be hooked up to circuit network
- Inserters can no longer filter
- Red inserter drops to 1 tile far
- Underground belts now have max distance of 4
- Crafting underground belts now results in 1 underground belt
- Firearm magazine consumes only 2 iron plates
- Piercing rounds magazine no longer needs firearm magazine
- Car has 2000 health and no guns
- Tank takes damage from nature, has no trash slots and equipment grid
- Behemoth worms have their "build_base_evolution_requirement" set to 999 (as to never spawn)
- Spitters and worms have homing projectiles
- Changed recipes for chemical, production and utility science packs
- Filter inserter added
- Bulk inserter renamed to "Smart inserter", recipe also requires filter inserter.
- Burner inserter starts with no fuel (or as little as the game allows)
- Rails are now exclusively using the "legacy" rails.
- Fluid wagons can no longer be placed (instead of removing them outright)
- Chain signals can no longer be placed (instead of removing them outright)
- RCU added back
- Oil processing changed (the base one gives all 3 products and all results have been adjusted)
- Trees can be planted with wood (you would not believe what they were cooking)
- Assembling machine 1 & 2 have ingredient limit (2 and 4 respectively)
- Armor has durability
- Equipment grid space is more precious (larger discharge defense, personal laser, nvg)
- Modules cost 5 of previous ones
- You now fish 1 fish per fish
- Substation has radius of 7
- Big and medium electric poles now require copper plates instead of copper wires.
- Rocket fuel no longer requires light oil
- Wooden chest can be used as a fuel
- Underground pipes can travel only 4 squares (same as belts)
- Wires, discharge defense, artillery remote, spidertron remote and blueprints now have to be crafted
- Piercing shotgun shells cost reduced
- Landmine recipe requires flamethrower ammo instead of explosives
- Solar panel equipment recipe changed
- Modular & power armor & mk2 recipes changed
- Normal chests cannot be hooked up to the circuit network
- Smart chest & related recipes
- Old tips and tricks
- Landfill produces grass
- Lab has no module slots
- Logistic robot consumes no energy during flight
- Removed Herobrine