Biter Power


Generate electricity by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!

Content
25 days ago
1.1
2.07K
Combat Enemies Power

Changelog

Version: 0.5.4
Date: 30.03.2024
  Bugfixes:
    - Fix accidental incompatibility with Pipe Visualizer (Thanks ray1claw!).
Version: 0.5.3
Date: 11.02.2024
  Bugfixes:
    - Fixed that a biter waiting to be taken out of a treadmil couldn't escape.
    - Fixed that some recipes was erroniously unlocked without research (Thanks Wietlol!)
  Localization:
    - Update translations from Crowdin.
Version: 0.5.2
Date: 26.12.2023
  Features:
    - Compatibility with Rampant.
Version: 0.5.1
Date: 01.12.2023
  Changes:
    - Biters now consistently attack the Egg Extractor, Incubator, Treadmills, Revitalizer and Cage Cannon. 
    - Player can no longer incubate or revitalize biters in their bare hands.
    - (Internal) Big refactor of control stage to use event-handler and Sumneko Language Server.
    - (Internal) Added rudemental integration test to verify escape periods.
Version: 0.5.0
Date: 08.11.2023
  Features:
    - Added Cage Cannon to capture biters from a distance.
    - Added some Milestones.
    - Added full support for Picker Dollies.
  Changes:
    - Improved the Husbandry Icon Group icon.
  Bugfixes:
    - Handle cloning event correctly.
Version: 0.4.0
Date: 22.10.2023
  Features:
    - Treadmil Generator now shows the specific type of biter it contains.
Version: 0.3.5
Date: 19.09.2023
  Features:
    - Compatibility with Arachnids (Biter Faction and Enemy Force).
  Bugfixes:
    - Fixed leviathans being Tier 4 instead of Tier 5 without Bobs Enemies.
Version: 0.3.4
Date: 16.09.2023
  Bugfixes:
    - Fix Reinforced Treadmil making it easier for biters to escape instead of harder (Thanks Hameleha!).
  Changes:
    - Renamed Escape Modifier to Containment Modifier.
Version: 0.3.3
Date: 22.08.2023
  Bugfixes:
    - Prevent technology deadlock if Biter Power is added mid-game by unlocking previous tier
      Husbandry technologies as well if a higher tier biter is caught. (Thanks mad_engineer!)
Version: 0.3.2
Date: 18.08.2023
  Features:
    - Compatibility with Frost Biters.
    - Compatibility with Explosive Biters.
    - Compatibility with Toxic Biters.
    - Compatibility with Armoured Biters.
    - Compatibility with Bob's Enemies.
  Changes:
    - Reorganised crafting menu. Placed all incubator/revitalization recipes in a separate tab.
    - Higher tier biters now have a higher chance of surviving revitalization.
    - Added some descriptions to biters to show the energy they can contain (when not tired).
Version: 0.3.1
Date: 16.01.2023
  Changes:
    - Renamed `Biter Revitalization` Center to `Biter Revitalizer`.
  Bugfixes:
    - Rich text in Cage Trap description (Thanks Xorimuth!).
Version: 0.3.0
Date: 09.01.2023
  Features:
    - Now have individual caged items for all biters/spitters with different fuel values and changes of escape.
    - Biter husbandry only available after capturing an initial specimen with a Cage Trap.
    - Added Reinforced Treadmill Generator with higher power output.
    - High tier biters (Big and Behemoth) can only be used in Reinforced Treadmill Generator.
    - Caged biters can now be released back into the wild.
  Changes:
    - Doubled Buried Biter Nest's effective power output to 20MW.
    - Quadrupled biter's base energy levels.
    - Halved amount of Incubators and Revitilization Centers required.
    - Biter escape changes are now mainly based on biter type, and not machine type.
    - Improved biter on treadmill graphics. All biters are blackish. Not possible to have custom colours.
    - Changed base biter-to-egg ratio from 10-to-1 to 5-to-1.
    - Changed Tired Caged Biter icons to be less red.
Version: 0.2.6
Date: 30.12.2022
  Bugfixes:
    - [AAI Programmable Vehicles] Add all biters to deadzone whitelist so that biter escapes are not denied (Thanks Preceti2!).
Version: 0.2.5
Date: 23.11.2022
  Changes:
    - Biter Power is now effectively pollution neutral. 
      - Significantly decreased Egg Extractor pollution.
      - Removed pollution from Treadmill Generator.
Version: 0.2.4
Date: 23.11.2022
  Bugfixes:
    - Fix Revitilization Center graphics not being scaled properly for normal resolution. (Thanks Ray1claw!)
Version: 0.2.3
Date: 14.11.2022
  Bugfixes:
    - Revert debugging code accidentally left enabled.
Version: 0.2.2
Date: 14.11.2022
  Bugfixes:
    - Fix Egg Extractors not being placeable on naturally generated Buried Biter Nests (Thanks lookingat and jcsmithover!).
Version: 0.2.1
Date: 13.11.2022
  Changes:
    - Treadmill Generator and Incubator recipes are now cheaper.
    - Buried Nests now contains more eggs.
    - Incubators now supports more generators.
    - Doubled power output of system (Treadmill Generators now produce 1MW).
Version: 0.2.0
Date: 12.11.2022
  Changes:
    - Change some buildings' recipes.
    - Reduced energy in caged biters by a factor 10 to reduce latency in the system.
    - Corrected and scaled other systems for smoother gameplay.
    - Biter Revitilization Center's no longer drop eggs. It was too complicated to maintain.
    - Cage Traps can now be placed by robots.
  Bugfixes:
    - Correctly place Incubation and Revitilization recipes.
Version: 0.1.0
Date: 12.11.2022
  Features:
    - Treadmill Generator to generate power from biters.
    - Revitilization Center to reenergize tired biters.
    - Incubator to hatch biter eggs.
    - Egg Extractor to extract eggs from a Buried Biter Nest.
    - Buried Biter Nest which can be find under some surface Biter Nests.
    - Cage Trap to catch unsuspecting biters in a cage to be utilized later.
    - Biters can escape from some buildings.