Biter Power


Generate electricity by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!

Content
16 days ago
1.1
675
Power

Changelog

Version: 0.3.1
Date: 16.01.2021
  Changes:
    - Renamed `Biter Revitalization` Center to `Biter Revitalizer`.
  Bugfixes:
    - Rich text in Cage Trap description (Thanks Xorimuth!).
Version: 0.3.0
Date: 09.01.2023
  Features:
    - Now have individual caged items for all biters/spitters with different fuel values and changes of escape.
    - Biter husbandry only available after capturing an initial specimen with a Cage Trap.
    - Added Reinforced Treadmill Generator with higher power output.
    - High tier biters (Big and Behemoth) can only be used in Reinforced Treadmill Generator.
    - Caged biters can now be released back into the wild.
  Changes:
    - Doubled Buried Biter Nest's effective power output to 20MW.
    - Quadrupled biter's base energy levels.
    - Halved amount of Incubators and Revitilization Centers required.
    - Biter escape changes are now mainly based on biter type, and not machine type.
    - Improved biter on treadmill graphics. All biters are blackish. Not possible to have custom colours.
    - Changed base biter-to-egg ratio from 10-to-1 to 5-to-1.
    - Changed Tired Caged Biter icons to be less red.
Version: 0.2.6
Date: 30.12.2022
  Bugfixes:
    - [AAI Programmable Vehicles] Add all biters to deadzone whitelist so that biter escapes are not denied (Thanks Preceti2!).
Version: 0.2.5
Date: 23.11.2022
  Changes:
    - Biter Power is now effectively pollution neutral. 
      - Significantly decreased Egg Extractor pollution.
      - Removed pollution from Treadmill Generator.
Version: 0.2.4
Date: 23.11.2022
  Bugfixes:
    - Fix Revitilizatio Center graphics not being scaled properly for normal resolution. (Thanks Ray1claw!)
Version: 0.2.3
Date: 14.11.2022
  Bugfixes:
    - Revert debugging code accidentally left enabled.
Version: 0.2.2
Date: 14.11.2022
  Bugfixes:
    - Fix Egg Extractors not being placeable on naturally generated Buried Biter Nests (Thanks lookingat and jcsmithover!).
Version: 0.2.1
Date: 13.11.2022
  Changes:
    - Treadmill Generator and Incubator recipes are now cheaper.
    - Buried Nests now contains more eggs.
    - Incubators now supports more generators.
    - Doubled power output of system (Treadmill Generators now produce 1MW).
Version: 0.2.0
Date: 12.11.2022
  Changes:
    - Change some buildings' recipes.
    - Reduced energy in caged biters by a factor 10 to reduce latency in the system.
    - Corrected and scaled other systems for smoother gameplay.
    - Biter Revitilization Center's no longer drop eggs. It was too complicated to maintain.
    - Cage Traps can now be placed by robots.
  Bugfixes:
    - Correctly place Incubation and Revitilization recipes.
Version: 0.1.0
Date: 12.11.2022
  Features:
    - Treadmill Generator to generate power from biters.
    - Revitilization Center to reenergize tired biters.
    - Incubator to hatch biter eggs.
    - Egg Extractor to extract eggs from a Buried Biter Nest.
    - Buried Biter Nest which can be find under some surface Biter Nests.
    - Cage Trap to catch unsuspecting biters in a cage to be utilized later.
    - Biters can escape from some buildings.