Research better radar range and scan speed, plus map coverage for vehicles, trains, and big electric poles. A Factorio 2.1 continuation of Big Brother that supports factories from the 2.0 WIP port.
Small changes concerning balance, gameplay, or graphics.
Version: 2.1.1
Date: 2026-08-11
Changes:
- Show the exact range, power, and distant scan-speed effects on radar technologies.
- Index tracked entities by unit number and group surveillance by force and surface.
- Limit mobile surveillance refreshes to once per second for each force and surface,
regardless of how many surveillance centers are scanning.
- Filter build, removal, clone, teleport, and sector-scan events before Lua dispatch.
- Hide migration-only helper prototypes from normal lists and Factoriopedia.
Bugfixes:
- Downgrade upgraded radars and remove pole cameras when research is reversed.
- Track already-upgraded radars placed directly from blueprints.
- Keep surveillance work isolated between forces and surfaces.
- Chart every carriage of a stopped train, including fluid and artillery wagons.
- Remove the idle every-tick scheduler and deferred center-removal work.
Version: 2.1.0
Date: 2026-08-07
Info:
- Continued the mod for Factorio 2.1 under the big-brother-continued identifier.
- Existing factories can switch from big-brother by disabling it and enabling this mod.
Changes:
- Rebuild runtime tracking for existing upgraded radars, surveillance centers, vehicles,
trains, and big electric poles when the mod configuration changes.
- Preserve radar health and quality during research upgrades.
- Make upgraded radars directly blueprintable and placeable using the normal radar item.
- Support entities created or destroyed through script-raised events.
- Restore the French locale to the correct directory and repair German UTF-8 text.
Bugfixes:
- Prevent scheduled tasks from storing Lua functions in save data.
- Remove the obsolete write to the read-only LuaEntity.minable property.
- Ignore invalid entity handles encountered while migrating older saves.
- Remove legacy invisible blueprint proxy radars during migration.
Version: 2.0.0
Date: 2024-10-29
Info:
- Factorio 2.0 support
Version: 0.5.4
Date: 2020-12-10
Info:
- Factorio 1.1 support
Version: 0.5.3
Date: 2020-09-03
Info:
- Factorio 1.0 support
Version: 0.5.2
Date: 2020-01-26
Info:
- Factorio 0.18 support
Version: 0.5.1
Date: 2019-07-30
Info:
- Fixed error message in Factorio 0.17.57+ (thanks umbrios)
Changes:
- Added French locale
- Added German locale
Version: 0.5.0
Date: 2019-03-03
Info:
- Factorio 0.17 support (thanks pw_sys!)
Version: 0.4.6
Date: 2018-01-03
Bugfixes:
- Blueprints fully support upgraded radars
- Deconstruction planner fully supports removing upgraded radars (thanks Rseding91!)
Version: 0.4.5
Date: 2017-12-31
Bugfixes:
- Removed debug code left in the mod when I updated it for Factorio 0.16
- Blueprints created with upgraded radars in them work properly, except for being invisible in the preview window.
Version: 0.4.4
Date: 2017-12-31
Changes:
- Factorio 0.16 support
- Some tiny performance improvements when placing / removing stuff
Version: 0.4.3
Date: 2017-05-14
Bugfixes:
- Fixed multiplayer desync issues
Version: 0.4.2
Date: 2017-04-29
Changes:
- Rebalance technology prerequisites for radar amplification
Version: 0.4.1
Date: 2017-04-29
Bugfixes:
- Fixed issue where radars could indicate no-power even though they were powered properly
Version: 0.4.0
Date: 2017-04-27
Bugfixes:
- Partial blueprint support for upgraded radars
Changes:
- Factorio 0.15 support
Version: 0.3.3
Date: 2016-09-07
Changes:
- Factorio 0.14 support
Version: 0.3.2
Date: 2016-07-23
Bugfixes:
- Fixed performance bug causing lag when placing tons of rars at once
Version: 0.3.1
Date: 2016-07-23
Bugfixes:
- Researching multiple radar techs at once (with debug commands) won't cause extreme lag
Changes:
- Performance Optimizations
Version: 0.3.0 - First public release
Date: 2016-06-28
Major Features:
- Initial release