Autonomous Expeditions - Explore & Patrol


Autonomous rail patrols and armed solo or group expeditions for cars, tanks and Spidertrons. Build supply bases to refuel, rearm, repair and recharge equipment batteries using real grid energy. More Artillery optional.

Content
4 hours ago
2.0 - 2.1
0
Transportation Logistics Trains Combat Storage

Changelog

Version: 0.6.2
Date: 2026-10-28
  Features:
    - Support Factorio 2.0.77 and 2.1.23 with matching release packages.
  Changes:
    - Use versioned fuel category APIs for supply compartment validation.
    - Apply researched electrical input limits on both game lines using hidden tier connectors.
  Bugfixes:
    - Fix the prototype limit capping researched 2.1 supply bases at 5 MW.
    - Recognize native Spidertron autopilot completion near a waypoint in both game lines.
    - Replan convoy routes before contact when another member has parked across the route.
    - Preserve stored grid energy when changing electrical connectors.
    - Build and test matching packages and companion mod versions for each game line.
Version: 0.6.0
Date: 2026-10-27
  Features:
    - Research fleet capacity from 4 to 8, 16, 24 and 32 simultaneous land vehicles per force, including groups up to 32.
    - Research normal base radius from 32 to 48, 64, 96 and 128 tiles; update hovered ranges live and reserve distinct parking within the current radius.
    - Research service speed from 2 to 4, 8 and 16 items/s and 10 to 20, 40 and 80 HP/s per vehicle, with increasing battery charging, grid input and buffer capacity.
    - Meter actual electrical work: 20 kJ per item, 20 kJ per repaired HP, exact battery energy, one 20 kJ initial service check and 20 kW native idle drain.
    - Empty cars/tanks wait for powered, rate-limited starting fuel from their selected base before driving to parking.
    - Reserve six native filtered compartments for fuel, magazines, rockets, tank shells, flamethrower ammunition and repair tools; retain quality inventory bonuses and native inserter/logistics integration.
    - Add compartment selectors, counts, power/rate information and player overflow recovery to the base window.
    - Preserve legacy excess, foreign items and exact stack metadata in recoverable overflow; retain active old missions without gifting research.
    - Keep creative service free and instant, including configured alternate stock types.
  Bugfixes:
    - Wait for all available ammunition slots to finish loading at rate-limited bases.
    - Retry temporary group path failures and yield to moving ground members to prevent convoy convergence blockages.
Version: 0.5.8
Date: 2026-10-27
  Bugfixes:
    - Derive Spidertron path and target collisions from its actual leg prototypes, allowing walkable Fulgora oil oceans while respecting lava, water and ammonia oceans.
    - Find nearby free exploration arrival positions for cars and tanks when formation targets overlap buildings or rocks.
    - Allow clearance around exploration arrival points for the conservative vehicle path bounding box; keep precise supply parking.
Version: 0.5.7
Date: 2026-10-27
  Bugfixes:
    - Route Spidertrons around broad lakes using asynchronous native foothold paths and individual autopilot waypoints, while retaining narrow water crossings.
    - Exclude water exploration targets and move formation targets off water when nearby land exists.
    - Skip unreachable Spidertron exploration destinations together with their group instead of abandoning exploration at the shore.
    - Preserve external remote/follow takeover and persist in-flight paths across saves; replan legacy direct orders on the next update.
    - Tighten final waypoint arrival for supply parking.
Version: 0.5.6
Date: 2026-10-27
  Features:
    - Empty cars and tanks collect real starting fuel from the selected friendly supply base within 128 tiles, including an inherited group base.
    - Startup fuel collection needs stocked fuel but no electricity; regular dock service still requires power for refueling, ammunition, repairs and batteries.
    - Explain automatic starting fuel in English and German vehicle panels.
Version: 0.5.5
Date: 2026-10-27
  Features:
    - Optional runtime-global automatic replacement of lost supply bases, disabled by default.
    - Choose the nearest surviving same-force/surface base from the vehicle or group leader position, including beyond the initial 128-tile start radius.
    - Reroute groups together with fresh parking slots and exploration origins while retaining group identity and completed goals.
    - Preserve paused groups when no replacement exists; retry once per second and support enabling the option while waiting.
    - Give human/remote takeover priority and preserve unrelated pause states.
    - Refresh already open vehicle panels after a base change; expose configure_supply for trusted integrations.
Version: 0.5.4
Date: 2026-10-27
  Features:
    - Preselect the nearest friendly supply base on the same surface within 128 tiles when placing cars, tanks and Spidertrons.
    - Support normal and creative bases, native builds, reported script builds, robots and clones without starting expeditions automatically.
    - Remember manual base choices and manual supply; keep active missions assigned to their existing base.
    - Show the inherited group base on joining and restore the own preference when returning to solo.
    - Explain creative starting fuel correctly when a creative base is selected.
Version: 0.5.3
Date: 2026-10-27
  Features:
    - Add a separate violet Creative Supply Base for editor/sandbox use, with no survival crafting recipe.
    - Replenish unlimited stock, freely refuel/rearm/repair vehicles and fully charge equipment batteries without a power connection.
    - Allow empty cars/tanks to start when explicitly assigned to a nearby creative base; preserve all normal research/ownership/start checks.
    - Preserve existing ammo types, qualities and partial magazines; refill existing compatible fuel when full slots reject coal.
    - Support groups, private hover radius, base selection and clear creative/infinite supply status.
    - Keep normal supply bases on the real resource/electricity path.
Version: 0.5.2
Date: 2026-10-27
  Features:
    - Hover an owned supply base to display its 128-tile service radius as a private translucent cyan ground circle.
    - Remove the overlay immediately on unhover, base removal or player force/surface change; clean up on disconnect.
    - Share the radius constant between service checks, start validation and the hover overlay.
Version: 0.5.1
Date: 2026-10-27
  Graphics:
    - Original Blender-modeled supply depot replaces the scaled vanilla chest sprite.
    - Add aligned transparent body and cast-shadow sprites, custom inventory/recipe icon and technology render.
    - Add a Blender-rendered mod thumbnail featuring the depot, survey rover and expedition route markers.
    - Include all production PNGs and the thumbnail in release packages; retain editable Blender sources locally.
Version: 0.5.0
Date: 2026-10-27
  Features:
    - Research and build supply bases with ordinary 80-slot inventories, inserter/circuit support and real electrical buffers.
    - Select a base for solo vehicles and new groups; joining vehicles inherit their group's base and receive distinct parking slots.
    - Transfer real fuel and compatible ammunition, preserve magazine state and quality, repair using actual tool durability.
    - Charge equipment batteries using conserved grid energy; return at 10 percent and depart at 90 percent battery charge.
    - Require an actual base service cycle before departure, including healthy and already fueled vehicles.
    - Add supply base inventory/power panels and vehicle base selection/status.
    - Keep manual supply points and all existing rail patrol APIs available.
  Compatibility:
    - Native supply and rail checks with Space Age, Quality, More Artillery, Manifold, FacCompress and SlowSoundtrack.
    - Manifold delivery into the supply base is checked with real item conservation.
    - Save/reload, existing 0.4.0 groups, clone/destruction cleanup and graphical German controls checked.
Version: 0.4.0
Date: 2026-10-26
  Features:
    - Optional group exploration with map settings for enabling groups, default size (2-16) and mixed vehicle types.
    - Choose solo, create a group or join an existing group from car, tank and Spidertron windows.
    - Automatic leader election and replacement; shared exploration goals, offset destinations and waiting for stragglers.
    - Group-wide fuel, health and ammunition returns; separate parking slots and synchronized resupply departure.
    - Existing solo expeditions remain solo; group membership, roles and progress persist across save/load.
    - Optional start_vehicle options, vehicle_groups and configure_groups remote APIs.
  Changes:
    - Retry blocked group paths before pausing and detaching an unrecoverable member.
    - Refresh group membership in open vehicle windows after automatic detachment.
Version: 0.3.0
Date: 2026-10-26
  Features:
    - Final expedition tier: research autonomous Spidertrons and start them from their vehicle window.
    - Explore using native autopilot and fire real rockets with empty driver and passenger seats.
    - Return for repairs, low ammunition or after eight goals; resume when supplied without fuel.
    - Restore automatic targeting preferences on stop/pause/takeover; preserve new external movement orders.
  Testing:
    - Native Spidertron integration harness with real movement, rocket damage/consumption and save/reload.
Version: 0.2.1
Date: 2026-10-26
  Features:
    - Unmanned cars and tanks fire their native weapons through an invisible AI gunner.
    - Use real magazines, cannon shells and flamethrower ammunition; retain native aiming and cooldowns.
    - Choose hostile military targets in weapon range, respecting friendship and ceasefire.
    - Return for ammunition when armed; resume after fuel, repairs and ammunition are replenished.
    - Remove the controller on takeover, stop, pause and destruction; restore weapon preferences.
Version: 0.2.0
Date: 2026-10-26
  Features:
    - Research land expeditions for vanilla cars and tanks; start and stop from vehicle windows.
    - Explore within 256 tiles using native obstacle paths, fueled movement and local charting.
    - Return to the starting point for fuel and repairs or after eight destinations; resume when supplied.
    - Boarding ends automation; blocked routes pause; bounded fleet of 16 vehicles.
    - Add land-vehicle remote controls and German/English interface text.
Version: 0.1.1
Date: 2026-10-26
  Bugfixes:
    - Patrols now visit intermediate rails inside closed rings and long unbranched segments.
    - Supplied trains waiting for a route no longer display a misleading resupply status.
    - Show actual minimum fuel and artillery ammunition alongside their refill targets.
Version: 0.1.0
Date: 2026-10-26
  Features:
    - Research autonomous patrols for existing trains.
    - Discover connected rail branches and choose reachable destinations with return routes.
    - Return for real fuel and artillery ammunition, then resume the patrol.
    - Preserve previous schedules, groups and interrupts for restoration.
    - English and German locomotive controls; optional More Artillery integration.