Any Planet Start


Start on any of the first three planets: Vulcanus, Gleba, or Fulgora. Choose your planet in the startup mod settings before starting a new game. Compatible with many modded planets!

Content
17 days ago
2.0
24.5K
Planets Environment

g Modded Planet start

27 days ago

Yo, I am trying to fire up a Planet Tiber start run using the Any Planet Start mod alongside the https://mods.factorio.com/mod/Factorio-Tiberium mod, as I am not seeing any others that do the same/similar to allow a start on the planet added by the mod.

Gonna be making a post on the Factorio&Conquer page as well to get as much info as I can, but wanted to send one here as well.

When I go to Mod Settings I see a 'tiber' as an option, which is the planet added by the mod (There is no planet icon like the basegame ones) but after setting that as my starting planet I get the following on game restart:

Failed to load mods: any-planet_start/data-updates.lua:37: attempt to index field '?' (a nil value)
stack traceback:
any-planet-start/data-updates.lua:37: in main chunk

It specifically states that any-planet-start is the mod causing the problem and when I disable it or reset its settings (NOT using Tiber as the starting planet like I want to) the game launches fine.

Are there any other mods out there that I can use to get this result? Or is it something that I am missing that isn't shown as a dependency?

17 days ago

Hi, sorry for the delayed response.

The reason the error message says it's coming from my mod is because that line is where I require a file whatever other mod provides, to make changes necessary for starting on said planet. In this case, it happens to be Tiber that you have selected, and something is going wrong with what that mod gave me.

Looking into it a little more, it seemed like they janked their way into adding custom planets to my mod before it was officially supported almost a year ago. Once it was supported, they didn't see, and therefore didn't update to reflect that. I did see the post you made on Tiberium, looks like they will be fixing it for the next update, whenever that is.

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