Any Planet Start


Start on any of the first three planets: Vulcanus, Gleba, or Fulgora. Choose your planet in the startup mod settings before starting a new game. Now compatible with some modded planets!

Content
a month ago
2.0
10.8K
Transportation Environment

Changelog

Version: 1.1.12
Date: 2025-01-29
  Bugfixes:
    - Fixed error when tech effects are reset
Version: 1.1.11
Date: 2025-01-29
  Bugfixes:
    - Fixed error when "None" selected
Version: 1.1.10
Date: 2025-01-29
  Bugfixes:
    - Fixed error on loading existing game
Version: 1.1.9
Date: 2025-01-29
  Scripting:
    - Added remote interface for overriding the starting planet at runtime
Version: 1.1.8
Date: 2025-01-22
  Bugfixes:
    - Fixed error when attempting to start the Sandbox scenario
    - Fixed error with space connections that don't have asteroid spawn definitions
  Modding:
    - APS.add_prerequisites no longer adds prerequisite if it already exists
Version: 1.1.7
Date: 2025-01-17
  Modding:
    - Added APS.set_default_choice to the settings library
Version: 1.1.6
Date: 2025-01-17
  Changes:
    - [Vulcanus] Made technologies up to foundry ignore tech cost multiplier
  Modding:
    - Added APS.remove_choice to the settings library
    - Added descriptions to all utils functions
Version: 1.1.5
Date: 2024-12-31
  Bugfixes:
    - Fixed compatibility issue with SLP - Dyson Sphere
Version: 1.1.4
Date: 2024-12-29
  Bugfixes:
    - Fixed custom planet technologies accidentally being required
    - Fixed calling add_choice() after set_fixed_choice() unintentionally still working
Version: 1.1.3
Date: 2024-12-29
  Bugfixes:
    - Fixed dumb dumb idiot error on startup (I didn't test it)
Version: 1.1.2
Date: 2024-12-29
  Features:
    - Added aps-post-init event for mods to use after this mod's init has ran
  Bugfixes:
    - Fixed APS.set_fixed_choice() erroring
Version: 1.1.1
Date: 2024-12-28
  Bugfixes:
    - Fixed asteroids.lua running for custom planets (temporary while I work on making it work for everything)
Version: 1.1.0
Date: 2024-12-28
  Features:
    - Added support for custom planet starts
    - Removed hard coded dependency on the freeplay scenario
  Bugfixes:
    - Fixed missing intro text if starting cutscene was disabled
    - Fixed mod incompatibilities caused by hiding techs without properly removing them from the tech tree
    - [Gleba] Added missing engine prerequisite to chemical science pack technology
Version: 1.0.5
Date: 2024-11-14
  Bugfixes:
    - [Vulcanus] Added missing engine prerequisite to chemical science pack technology
Version: 1.0.4
Date: 2024-10-28
  Bugfixes:
    - Fixed Nauvis getting cleared every time a new player joined the server
Version: 1.0.3
Date: 2024-10-19
  Bugfixes:
    - Fixed available planets resetting when updating mods (for real this time)
Version: 1.0.2
Date: 2024-10-19
  Bugfixes:
    - Fixed available planets resetting when updating mods
Version: 1.0.1
Date: 2024-10-18
  Changes:
    - [Fulgora] Added space science as a prerequisite to military science
    - [Fulgora] Moved coal synthesis from rocket turret to military science pack
Version: 1.0.0
Date: 2024-10-18
  Features:
    - Initial release