I think in an effort to get the mod done as soon as possible I just hard coded accumulators to be unlocked from the start and hid the technology, but I can easily convert that into making all recipes unlocked from that tech available from the start programmatically. I'm on a bit of a break from modding right now because I overworked myself, but I'm feeling like getting back into the swing of things soon here and this is a very easy fix on my end. Thanks for the referral!