Advanced Evolution

by ko3dzi

Units spawn with unique stats. Medium, Big, Behemoth and Giant Biters may appear at the beginning of the game, but with a small probability.

Tweaks
5 days ago
1.1
76
Combat Enemies
Owner:
ko3dzi
Source:
N/A
Homepage:
N/A
License:
CC BY-NC-ND 4.0
Created:
27 days ago
Latest Version:
0.2.0 (5 days ago)
Factorio version:
1.1
Downloaded by:
76 users

ko-fi:https://ko-fi.com/ko3dzi

Recommended mods:

Respawner - customize the location of bases at the start of the game. Radius, frequency, intensity and other parameters.
https://mods.factorio.com/mod/respawner

Dispersion of artillery shells - adds early artillery at the start of the game. Accuracy depends on distance.
https://mods.factorio.com/mod/dispersion-of-artillery-shells

Change stats and behavior of spawners and units.

Spawner:

Starting with Evolution = 0.05 the probability to spawn(Medium, Big, Behemoths and Giant) increases.
At the start of the game these are very small values.
You can see the probability by moving the cursor on the spawner.
With the growth of evolution, the parameters of units gradually increase.

Each new unit spawns with unique characteristics.

For example, a small biter has a HP range of 15(base) to 150(max).

Units with base HP will be marked with a blank(gray) HP bar.
If the HP bar is red, yellow or green, those units have increased hit points for that category. Such units are spawned less frequently.

Moving Speed:
Base value approximately 42
Range when spawning from 33 to 80(or higher)

The vision range has been increased from 30 to 100

A small biter with different stats

Base Stats

Very High HP, Base Speed

Very High Speed, Base HP