ko-fi:https://ko-fi.com/ko3dzi
Recommended mods:
Respawner - customize the location of bases at the start of the game. Radius, frequency, intensity and other parameters.
https://mods.factorio.com/mod/respawner
Dispersion of artillery shells - adds early artillery at the start of the game. Accuracy depends on distance.
https://mods.factorio.com/mod/dispersion-of-artillery-shells
Change stats and behavior of spawners and units.
Spawner:
Starting with Evolution = 0.05 the probability to spawn(Medium, Big, Behemoths and Giant) increases.
At the start of the game these are very small values.
You can see the probability by moving the cursor on the spawner.
With the growth of evolution, the parameters of units gradually increase.
Each new unit spawns with unique characteristics.
For example, a small biter has a HP range of 15(base) to 150(max).
Units with base HP will be marked with a blank(gray) HP bar.
If the HP bar is red, yellow or green, those units have increased hit points for that category. Such units are spawned less frequently.
Moving Speed:
Base value approximately 42
Range when spawning from 33 to 80(or higher)
The vision range has been increased from 30 to 100
A small biter with different stats
Base Stats
Very High HP, Base Speed
Very High Speed, Base HP