Advanced Evolution

by ko3dzi

Unit spawns with unique stats. From Evolution = 0.05, the probability of spawning (medium, big and behemoths) starts to gradually increase.

Tweaks
15 days ago
1.1
49
Combat Enemies
Owner:
ko3dzi
Source:
N/A
Homepage:
N/A
License:
CC BY-NC-ND 4.0
Created:
15 days ago
Latest Version:
0.1.0 (15 days ago)
Factorio version:
1.1
Downloaded by:
49 users

Ko-fi

Change stats and behavior of spawners and units.

Spawner:

Starting with Evolution = 0.05 the probability to spawn(Medium, Big and Behemoths) increases.
At the start of the game these are very small values.
You can see the probability by moving the cursor on the spawner.
With the growth of evolution, the parameters of units gradually increase.

Each new unit spawns with unique characteristics.

For example, a small biter has a HP range of 15(base) to 150(max).

Units with base HP will be marked with a blank(gray) HP bar.
If the HP bar is red, yellow or green, those units have increased hit points for that category. Such units are spawned less frequently.

Moving Speed
Base value*Modifier
Base value approximately 42
Range when spawning from 33 to 80(or higher)

The vision range has been increased from 30 to 100

A small biter with different stats

Base Stats

Very High HP, Base Speed

Very High Speed, Base HP